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Brain Games and Training for Baby Boomers: News Round-Up

Round-up of recent news with a vari­ety of angles, from the effects of Brain Health Newsgam­ing to cog­ni­tive train­ing for dri­ving skills and brain fit­ness class­es.

Seniors use brain train­ing soft­ware to sharp­en their minds (Dal­las Morn­ing News)

- “All­state Insur­ance has invit­ed some pol­i­cy­hold­ers and oth­er old­er dri­vers to try InSight so researchers can eval­u­ate whether the soft­ware reduces acci­dents.”

- “Depend­ing on the results, the auto insur­er says it may expand the pilot project and offer pre­mi­um dis­counts to dri­vers who take the brain train­ing.”

- “Today, only one in sev­en licensed dri­vers is 65 or old­er. But by 2030, when the last of the boomers turn 65, the pro­por­tion will be one in four. ”

Brain games (Palo Alto Week­ly)

- “There is research that jus­ti­fies the belief that games can aid the brain’s health, accord­ing to Dr. Wal­ter Bortz II, a Stan­ford Uni­ver­si­ty School of Med­i­cine asso­ciate pro­fes­sor and expert on longevi­ty and robust aging. Stud­ies show that stim­u­lat­ing the brain by learn­ing new tasks increas­es blood fac­tors in the brain that act like steroids, mak­ing it pos­si­ble for the brain to grow even in old age

- “Called “brain plas­tic­i­ty,” such growth is the foun­da­tion of brain-fit­ness soft­ware research.”

Brain Fit­ness Class­es Keep Seniors Men­tal­ly And Social­ly Active (Wash­ing­ton Post)

- “More options for exer­cis­ing the brain are on the way. Last year, the Ontario gov­ern­ment pledged about $8 mil­lion to devel­op a brain fit­ness cen­ter in Toron­to. In San Fran­cis­co, Jan Zivic, a for­mer exec­u­tive search con­sul­tant, opened a cen­ter, vibrant­Brains, that offers mem­o­ry improve­ment class­es and work­shops. Zivic was inspired by help she got from brain fit­ness games she played after being injured in an auto­mo­bile acci­dent.”

The 15 Clear­est Ben­e­fits of Gam­ing (Edge Mag­a­zine)

-“But Fer­nan­dez warns that the gamer gen­er­a­tion isn’t auto­mat­i­cal­ly guar­an­teed to have bet­ter cog­ni­tive health than their grand­par­ents. Cog­ni­tive fit­ness (hav­ing the men­tal abil­i­ties required to thrive in cog­ni­tive­ly more com­plex envi­ron­ments) seems to depend on four major pil­lars: nutri­tion, phys­i­cal exer­cise, stress man­age­ment and men­tal exer­cise. All these fac­tors have phys­i­cal effects on our brains (for exam­ple, phys­i­cal exer­cise con­tributes to the cre­ation of new neu­rons, while stress and anx­i­ety pre­vents and/or reduces the cre­ation of new neu­rons). The bad news is that we have grow­ing obe­si­ty rates and anx­i­ety among young peo­ple. So, games are great for men­tal exer­cise, but we shouldn’t for­get the oth­er ingre­di­ents for cog­ni­tive fit­ness.

- “Fer­nan­dez mus­es, Indeed fun can be seen as a goal in itself . The prob­lem is that we con­fuse gam­ing as a vehi­cle with gam­ing as con­tent. Gam­ing as vehi­cle is arguably great it allows for inter­ac­tiv­i­ty, engage­ment. Gam­ing as con­tent, well, it depends. It is not the same to play a bloody shoot­er game as it is to Tetris or Rise of Nations, so the field should do a bet­ter job at explain­ing to main­stream soci­ety the diver­si­ty of games and dis­pel some myths.

More Brain Fit­ness and Cog­ni­tive Health News

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As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters, and more, SharpBrains is an independent market research firm and think tank tracking health and performance applications of brain science.