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Neuroplasticity, Brain Fitness and Cognitive Health News

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Brain Training New Frontier: Ice Hockey!

USA Hock­ey Inc., is the nation­al gov­ern­ing body for the sport of ice hock­ey in the Unit­ed States. As such, its mis­sion is to pro­mote the growth of hock­ey and pro­vide the best Ice Hockeypos­si­ble expe­ri­ence for all par­tic­i­pants by encour­ag­ing, devel­op­ing, advanc­ing and admin­is­ter­ing the sport.”

Why do we talk about ice hock­ey in a  brain fit­ness blog?

Well, we recent­ly announced this very inno­v­a­tive ini­tia­tive, and now can offer more con­text:

USA Hock­ey and Intel­li­gym:

- “USA Hock­ey, with part­ners ACE (Applied Cog­ni­tive Engi­neer­ing) and the BIRD (Bina­tion­al Indus­tri­al Research and Devel­op­ment) Foun­da­tion, have announced plans to devel­op a rev­o­lu­tion­ary prod­uct that will, for the first time ever, pro­vide play­ers a train­ing tool to devel­op “hock­ey sense.”

- “To be called Hock­ey Intel­li­Gym, the soft­ware-based prod­uct will fur­nish play­ers with a high­ly effec­tive train­ing tool to devel­op per­cep­tion and deci­sion-mak­ing skills. Fur­ther, it will Read the rest of this entry »

IntelliGym cognitive simulation for Ice Hockey players

Very inter­est­ing new mar­ket devel­op­ment:

The Mark­er, Israel - Oct 28, 2008, Sharp­Brains,

In oth­er words, Applied Cog­ni­tive Engi­neer­ing (ACE) and USA Hock­ey have part­nered to bring to mar­ket a cog­ni­tive sim­u­la­tion game to improve the per­for­mance of ice hock­ey play­ers — sim­i­lar to what  ACE has been offer­ing to pro­fes­sion­al and ama­teur bas­ket­ball play­ers.

ACE has raised $2.5M, and ACE and USA Hock­ey have received a joint $800k devel­op­ment grant from the BIRD Foun­da­tion for the co-devel­op­ment of a train­ing sys­tem for Ice Hock­ey play­ers. (The arti­cle men­tions Sharp­Brains’ Mar­ket Report as a sign of how the mar­ket is grow­ing, since we cov­er ACE).

For more con­text on cog­ni­tive sim­u­la­tions, you will enjoy this Inter­view with Prof. Daniel Gopher:

Alvaro Fer­nan­dez: Tell us a bit about your over­all research inter­ests.

Daniel Gopher: My main inter­est has been how to expand the lim­its of human atten­tion, infor­ma­tion pro­cess­ing and response capa­bil­i­ties which are crit­i­cal in com­plex, real-time deci­sion-mak­ing, high-demand tasks such as fly­ing a mil­i­tary jet or play­ing pro­fes­sion­al bas­ket­ball. Using a ten­nis anal­o­gy, my goal has been, and is, how to help devel­op many “Wim­ble­don-like cham­pi­ons. Each with their own styles, but per­form­ing to their max­i­mum capac­i­ty to suc­ceed in their envi­ron­ments.

What research over the last 15–20 years has shown is that cog­ni­tion, or what we call think­ing and per­for­mance, is real­ly a set of skills that we can train sys­tem­at­i­cal­ly. And Read the rest of this entry »

Videogames for Cognitive Training?

There were a few inter­est­ing research papers pre­sent­ed at the last  Amer­i­can Psy­cho­log­i­cal Asso­ci­a­tion con­ven­tions around the theme:

Play­ing Video Games Offers Learn­ing Across Life Span, Say Stud­ies
— Skills Trans­fer to Class­room, Sur­gi­cal Pro­ce­dures, Sci­en­tif­ic Think­ing (press release)
.

Prob­a­bly the most inter­est­ing study was that of 303 laparo­scop­ic sur­geons, which “showed that sur­geons who played video games requir­ing spa­tial skills and hand dex­ter­i­ty and then per­formed a drill test­ing these skills were sig­nif­i­cant­ly faster at their first attempt and across all 10 tri­als than the sur­geons who did not the play video games first.”

The note goes fur­ther to explain the impli­ca­tions from this research:

The big pic­ture is that there are sev­er­al dimen­sions on which games have effects, includ­ing the amount they are played, the con­tent of each game, what you have to pay atten­tion to on the screen, and how you con­trol the motions,” said Gen­tile. “This means that games are not “good’ or bad,’ but are pow­er­ful edu­ca­tion­al tools and have many effects we might not have expect­ed they could.”

Very thought­ful quote. Please note a few ele­ments about Read the rest of this entry »

Brain Research Interview Series

We are work­ing on improv­ing sev­er­al sec­tions of our web­site, espe­cial­ly our Resources sec­tion. It will look much bet­ter in a few days. Our first step has been to re-orga­nize our Neu­ro­science Inter­view Series, and below you have how it looks today.

Dur­ing the last 18 months I have had the for­tune to inter­view over 15 cut­ting-edge neu­ro­sci­en­tists and cog­ni­tive psy­chol­o­gists on their research and thoughts. Here are some of our favorite quotes (you can read the full inter­view notes by click­ing on the links):

Read the rest of this entry »

Brain Games for Kids, Adults…and Chimps

examples of working memoryDid you read about the recent exper­i­ment where young chimps dis­played amaz­ing visu­al work­ing mem­o­ry capa­bil­i­ty, beat­ing humans? You can watch a short video about it 

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And, you can now test your own skills with the Chimp Game!

 

PS: Enjoy these 50 brain teasers to test your cog­ni­tive abil­i­ty.

 

About SharpBrains

As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters and more, SharpBrains is an independent market research firm tracking health and performance applications of brain science.

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