Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

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Reinventing Brain Medicine, Pharma adopts Digital Therapeutics: Evidence-based videogames, smartphone apps, and sensors

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From app store to drug store, dig­i­tal health is redefin­ing pharma’s pipeline (STAT):

The pitch­es always sound­ed promis­ing: A new soft­ware app could track glu­cose lev­els for peo­ple with dia­betes or soothe the brains of insom­ni­acs. Most phar­ma exec­u­tives would polite­ly smile and nod, but then park their mon­ey some­where else.

Not any­more. Read the rest of this entry »

Pending FDA review and approval, research findings pave way for Akili’s EVO to become first brain training platform prescribed for ADHD

Akili Achieves Pri­ma­ry Effi­ca­cy End­point in ADHD Tri­al (MD mag­a­zine):

Boston-based Akili Inter­ac­tive has announced top-line results from the STARS-ADHD piv­otal study of its inves­ti­ga­tion­al dig­i­tal ther­a­peu­tic med­i­cine AKL-T01, in treat­ment of pedi­atric atten­tion-deficit/hy­per­ac­tiv­i­ty dis­or­der (ADHD)…The dig­i­tal med­i­cine, AKL-T01, is a video game for patients to play on tablet devices. It uses the same sto­ry­telling and reward mech­a­nisms as stan­dard videogames; how­ev­er, it fea­tures mech­a­nisms to act on neur­al sys­tems and algo­rithms that dial the lev­el of stim­u­lus up or down, meet­ing the needs of the patient. Read the rest of this entry »

Study: Physically-active video games (‘exergames’) boost cognition more than physical activity alone

Active gam­ing is good for brain health and mem­o­ry, finds study (Uni­ver­si­ty of Man­ches­ter release):

Video games which involve phys­i­cal activ­i­ty sig­nif­i­cant­ly boost our brain health as we get old­er, accord­ing to new research led by Uni­ver­si­ty of Man­ches­ter experts.

Study authors Dr Emma Stan­more and Joseph Firth say sys­tems that use phys­i­cal activ­i­ty for gam­ing such as Wii, and Xbox Kinect can boost brain func­tion­ing in peo­ple with Read the rest of this entry »

Training our brains with novelty, challenge…and videogames (20-minute panel discussion)

How Do Video Games Affect The Brain? (Huff­in­g­ton Post Live):

Amer­i­cans play a lot of video games — that much isn’t up for dis­pute. But the impact on our brains is, along with the bil­lion dol­lar indus­try that has sprung up around games, designed to make you smarter. Can “brain train­ing” games make real change? Read the rest of this entry »

Harnessing big data and videogames to deliver personalized cognitive training

Enjoy this great ses­sion held at the 2014 Sharp­Brains Vir­tual Sum­mit, fea­tur­ing:

  • Dr. Joe Hardy, ?VP of R&D at Lumos Labs
  • Mark Bax­ter, Head of Prod­uct (Fit­Brains) at Roset­ta Stone
  • Ita­mar Lesu­isse, CEO of Peak
  • Aki Niko­laidis, NSF Fel­low at the Uni­ver­sity of Illi­nois Cham­paign Urbana
  • Chair: Zack Lynch, Exec­u­tive Direc­tor of the Neu­rotech­nol­ogy Indus­try Orga­ni­za­tion

About SharpBrains

As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters and more, SharpBrains is an independent market research firm tracking health and performance applications of brain science.

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