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videogames

Training our brains with novelty, challenge…and videogames (20-minute panel discussion)

October 9, 2015 by SharpBrains

How Do Video Games Affect The Brain? (Huff­in­g­ton Post Live):

Amer­i­cans play a lot of video games — that much isn’t up for dis­pute. But the impact on our brains is, along with the bil­lion dol­lar indus­try that has sprung up around games, designed to make you smarter. Can “brain train­ing” games make real change? [Read more…] about Train­ing our brains with nov­el­ty, challenge…and videogames (20-minute pan­el discussion)

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Filed Under: Education & Lifelong Learning, Technology & Innovation Tagged With: Brain-Training, brain-training-games, brains, videogames

Harnessing big data and videogames to deliver personalized cognitive training

November 20, 2014 by SharpBrains

Har­ness­ing big data and videogames to deliv­er per­son­al­ized cog­ni­tive train­ing from Sharp­Brains: Track­ing Brain Health Inno­va­tion

Enjoy this great ses­sion held at the 2014 Sharp­Brains Vir­tual Sum­mit, fea­tur­ing:

  • Dr. Joe Hardy, ?VP of R&D at Lumos Labs
  • Mark Bax­ter, Head of Prod­uct (Fit­Brains) at Roset­ta Stone
  • Ita­mar Lesu­isse, CEO of Peak
  • Aki Niko­laidis, NSF Fel­low at the Uni­ver­sity of Illi­nois Cham­paign Urbana
  • Chair: Zack Lynch, Exec­u­tive Direc­tor of the Neu­rotech­nol­ogy Indus­try Organization

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: big data, Cognitive-Training, Fit­Brains, lumos-labs, Neu­rotech­nol­ogy Indus­try Organization, NSF, Peak, Rosetta Stone, Uni­ver­sity of Illi­nois Cham­paign Urbana, videogames

10 Ways To Improve Health & Well-being Based On Latest Non-Invasive Neurotechnologies

October 22, 2014 by Alvaro Fernandez

2014SummerDavos_WEF—

Last month I had the for­tune to join over 1,900 pio­neers from 90 coun­tries at the World Eco­nom­ic Forum’s Annu­al Meet­ing in Tian­jin, Chi­na, to dis­cuss how inno­va­tion can improve the state of the world.

Through­out hun­dreds of pan­els, work­shops, pri­vate meet­ings and social gath­er­ings, we exam­ined how to deal with cli­mate change, how to invest in pub­lic infra­struc­ture, how to bet­ter reg­u­late finan­cial ser­vices, and dozens of oth­er press­ing top­ics. In address­ing these issues, every­one — inde­pen­dent of nation­al­i­ty or dis­ci­pline – brought to the table our most pre­cious asset: the amaz­ing Human Brain.

Dur­ing stim­u­lat­ing and cap­ti­vat­ing ses­sions we explored [Read more…] about 10 Ways To Improve Health & Well-being Based On Lat­est Non-Inva­sive Neurotechnologies

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: brain-stimulation, cognitive-health, Cognitive-Training, cognitive-vitality, emotional-health, health, human-brain, innovation, Mental-Health, neurotechnologies, non-invasive neurotechnologies, non-invasive neurotechnology, pharmacological, psychotherapies, videogames, well-being, World-Economic-Forum

New Summit Speakers: Thomas Insel (NIMH), Catherine Madison (CPMC), Rajiv Pant (NYT), and Mark Baxter (Rosetta Stone)

October 7, 2014 by Alvaro Fernandez

We are proud to announce four excel­lent addi­tions to the quite stel­lar Speak­er ros­ter at the upcom­ing 2014 Sharp­Brains Vir­tu­al Sum­mit (Octo­ber 28–30th):

