Virtual-reality gaming + affordable biofeedback = Anxiety therapy for all?

Videogame Tech­nol­o­gy Could Bring Biofeed­back Ther­a­py to the Liv­ing Room (The Wall Street Jour­nal): For decades, use of biofeed­back to help suf­fer­ers of anx­i­ety, among oth­er psy­cho­log­i­cal con­di­tions, has large­ly been lim­it­ed to clin­i­cal set­tings with expensive—and some­what tedious—medical equip­ment. Now, with an assist from devel­op­ers of vir­­tu­al-real­i­­ty games, effec­tive ther­a­peu­tic biofeed­back is becom­ing more…

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February 26–28th: Save the Date for the 2019 SharpBrains Virtual Summit and help shape the Future of Brain Health

?” Imag­ine a free annu­al brain check-up — who should take it, and how could it help prevent/ delay/ treat cog­ni­tive decline and Alzheimer’s Dis­ease? Imag­ine your smart­phone can detect ear­ly signs of depres­sion or Parkinson’s Dis­ease — would you like to know? Who else should know … or not know? Imag­ine a videogame cleared by the…

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Ohio Opioid Technology Challenge funds program testing neurofeedback-based brain training to reduce cravings and battle opioid addiction

_______ Bat­tling Addic­tion With Brain­pow­er (Uni­ver­si­ty of Day­ton press release): “The Uni­ver­si­ty of Day­ton Research Insti­tute has won a $10,000 Ohio Opi­oid Tech­nol­o­gy Chal­lenge award for a pro­gram that will teach peo­ple with opi­oid addic­tions how to reduce their crav­ings by regain­ing con­trol of their brains. “Using neu­ro­feed­back, we’ll work with our vol­un­teers to help…

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Study debunks 4 common myths about brain training and lifelong cognitive enhancement

— If the media is your main source of infor­ma­tion about brain train­ing and cog­ni­tive enhance­ment, you will prob­a­bly believe the fol­low­ing: 1) All brain train­ing is the same… 2) …and it sim­ply does­n’t work. 3) Com­mer­cial brain train­ing pro­grams, espe­cial­ly, don’t work. 4) How could they work? Genet­ics is des­tiny, aging is a pre­de­ter­mined process…so by age 60…

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