Posts Tagged ‘virtual-reality’
UCSF, Stanford, VieLight & Lumos Labs at the frontier of brain health & enhancement
On December 7th selected Summit Sponsors and Partners showcased their most promising brain health & enhancement initiatives and solutions. At the frontier with Neuroscape, VR/ AR and Photobiomodulation (recordings require registration; view slidedeck for all am sessions Here) Adam Gazzaley, UCSF Professor of Neurology, presents Neuroscape Dr. Walter Greenleaf, Medical VR/ AR Expert at Stanford Virtual Human Interaction Lab, provides an overview of health…
Read MoreTop 10 moments from the 2017 SharpBrains Virtual Summit/ Slidedecks & Recordings are Available
_____ Whew. What a rich and diverse 3‑day conversation on the future of brain health and brain enhancement among 50+ Speakers and 200+ participants in 24 countries. From the dozens of fascinating insights and moments, here are some our favorites: (Note: slidedecks are now freely available; session recordings require registration and login credentials) 1. That masterful 40-minute…
Read More10 favorite moments from the 2017 SharpBrains Virtual Summit/ Recordings are Available
Whew. What a rich and cutting-edge 3‑day conversation last week on the future of brain health and brain enhancement. We enjoyed dozens of fascinating insights and moments — here’s a sample of our favorites: 1. That masterful 40-minute overview by Dr. Tom Insel on the past, present and future of mental health 2. Discussing with Akili’s…
Read MoreOctober 6–7th in Stanford University: Virtual Reality and Behavior Change in Psychiatry and Behavioral Health
Quick heads-up about a timely conference taking place late next week. What: This year the conference is completely devoted to virtual and augmented reality (VR/AR) technologies and behavioral change, exploring the application of immersive technologies for treating and researching addictions, ADHD, anxiety, PTSD, psychosis, pain, depression, psychosomatic illness and more. Where: Li Ka Shing Center for Learning…
Read MoreVirtual reality games and related neurotechnologies spark a new generation of dementia & cognitive tests
__________ The Virtual Reality Game Gathering Data for Dementia Researchers (Bloomberg): “Navigating an ice-walled lake or scouring a swamp for a hidden monster may sound like a fun premise for a virtual-reality video game. But there’s a serious purpose behind the new game Sea Hero Quest VR: helping neuroscientists design a new test for dementia.
Read MoreEvaluating neural responses via EEG brain data in virtual reality environments: Key neurotechnology patent by The Nielsen Company
Today we are sharing a fascinating patent by The Nielsen Company, relevant both for consumer research and for home health solutions. (As mentioned, we are featuring foundational Pervasive Neurotech patents, from older to newer by issue date) U.S. Patent No. 8,392,250: Neuro-response evaluated stimulus in virtual reality environments Assignee(s): The Nielsen Company Inventor(s): Anantha Pradeep, Robert T. Knight,…
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