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Under what conditions can mindfulness courses help health care workers manage stress and burnout?

stressed_nurse

Medical professionals are burdened daily with the pain and suffering of patients. Many work long hours, and regularly face stressful situations. This burden does not come without consequence: 60 percent of physicians report having experienced burnout at some point in their careers.

Mindfulness courses designed to help health care workers Read the rest of this entry »

Training our brains’ executive control to reduce rumination and improve mood

happybrainIsraeli computer ‘game’ teaches brain to be happier (Haaretz):

“There are people who think dwelling on their emotions is helpful, viewing it as a kind of wrestling match with their inner demons. But according to psychologists, it’s Read the rest of this entry »

Cogmed/ Pearson’s Jonas Jendi on Psychologists – who needs them? The case for the long run

Mr. Jendi, the General Manager and Vice President of Cogmed (now a Pearson subsidiary), will discuss Psychologists – who needs them? The case for the long run, at the upcoming 2012 SharpBrains Virtual Summit (June 7-14th, 2012).

Jonas Jendi joined Cogmed in 2001 as its chief exec­u­tive offi­cer to help commercialize evidence-based applications for working memory training developed at Karolinska Institute. In 2007, Jendi opened Read the rest of this entry »

Playing the Blame Game: Video Games Pros and Cons

Playing the Blame Game
— Video games stand accused of causing obesity, violence, and lousy grades. But new research paints a surprisingly complicated and positive picture, reports Greater Good Magazine‘s Jeremy Adam Smith.

Cheryl Olson had seen her teenage son play video games. But like many parents, she didn’t know much about them.

Then in 2004 the U.S. Department of Justice asked Olson and her husband, Lawrence Kutner, to run a federally funded study of how video games affect adolescents.

Olson and Kutner are the co-founders and directors of the Harvard Medical School’s Center for Mental Health and Media. Olson, a public health researcher, had studied the effects of media on behavior but had never examined video games, either in her research or in her personal life.

And so the first thing she did was watch over the shoulder of her son, Michael, as he played his video games. Then, two years into her research—which combined surveys and focus groups of junior high school students—Michael urged her to pick up a joystick. “I definitely felt they should be familiar with the games if they were doing the research,” says Michael, who was 16 at the time and is now 18.

Olson started with the PC game Read the rest of this entry »

Mysteries of Brain and Mind

Several recent NYT articles focus on several fascinating frontiers of brain science. We know much more about brain and mind than only 20 years ago, yet exponentially less than 20 years from now.

A few worthy explorations on mindfulness, perceptual capacities, and the power of placebo: Read the rest of this entry »

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