Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

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Four guidelines for smart use of smartphones

These days, you can’t go any­where with­out hear­ing about how tech­nol­o­gy is ruin­ing every­thing, includ­ing our hap­pi­ness. There is some truth to this, but it’s not the whole sto­ry.

Tech­nol­o­gy can be bad for us—for exam­ple, when social media gives us FOMO (fear of miss­ing out) or traps us in fil­ter bub­bles that pre­vent us from see­ing mul­ti­ple points of view on impor­tant issues. As a soci­ety, we are increas­ing­ly con­cerned that tech­nolo­gies like smart­phones and social media result in more social com­par­i­son, bul­ly­ing, and loneliness—all stum­bling blocks to hap­pi­ness. Tech­nol­o­gy seems to be bad for our hap­pi­ness when it inter­feres with the men­tal, social, emo­tion­al, and behav­ioral process­es that con­tribute to well-being.

But we often fail to real­ize (and dis­cuss) the ways that tech­nol­o­gy can also sup­port hap­pi­ness and well-being—for exam­ple Read the rest of this entry »

Q&A: What does the Facebook acquisition of CTRL-Labs mean for Neurotechnology and Augmented & Virtual Reality?

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While sit­ting at din­ner with an unsus­pect­ing friend, my phone blew up with odd­ly-late mes­sages from fel­low neu­rotech­nol­o­gy com­rades. CTRL-Labs announced their impend­ing acqui­si­tion by Face­book and inte­gra­tion into Face­book Real­i­ty Labs (respon­si­ble for Ocu­lus et al.), for enough mon­ey to buy my guilt-induc­ing­ly-expen­sive New York cof­fee for a mea­ger 550,000 years. Woah—so very many ques­tions. I fig­ured I’d share Read the rest of this entry »

Virtual reality games and related neurotechnologies spark a new generation of dementia & cognitive tests

The Sea Hero Quest vir­tu­al real­i­ty game is played on a Sam­sung Gear VR head­set. Source: Glitch­ers Ltd.

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The Vir­tu­al Real­i­ty Game Gath­er­ing Data for Demen­tia Researchers (Bloomberg):

Nav­i­gat­ing an ice-walled lake or scour­ing a swamp for a hid­den mon­ster may sound like a fun premise for a vir­tu­al-real­i­ty video game. But there’s a seri­ous pur­pose behind the new game Sea Hero Quest VR: help­ing neu­ro­sci­en­tists design a new test for demen­tia. Read the rest of this entry »

E‑Newsletter: Neuroimaging + machine learning can predict, with 96% accuracy, whether high-risk 6‑month-old babies will develop autism spectrum disorder (ASD) by age 2

Researchers use brain imag­ing and machine learn­ing to pre­dict which high-risk infants will devel­op autism. Cred­it: Car­oli­na Insti­tute for Devel­op­men­tal Dis­abil­i­ties.

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Time for Sharp­Brains’ June e‑newsletter, fea­tur­ing fas­ci­nat­ing sci­en­tif­ic find­ings, promis­ing assess­ments, ther­a­pies and brain health mon­i­tor­ing tools…and some fun opti­cal illu­sions 🙂

New research

New tools

New thinking

Upcoming Events

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Final­ly, you may want to Test your Brain and Mind with these 9 Clas­sic Opti­cal Illu­sions 🙂

 

Have a great sum­mer!

The Sharp­Brains Team

The dual challenge ahead of Facebook’s Typing-by-Brain project: 1) develop the neurotechnology, 2) develop the science

Direc­tor of Typ­ing-by-Brain Project Dis­cuss­es How Face­book Will Get Inside Your Head (IEEE Spec­trum):

When Facebook’s Mark Chevil­let describes the company’s new “typ­ing by brain” ini­tia­tive, he has a way of keep­ing it from sound­ing total­ly crazy Read the rest of this entry »

About SharpBrains

As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters,  SharpBrains is an independent market research firm tracking how brain science can improve our health and our lives.

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