Mightier, provider of a ground-breaking video game system for teaching children emotional regulation, today announced the company has been awarded a $2 million grant from the National Institute of Mental Health (NIMH) to support research on the impact of video games on improving children’s mental health. [Read more…] about Can biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate
Scottsdale, Arizona-based Magellan Health announced today that it has launched a pilot of Boston Children’s Hospital spin-out Neuromotion Labs’ Mightier, a biofeedback video game platform designed to help children regulate their emotions.
The Food and Drug Administration on Monday for the first time gave a green light to a game-based therapeutic: a video game meant to be prescribed to kids with ADHD.
The game, known as EndeavorRx and developed by Boston-based Akili Interactive Labs, can now be marketed as a way to improve attention function in kids with ADHD as measured by computerized testing. Physicians can prescribe it to children between the ages of 8 and 12 who have an ADHD diagnosis and have demonstrated an issue with attention.
The FDA’s move is a landmark decision in the emerging digital therapeutics sector: In addition to being the first game to be marketed as a therapy for any type of condition, EndeavorRx is the first digital therapeutic meant to improve symptoms associated with ADHD, the FDA’s announcement said…The game was born in the University of California, San Francisco lab of neuroscientist Adam Gazzaley, and was licensed out by Akili, which polished and tested the game in clinical trials. Akili spent the past two years waiting on a regulatory decision from the FDA.
Videogame Maker Seeks to Treat ADHD (The Wall Street Journal):
“Doctors don’t usually prescribe videogame play. But one company, which has just raised $30.5 million from venture-capital investors, hopes to change that.
Boston-based Akili Interactive Labs Inc. is developing a videogame it believes could replace pills as a treatment for attention-deficit hyperactivity disorder. [Read more…] about Akili Interactive Labs raises $30.5 million to develop FDA-approved brain training videogame for ADHD
“The brain network that controls multitasking connects with networks that control memory and attention span. So by playing the game, some scientists believe you can improve cognitive skills, and by extension, relieve a range of symptoms associated with [Read more…] about Next: Is it a videogame, or an FDA-approved medical treatment?
Virtual Reality is Here. Can We Play With It? (The New York Times):
“…I can assure you that virtual reality works. Technology is no longer the limitation. The lingering question is what game designers, artists and filmmakers should do with it…Oculus VR sold [Read more…] about New virtual reality platforms for brain health assessments and therapies: Oculus Rift, Morpheus