UCSF, Stanford, VieLight & Lumos Labs at the frontier of brain health & enhancement

On Decem­ber 7th select­ed Sum­mit Spon­sors and Part­ners show­cased their most promis­ing brain health & enhance­ment ini­tia­tives and solu­tions. At the fron­tier with Neu­roscape, VR/ AR and Pho­to­bio­mod­u­la­tion (record­ings require reg­is­tra­tion; view slid­edeck for all am ses­sions Here) Adam Gaz­za­ley, UCSF Pro­fes­sor of Neu­rol­o­gy, presents Neu­roscape Dr. Wal­ter Green­leaf, Med­ical VR/ AR Expert at Stan­ford Vir­tu­al Human Inter­ac­tion Lab, pro­vides an overview of health…

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Top 10 moments from the 2017 SharpBrains Virtual Summit/ Slidedecks & Recordings are Available

_____ Whew. What a rich and diverse 3‑day con­ver­sa­tion on the future of brain health and brain enhance­ment among 50+ Speak­ers and 200+ par­tic­i­pants in 24 coun­tries. From the dozens of fas­ci­nat­ing insights and moments, here are some our favorites: (Note: slid­edecks are now freely avail­able; ses­sion record­ings require reg­is­tra­tion and login cre­den­tials) 1. That mas­ter­ful 40-minute…

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10 favorite moments from the 2017 SharpBrains Virtual Summit/ Recordings are Available

Whew. What a rich and cut­t­ing-edge 3‑day con­ver­sa­tion last week on the future of brain health and brain enhance­ment. We enjoyed dozens of fas­ci­nat­ing insights and moments — here’s a sam­ple of our favorites: 1. That mas­ter­ful 40-minute overview by Dr. Tom Insel on the past, present and future of men­tal health 2. Dis­cussing with Akil­i’s…

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October 6–7th in Stanford University: Virtual Reality and Behavior Change in Psychiatry and Behavioral Health

Quick heads-up about a time­ly con­fer­ence tak­ing place late next week. What: This year the con­fer­ence is com­plete­ly devot­ed to vir­tu­al and aug­ment­ed real­i­ty (VR/AR) tech­nolo­gies and behav­ioral change, explor­ing the appli­ca­tion of immer­sive tech­nolo­gies for treat­ing and research­ing addic­tions, ADHD, anx­i­ety, PTSD, psy­chosis, pain, depres­sion, psy­cho­so­mat­ic ill­ness and more. Where: Li Ka Shing Cen­ter for Learning…

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Virtual reality games and related neurotechnologies spark a new generation of dementia & cognitive tests

__________ The Vir­tu­al Real­i­ty Game Gath­er­ing Data for Demen­tia Researchers (Bloomberg): “Nav­i­gat­ing an ice-walled lake or scour­ing a swamp for a hid­den mon­ster may sound like a fun premise for a vir­­tu­al-real­i­­ty video game. But there’s a seri­ous pur­pose behind the new game Sea Hero Quest VR: help­ing neu­ro­sci­en­tists design a new test for dementia.

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Evaluating neural responses via EEG brain data in virtual reality environments: Key neurotechnology patent by The Nielsen Company

virtual reality

Today we are shar­ing a fas­ci­nat­ing patent by The Nielsen Com­pa­ny, rel­e­vant both for con­sumer research and for home health solu­tions. (As men­tioned, we are fea­tur­ing foun­da­tion­al Per­va­sive Neu­rotech patents, from old­er to new­er by issue date) U.S. Patent No. 8,392,250: Neu­ro-response eval­u­at­ed stim­u­lus in vir­tu­al real­i­ty envi­ron­ments Assignee(s): The Nielsen Com­pa­ny Inventor(s): Anan­tha Pradeep, Robert T. Knight,…

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