Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

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October 6-7th in Stanford University: Virtual Reality and Behavior Change in Psychiatry and Behavioral Health

Quick heads-up about a timely conference taking place late next week.

What: This year the conference is completely devoted to virtual and augmented reality (VR/AR) technologies and behavioral change, exploring the application of immersive technologies for treating and researching addictions, ADHD, anxiety, PTSD, psychosis, pain, depression, psychosomatic illness and more.

Where: Li Ka Shing Center for Learning and Knowledge
291 Campus Drive, Stanford, California 94305

When: October 6-7th, 2017

–> To Learn More & Register, please click HERE.

The Conference in Context:

Virtual reality games and related neurotechnologies spark a new generation of dementia & cognitive tests

The Sea Hero Quest virtual reality game is played on a Samsung Gear VR headset. Source: Glitchers Ltd.

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The Virtual Reality Game Gathering Data for Dementia Researchers (Bloomberg):

“Navigating an ice-walled lake or scouring a swamp for a hidden monster may sound like a fun premise for a virtual-reality video game. But there’s a serious purpose behind the new game Sea Hero Quest VR: helping neuroscientists design a new test for dementia. Read the rest of this entry »

Evaluating neural responses via EEG brain data in virtual reality environments: Key neurotechnology patent by The Nielsen Company

virtual reality

– Illustrative image from U.S. Patent No. 8,392,250

Today we are sharing a fascinating patent by The Nielsen Company, relevant both for consumer research and for home health solutions. (As mentioned, we are featuring foundational Pervasive Neurotech patents, from older to newer by issue date)

U.S. Patent No. 8,392,250: Neuro-response evaluated stimulus in virtual reality environments

  • Assignee(s): The Nielsen Company
  • Inventor(s): Anantha Pradeep, Robert T. Knight, Ramachandran Gurumoorthy, Dev Ratnakar
  • Technology Category: EEG
  • Issue Date: March 5, 2013

SharpBrains’ Take:

The ‘250 patent is one of Nielsen’s several patents that present unique approaches at the intersection of neurotechnology and consumer research. Read the rest of this entry »

Next: Augmented Reality (AR) and Virtual Reality (VR) meet brain scanning and human enhancement

Facebook, Apple and the Coming Augmented Reality Land Grab (Variety):

“Two new reports suggest that two of Silicon Valley’s biggest companies are secretly working on augmented reality (AR) technology. It may take some time before Apple is going to reveal its efforts in the space, but Facebook may give us a glance at its AR research as early as next month Read the rest of this entry »

Survey of key scientific, technological and investment trends revolutionizing Brain Health in our Digital Age

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Last year I got very interested in the functioning of the human brain and the science behind mindfulness and learning [1], so was quite excited  to attend the SharpBrains Virtual Summit [2] in December, indulging in the latest trends in applied neuroscience and digital innovation.

The Summit focused on the theme of reinventing brain health in the digital age, and brought together leading researchers, entrepreneurs, financiers and policymakers passionate with the mission of moving neuroscience and cognitive research from science labs towards applications in Health, Wellness and Education. Here’s a summary of the many things I discovered. Read the rest of this entry »

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About SharpBrains

As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters, and more, SharpBrains is an independent market research firm and think tank tracking health and performance applications of brain science.

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