  • Dr. Thomas Insel, Direc­tor of the Nation­al Insti­tute for Men­tal Health, will share his vision for a bet­ter brain health &  men­tal health sys­tem, and issue a call to action and inno­va­tion to get there
  • Dr. Cather­ine Madi­son, Direc­tor of the new Ray Dol­by Brain Health Cen­ter, will dis­cuss how front-line pro­fes­sion­als can improve stan­dards of cog­ni­tive care today
  • Rajiv Pant, Chief Tech­nol­o­gy Offi­cer at The New York Times, will chair a fas­ci­nat­ing ses­sion on how to scale up med­i­ta­tion and mind­ful­ness via well­ness pro­grams and biofeed­back sensors
  • Mark Bax­ter, Head of Prod­uct (Fit­Brains) at Roset­ta Stone, will show how big data and videogames can help detect sub­tle changes in cog­ni­tion and per­son­al­ize cog­ni­tive stimulation

2014_SharpBrains_Virtual_Summit_Shaping the Practice and the Future of Brain Fitness—> Learn more about the 2014 Sharp­Brains Vir­tual Sum­mit (Octo­ber 28–30th). You can reg­is­ter with a 10% dis­count using pro­mo­tional code: sharp2014. Please join us!

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: big data, Brain-health, Catherine Madison, cognitive-stimulation, fitbrains, Mark Baxter, Mental-Health, National Institute for Mental Health, Rajiv Pant, Ray Dolby Brain Health Center, Rosetta Stone, The New York Times, Thomas Insel, videogames

How to harness videogames and big data to personalize cognitive training

September 8, 2014 by SharpBrains

BrainTraining—

That will be the focus of the sec­ond ses­sion at the 2014 Sharp­Brains Vir­tu­al Sum­mit (Octo­ber 28–30th, 2014). We hope you can join us!

How to har­ness videogames and big data to deliv­er per­son­al­ized cog­ni­tive training

  • Dr. Joe Hardy, ?VP of R&D at Lumos Labs
  • Dr. Daphne Bave­lier, Head of the Bave­lier Brain & Learn­ing Lab at the Uni­ver­sity of Geneva
  • Ita­mar Lesu­isse, CEO of Peak
  • Aki Niko­laidis, NSF Fel­low at the Uni­ver­sity of Illi­nois Cham­paign Urbana
  • Chair: Zack Lynch, Exec­u­tive Direc­tor of the Neu­rotech­nol­ogy Indus­try Organization

[Read more…] about How to har­ness videogames and big data to per­son­al­ize cog­ni­tive training

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Aki Niko­laidis, big data, cog­ni­tive training, Daphne Bave­lier, Ita­mar Lesu­isse, Joe Hardy, lumos-labs, neu­rotech­nol­ogy, Neu­rotech­nol­ogy Indus­try Organization, NSF Fel­low, Peak, Uni­ver­sity of Geneva, videogames, Zack-Lynch

Sneak peak into the Preliminary Agenda @ 2014 SharpBrains Virtual Summit

August 14, 2014 by SharpBrains

2014_SharpBrains_Virtual_Summit_Shaping the Practice and the Future of Brain FitnessHeads-up: If you want to join 20+ con­firmed world-class speak­ers and 100+ pro­fes­sion­als at the fore­front of brain health and applied neu­ro­science, please Reg­is­ter now and help us final­ize the fas­ci­nat­ing Sum­mit Agenda:

Tues­day, Octo­ber 28, 2014

  • 8:15–9:45am. The State of the Brain Fit­ness Move­ment: demo­graphic, sci­en­tific, and mar­ket trends, explained
  • 10:00–11:30am. Inno­v­a­tive part­ner­ships to improve life­long learn­ing, brain health, and cus­tomer satisfaction
  • 12.30–2pm. How to har­ness videogames and big data to deliv­er per­son­al­ized cog­ni­tive training
  • 3–4:30pm. Max­i­miz­ing the men­tal health and per­for­mance of lead­ers, athletes…and astronauts

[Read more…] about Sneak peak into the Pre­lim­i­nary Agen­da @ 2014 Sharp­Brains Vir­tu­al Summit

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Alzheimer’s Research and Pre­ven­tion Foundation, Applied Neuroscience, Baycrest, big data, Brain-Fitness, brain-fitness-market, Brain-health, Brain-Training, brain-training-market, cog­ni­tive training, Cogniciti, Dig­i­tal Artefacts, fitbrains, Heart­Math, Rosetta Stone, sleep genius, The Arrow­smith Program, videogames

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