Posts Tagged ‘virtual-reality’
Neuroimaging, big data and mental health: A survey of the land
Mental and degenerative disorders are among the most costly and common causes of disability in society today. Because the brain is the most complex organ in the human body, diagnosing and treating problems when things go wrong poses enormous challenges. Even before the 1990s was designated the Decade of the Brain, the potential of neuroimaging—the…
Read MoreOn neurons, lifelong learning, meditation, humility, “empty brain calories” and more
Welcome to a new edition of SharpBrains’ e‑newsletter, featuring 12 fascinating neuroscience findings and open questions–and the beautiful image above. #1. “With this image I want to illustrate the large advances made in imaging methods over the past century, allowing modern neuroscientists to look at neurons in ways that Cajal could have only dreamed of.” –…
Read MoreThe FDA clears AppliedVR headset to help treat fibromyalgia and chronic pain
FDA Designates First Virtual Reality Device for Chronic Pain (Pain News Network): AppliedVR, a Los Angeles-based virtual reality company, has announced that its EaseVRx headset has received Breakthrough Device Designation from the Food and Drug Administration for treating fibromyalgia and chronic intractable low back pain.
Read MoreStudy: Self-driving cars will increase motion sickness…unless we retrain our brains to improve visuospatial skills
Is brain training the cure for car sickness? (The Sunday Times): RESEARCHERS from the University of Warwick think they’ve found the cure for motion sickness, a condition to which a third of people are highly susceptible and from which anyone can suffer. The implications could be significant should fully driverless vehicles become a reality, with passengers…
Read MoreVirtual-reality gaming + affordable biofeedback = Anxiety therapy for all?
Videogame Technology Could Bring Biofeedback Therapy to the Living Room (The Wall Street Journal): For decades, use of biofeedback to help sufferers of anxiety, among other psychological conditions, has largely been limited to clinical settings with expensive—and somewhat tedious—medical equipment. Now, with an assist from developers of virtual-reality games, effective therapeutic biofeedback is becoming more…
Read MoreSports teams find creative ways to cross-train the brain off-field
__ HOW TO TRAIN THE BRAIN: COGNITIVE TRAINING IN LACROSSE (US Lacrosse Magazine): “Bonnie Rosen has always been interested in finding a training method that extends beyond the lacrosse field. That pursuit has taken her beyond the restraints of physical training in its entirety. The Temple women’s lacrosse coach uses virtual reality technology
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