Study: Brain training games could be used to assess cognitive abilities, replace the Mini-Mental State Exam (MMSE)


The Use of Mobile Games to Assess Cog­ni­tive Func­tion of Elder­ly with and with­out Cog­ni­tive Impair­ment (Jour­nal of Alzheimer’s Disease):

Abstract: In the past few years numer­ous mobile games have been devel­oped to train the brain. There is a lack of infor­ma­tion about the rela­tion between the scores obtained in these games and the cog­ni­tive abil­i­ties of the patients. The aim of this study was to deter­mine whether or not mobile games can be used to assess cog­ni­tive abil­i­ties of elder­ly. Twen­ty healthy young adults, 29 old patients with cog­ni­tive impair­ments (Mini-Men­tal State Exam (MMSE) [20- 24]) and 27-aged con­trols par­tic­i­pat­ed in this study. Scores obtained in 7 mobile games were cor­re­lat­ed with MMSE and the Adden­brooke’s Cog­ni­tive Eval­u­a­tion revised (ACE‑R). Sta­tis­ti­cal­ly sig­nif­i­cant dif­fer­ences were found for all games between patients with cog­ni­tive impair­ments and the aged con­trols. Cor­re­la­tions between the aver­age scores of the games and the MMSE and ACE‑R are sig­nif­i­cant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respec­tive­ly). Scores of cog­ni­tive mobile games could be used as an alter­na­tive to MMSE and ACE‑R to eval­u­ate cog­ni­tive func­tion of aged peo­ple with and with­out cog­ni­tive impair­ment at least when MMSE is high­er than 20/30.

Study in context:

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SHARPBRAINS is an independent think-tank and consulting firm providing services at the frontier of applied neuroscience, health, leadership and innovation.
SHARPBRAINS es un think-tank y consultoría independiente proporcionando servicios para la neurociencia aplicada, salud, liderazgo e innovación.

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