Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

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Under what conditions can mindfulness courses help health care workers manage stress and burnout?

stressed_nurseMed­ical pro­fes­sion­als are bur­dened dai­ly with the pain and suf­fer­ing of patients. Many work long hours, and reg­u­lar­ly face stress­ful sit­u­a­tions. This bur­den does not come with­out con­se­quence: 60 per­cent of physi­cians report hav­ing expe­ri­enced burnout at some point in their careers.

Mind­ful­ness cours­es designed to help health care work­ers Read the rest of this entry »

Training our brains’ executive control to reduce rumination and improve mood

happybrainIsraeli com­put­er ‘game’ teach­es brain to be hap­pi­er (Haaretz):

There are peo­ple who think dwelling on their emo­tions is help­ful, view­ing it as a kind of wrestling match with their inner demons. But accord­ing to psy­chol­o­gists, it’s Read the rest of this entry »

Cogmed/ Pearson’s Jonas Jendi on Psychologists — who needs them? The case for the long run

Mr. Jen­di, the Gen­er­al Man­ag­er and Vice Pres­i­dent of Cogmed (now a Pear­son sub­sidiary), will dis­cuss Psy­chol­o­gists — who needs them? The case for the long run, at the upcom­ing 2012 Sharp­Brains Vir­tu­al Sum­mit (June 7–14th, 2012).

Jonas Jen­di joined Cogmed in 2001 as its chief exec­u­tive offi­cer to help com­mer­cial­ize evi­dence-based appli­ca­tions for work­ing mem­o­ry train­ing devel­oped at Karolin­s­ka Insti­tute. In 2007, Jen­di opened Read the rest of this entry »

Playing the Blame Game: Video Games Pros and Cons

Play­ing the Blame Game
– Video games stand accused of caus­ing obe­si­ty, vio­lence, and lousy grades. But new research paints a sur­pris­ing­ly com­pli­cat­ed and pos­i­tive pic­ture, reports Greater Good Mag­a­zine’s Jere­my Adam Smith.

Cheryl Olson had seen her teenage son play video games. But like many par­ents, she didn’t know much about them.

Then in 2004 the U.S. Depart­ment of Jus­tice asked Olson and her hus­band, Lawrence Kut­ner, to run a fed­er­al­ly fund­ed study of how video games affect ado­les­cents.

Olson and Kut­ner are the co-founders and direc­tors of the Har­vard Med­ical School’s Cen­ter for Men­tal Health and Media. Olson, a pub­lic health researcher, had stud­ied the effects of media on behav­ior but had nev­er exam­ined video games, either in her research or in her per­son­al life.

And so the first thing she did was watch over the shoul­der of her son, Michael, as he played his video games. Then, two years into her research—which com­bined sur­veys and focus groups of junior high school students—Michael urged her to pick up a joy­stick. “I def­i­nite­ly felt they should be famil­iar with the games if they were doing the research,” says Michael, who was 16 at the time and is now 18.

Olson start­ed with the PC game Read the rest of this entry »

Mysteries of Brain and Mind

Sev­er­al recent NYT arti­cles focus on sev­er­al fas­ci­nat­ing fron­tiers of brain sci­ence. We know much more about brain and mind than only 20 years ago, yet expo­nen­tial­ly less than 20 years from now.

A few wor­thy explo­rations on mind­ful­ness, per­cep­tu­al capac­i­ties, and the pow­er of place­bo: Read the rest of this entry »

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As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters and more, SharpBrains is an independent market research firm tracking health and performance applications of brain science.

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