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Lindsay Gaskins on What Brain Games Consumers Buy and Why

The CEO of Mar­bles: The Brain Store will provide an overview of What Brain Games Consumers Buy (in Marbles’ stores) and Why, at the upcoming 2012 SharpBrains Virtual Summit (June 7-14th, 2012).

Lind­say started Mar­bles: The Brain Store in 2008 with the sim­ple idea of find­ing the best brain games out there and putting them all in one place. Not just prod­ucts for aging baby boomers con­cerned about mem­ory loss and vic­tims of brain dis­or­ders, but also any­one who wanted to improve focus and atten­tion, enhance cre­ativ­ity, become bet­ter multi-taskers. Mar­bles opened three more Chicagoland stores in 2009 and four more stores in 2010. Pre­vi­ously, Lind­say was a Vice Pres­i­dent at Sand­box Indus­tries, a Chicago-based ven­ture cap­i­tal fund and incubator.

–> To learn more about her work, you can check out:

–> To Learn More about the 2012 Summit and to Register: click on 2012 SharpBrains Virtual Summit: Optimizing Health through Neuroplasticity, Innovation and Data (June 7-14th).

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