In recent years, we have witnessed the beginnings of a revolution in education. Technology has fundamentally altered the way we do many things in daily life, but it is just starting to make headway in changing the way we teach. Just as television shows like Sesame Street enhanced the passive learning of information for kids by teaching in a fun format, electronic games offer to greatly enhance the way kids and adults are taught by actively engaging them in the process. [Read more…] about Learning with Video Games: A Revolution in Education and Training?
Playing the Blame Game
– Video games stand accused of causing obesity, violence, and lousy grades. But new research paints a surprisingly complicated and positive picture, reports Greater Good Magazine’s Jeremy Adam Smith.
Cheryl Olson had seen her teenage son play video games. But like many parents, she didn’t know much about them.
Then in 2004 the U.S. Department of Justice asked Olson and her husband, Lawrence Kutner, to run a federally funded study of how video games affect adolescents.
Olson and Kutner are the co-founders and directors of the Harvard Medical School’s Center for Mental Health and Media. Olson, a public health researcher, had studied the effects of media on behavior but had never examined video games, either in her research or in her personal life.
And so the first thing she did was watch over the shoulder of her son, Michael, as he played his video games. Then, two years into her research—which combined surveys and focus groups of junior high school students—Michael urged her to pick up a joystick. “I definitely felt they should be familiar with the games if they were doing the research,” says Michael, who was 16 at the time and is now 18.
Olson started with the PC game [Read more…] about Playing the Blame Game: Video Games Pros and Cons