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cognitive training games

The ultimate in transfer from brain training to real-world outcomes: Reducing the risk of at-fault accidents by almost 50%

March 14, 2018 by SharpBrains

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Can you train your brain to dri­ve longer into your gold­en years? (CTV News):

“For the elder­ly, the loss of a driver’s licence could mean the end of inde­pen­dence and the begin­ning of a decline in health, with far-reach­ing con­se­quences in their dai­ly lives…New assis­tive dri­ving tech­nolo­gies seem like an obvi­ous solu­tion in the years to come, but buy­ing new vehi­cles can be too expen­sive; while options like going for adult dri­ving lessons can be too great a blow to some seniors’ pride. Now, sci­en­tists claim that there’s anoth­er option avail­able to help old­er dri­vers main­tain their abil­i­ties on the road. [Read more…] about The ulti­mate in trans­fer from brain train­ing to real-world out­comes: Reduc­ing the risk of at-fault acci­dents by almost 50%

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Filed Under: Brain/ Mental Health, Peak Performance, Technology & Innovation Tagged With: brain-game, Brain-Training, checklist, cognifit, cognitive training games, Cognitive-Training, driving, games, mental-abilities, older-drivers, Posit-Science, train-your-brain, UFOV, useful-field-of-view

Brain training 2.0: Adding 3D Navigation to Optimize Cognitive Training

November 7, 2014 by Roy Zahut

StreetNavAs dis­cussed dur­ing my Sharp­Brains Sum­mit talk last week, it is very impor­tant to ensure fideli­ty between brain train­ing tasks and the real-world sce­nar­ios where we expect those sharp­ened cog­ni­tive skills to be put to good use. That’s why, work­ing with a num­ber of researchers in the US and Europe, I’ve been devel­op­ing a new 3D task called Street Nav, as part of Peak’s suite of mobile cog­ni­tive train­ing games.

And this is what we just released: Pre­sent­ing an aer­i­al map with start and end-points to mem­o­rise, the game places the user at street lev­el with the task of nav­i­gat­ing to the des­ig­nat­ed des­ti­na­tion, in an immer­sive 3D envi­ron­ment (see image to the right). In doing so [Read more…] about Brain train­ing 2.0: Adding 3D Nav­i­ga­tion to Opti­mize Cog­ni­tive Training

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Filed Under: Technology & Innovation Tagged With: 3D, Brain-games, Brain-Training, cognitive training games, cognitive-rehabilitation, cognitive-skills, Cognitive-Training, ecological validity, flight simulators, mobile cognitive training, navigation, Peak, virtual-reality

Gaming and Neuroscience: Opportunities and Challenges

October 4, 2011 by Aki Nikolaidis

A cou­ple weeks ago I attend­ed the Enter­tain­ment Soft­ware and Cog­ni­tive Neu­rother­a­peu­tics Con­fer­ence, ESCoNS, at the Uni­ver­si­ty of Cal­i­for­nia San Fran­cis­co. The speak­ers’ talks were insight­ful, sur­pris­ing, and inspir­ing in many regards. The pur­pose of this meet­ing was to bring togeth­er great minds in a vari­ety of fields from neu­ro­science to game design and to come up with some ideas how to make game based cog­ni­tive train­ing a real­i­ty as an effec­tive ther­a­py for many of today’s most chal­leng­ing dis­or­ders and deficits. Many of the sci­en­tists also thought that game based ther­a­pies for cog­ni­tive deficits could be used as enhance­ment tools for healthy indi­vid­u­als as well. [Read more…] about Gam­ing and Neu­ro­science: Oppor­tu­ni­ties and Challenges

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: attention, BDNF expression, Brain-health, Brain-Training, Cognitive Neurotherapeutics, cognitive training games, cognitive-deficits, cognitive-enhancement, Cognitive-Training, cortical-thickness, developers, Entertainment Software, ESCoNS, FDA, game design, game developers, Games-for-Health, Gaming, Jim Blascovich, medical, Michael Kilgard, Michael-Merzenich, motivation, myelination, neuroimaging, neurological measurements, neuroplasticity, neuroscience, Neurotherapeutics, Serious-Games, therapeutic benefit, therapy, Torkel-Klingberg, treatment, Working-memory

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