NeurOlympics is a deceptively simple test.
The 60-minute assessment guides people through four uncomplicated video games. One involves remembering disappearing icons. Another is an exercise in rapid reaction time. A person’s performance on the test is then run through an algorithm that evaluates performance in memory, speed and other characteristics. [Read more…] about Trend: Esports teams harness cognitive tests to better match player to task and to identify training opportunities
Many parents feel guilty when their children play video games for hours on end. Some even worry it could make their children less clever. And, indeed, that’s a topic scientists have clashed over for years.
In our new study, we investigated how video games affect the minds of children, interviewing and testing more than 5,000 children aged ten to 12. And the results, published in Scientific Reports, will be surprising to some. [Read more…] about Study finds that playing videogames may be more cognitively beneficial for children than other forms of screentime (social media, watching videos/ TV)
Recent studies have linked screen time — including video game play — to concerning outcomes in children, including low self-esteem, low life satisfaction, and depressive symptoms. Screen time has also been found to be correlated with symptoms of ADHD in children and adolescents, even when earlier attention difficulties are taken into account.
These findings suggest that excessive video game play may be a risk factor for the development of ADHD symptoms. Other research suggests the possibility of reverse causation, i.e., that ADHD symptoms predicts the development of excessive video game play. [Read more…] about Canadian study finds causal link between time playing videogames at age 12 and ADHD symptoms at age 13
In 2015, Brie Code was working at leading video game company Ubisoft as lead artificial intelligence programmer when she realized that many people she knew – about half, by her estimation – found video games boring. [Read more…] about Trend: Harnessing digital tech to improve mental health and wellness
Mightier, provider of a ground-breaking video game system for teaching children emotional regulation, today announced the company has been awarded a $2 million grant from the National Institute of Mental Health (NIMH) to support research on the impact of video games on improving children’s mental health. [Read more…] about Can biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate
“A full transcript of STARS-ADHD — the pivotal trial of Akili Interactive’s video game-like pediatric attention deficit treatment — has been published in The Lancet Digital Health journal, providing onlookers a clear view of data fueling the digital therapeutic company’s pending FDA submission [Read more…] about Large study finds positive yet mixed results from Akili’s digital therapeutic for kids with ADHD