Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

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Virtual reality games and related neurotechnologies spark a new generation of dementia & cognitive tests

The Sea Hero Quest virtual reality game is played on a Samsung Gear VR headset. Source: Glitchers Ltd.

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The Virtual Reality Game Gathering Data for Dementia Researchers (Bloomberg):

“Navigating an ice-walled lake or scouring a swamp for a hidden monster may sound like a fun premise for a virtual-reality video game. But there’s a serious purpose behind the new game Sea Hero Quest VR: helping neuroscientists design a new test for dementia. Read the rest of this entry »

The National Science Foundation (NSF) funds Neurotechnology Hubs and innovative tools to advance research on Brain & Behavior

 

— Cornell University neuroscientist Chris Xu will study how brains produce behavior in species across a range of sizes.

NSF issues awards to advance a national research infrastructure for neuroscience (press release by the National Science Foundation):

“The National Science Foundation (NSF) has made 17 Next Generation Networks for Neuroscience (NeuroNex) awards to aid the research community as it pursues one of its grandest challenges: understanding the brain.

These projects will support the development of innovative, accessible and shared capabilities and resources, as well as theoretical frameworks and computational modeling to advance neuroscience research Read the rest of this entry »

Collecting neuro-response data via wearable electroencephalography (EEG) headsets to personalize the presentation of stimuli: Key neurotech patent by Nielsen

stimulus material

– Illustrative image from U.S. Patent No. 8,392,251

Today we are sharing a 2013 patent by The Nielsen Company. (As mentioned, we are featuring foundational Pervasive Neurotech patents, from older to newer by issue date, to help preview emerging neurotechnologies and brain health solutions)

U.S. Patent No. 8,392,251: Location aware presentation of stimulus material

  • Assignee(s): The Nielsen Company
  • Inventor(s): Anantha Pradeep, Robert T. Knight, Ramachandran Gurumoorthy, Dev Ratnakar
  • Technology Category: EEG
  • Issue Date: March 5, 2013

SharpBrains’ Take:

Issued by the same examiner and concurrently with Nielsen’s ‘250 patent, the ‘251 patent greatly complements the Nielsen portfolio, considering neuroresponse data to stimulus material based on user-profile and location information. Read the rest of this entry »

Next: Augmented Reality (AR) and Virtual Reality (VR) meet brain scanning and human enhancement

Facebook, Apple and the Coming Augmented Reality Land Grab (Variety):

“Two new reports suggest that two of Silicon Valley’s biggest companies are secretly working on augmented reality (AR) technology. It may take some time before Apple is going to reveal its efforts in the space, but Facebook may give us a glance at its AR research as early as next month Read the rest of this entry »

Update: Study Debunks Four Common Myths About Brain Training and Lifelong Cognitive Enhancement

Time for a new edition of SharpBrains’ e-newsletter exploring the latest in brain health.

New research:

New thinking:

New tools:

 

Finally, if you’re looking for some extra mental stimulation, don’t forget to check out our Top 25 Brain Teasers, Games and Illusions.

Have a great month of March!

The SharpBrains Team

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