Akili Interactive, a startup that has developed a video game to help treat attention-deficit disorders in kids, has agreed to go public through a merger with one of Chamath Palihapitiya’s blank-check companies.
The deal, which confirms a Bloomberg News report, values the combined entity at about $1 billion, Akili and Social Capital Suvretta Holdings Corp. I said in a statement seen by Bloomberg. It will provide as much as $412 million in gross cash proceeds, the companies said. [Read more…] about Digital therapeutics pioneer Akili Interactive plans to go public in mid-2022 at a $1B valuation
“People with schizophrenia can be trained by playing a video game to control the part of the brain linked to verbal hallucinations,” BBC News reports [Read more…] about NHS Choices helps improve brain health and science literacy by reporting findings in context — as seen in this brain training & schizophrenia example
“…Craig Stark and Dane Clemenson of UCI’s Center for the Neurobiology of Learning & Memory recruited non-gamer college students to play either a video game with a passive, two-dimensional environment (“Angry Birds”) or one with an intricate, 3‑D setting (“Super Mario 3D World”) for 30 minutes per day over two weeks. [Read more…] about Study: Why Super Mario 3D World may train your brain better than Angry Birds
Is Cognitive Training the Next Frontier in Sports? (iQ by Intel):
“The shift to quantitative analysis of so-called athlete intangibles — data previously unattainable before tracking devices provided empirical evidence — is replacing gut instinct and guesswork in sports…the volunteers spent a half hour playing a unique video game that recorded their physiological reactions to [Read more…] about Trend: Harnessing biometrics and cognitive training to improve athletic performance
“Computer games could help in treating older people with depression who haven’t been helped by antidepressant drugs or other treatments for the disorder…In a study of 11 older patients, researchers found playing certain computer games was just as effective at reducing symptoms of depression as [Read more…] about To treat depression, we will likely combine neuroplasticity-based brain training games with antidepressants
Over the last several years, cognitive training has received large amounts of public interest and support because reliably improving cognitive performance would have wide reaching applications in clinical populations, older adults, and the public at large. For example, cognitive training could [Read more…] about Study: For cognitive training to work, it must induce neuroplasticity in brain regions that matter