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From Angry Birds to brain mapping: The Gamification of Neuroscience

Mouse Reti­nal Neu­rons (Type 25), per Eye­Wire Muse­um

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A Quar­ter Mil­lion Gamers Helped Build This Incred­i­bly Detailed Map of the Brain (Sin­gu­lar­i­ty­Hub):

In 2012, when Angry Birds was in its prime, Seung had an inspi­ra­tion.

What if,” he won­dered, “we could cap­ture even a small frac­tion of the men­tal effort that goes into Angry Birds (for brain map­ping)? Think of what we could do.” Read the rest of this entry »

Study: Why Super Mario 3D World may train your brain better than Angry Birds

Stark_151124_01_1500_szPlay­ing 3-D video games can boost mem­o­ry for­ma­tion, UCI study finds (UCI News):

…Craig Stark and Dane Clemen­son of UCI’s Cen­ter for the Neu­ro­bi­ol­o­gy of Learn­ing & Mem­o­ry recruit­ed non-gamer col­lege stu­dents to play either a video game with a pas­sive, two-dimen­sion­al envi­ron­ment (“Angry Birds”) or one with an intri­cate, 3-D set­ting (“Super Mario 3D World”) for 30 min­utes per day over two weeks. Read the rest of this entry »

Q&A with Yaakov Stern on Brain Reserve, Exercise, Cognitive Training, Angry Birds, YMCA and more

I just had the chance to dis­cuss lat­est neu­ro­sci­en­tif­ic research and think­ing with Dr. Yaakov Stern, one of the lead­ing sci­en­tists study­ing how to build a neu­ro­pro­tec­tive cog­ni­tive reserve across the lifes­pan. Dr. Stern leads the Cog­ni­tive Neu­ro­science Divi­sion at the Colum­bia Uni­ver­si­ty Sergievsky Cen­ter. What fol­lows is a Q&A ses­sion con­duct­ed via email over the last week.

Alvaro Fer­nan­dez: What do you make of the recent study “Asso­ci­a­tion of Life­time Cog­ni­tive Engage­ment and Low ?-Amy­loid Depo­si­tion”? 

Yaakov Stern: I find these results very intrigu­ing. The con­cept of cog­ni­tive reserve posits that Read the rest of this entry »

Learning with Video Games: A Revolution in Education and Training?

In recent years, we have wit­nessed the begin­nings of a rev­o­lu­tion in edu­ca­tion.  Tech­nol­o­gy has fun­da­men­tal­ly altered the way we do many things in dai­ly life, but it is just start­ing to make head­way in chang­ing the way we teach.  Just as tele­vi­sion shows like Sesame Street enhanced the pas­sive learn­ing of infor­ma­tion for kids by teach­ing in a fun for­mat, elec­tron­ic games offer to great­ly enhance the way kids and adults are taught by active­ly engag­ing them in the process. Read the rest of this entry »

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