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video-games

Trend: Esports teams harness cognitive tests to better match player to task and to identify training opportunities

June 15, 2022 by SharpBrains

I Took An Esports Brain Test. I’m Not Even Close to Being a Pro Gamer (CNET):

Neu­rOlympics is a decep­tive­ly sim­ple test.

The 60-minute assess­ment guides peo­ple through four uncom­pli­cat­ed video games. One involves remem­ber­ing dis­ap­pear­ing icons. Anoth­er is an exer­cise in rapid reac­tion time. A per­son­’s per­for­mance on the test is then run through an algo­rithm that eval­u­ates per­for­mance in mem­o­ry, speed and oth­er char­ac­ter­is­tics. [Read more…] about Trend: Esports teams har­ness cog­ni­tive tests to bet­ter match play­er to task and to iden­ti­fy train­ing opportunities

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Filed Under: Peak Performance, Technology & Innovation Tagged With: brain--test, Cognitive-Training, intelligence, NeurOlympics, NeuroTracker, situational awareness, video-games, Wonderlic test

Study finds that playing videogames may be more cognitively beneficial for children than other forms of screentime (social media, watching videos/ TV)

June 1, 2022 by The Conversation

Many par­ents feel guilty when their chil­dren play video games for hours on end. Some even wor­ry it could make their chil­dren less clever. And, indeed, that’s a top­ic sci­en­tists have clashed over for years.

In our new study, we inves­ti­gat­ed how video games affect the minds of chil­dren, inter­view­ing and test­ing more than 5,000 chil­dren aged ten to 12. And the results, pub­lished in Sci­en­tif­ic Reports, will be sur­pris­ing to some. [Read more…] about Study finds that play­ing videogames may be more cog­ni­tive­ly ben­e­fi­cial for chil­dren than oth­er forms of screen­time (social media, watch­ing videos/ TV)

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: cognition, cognitive, cognitive-abilities, cognitive-development, Cognitive-tests, Cognitive-Training, digital media, executive-function, flexible thinking, free time, intelligence, Learning, learning ability, screen time, self-control, social-media, video-games, visual-spatial processing, watching TV, Working-memory

Canadian study finds causal link between time playing videogames at age 12 and ADHD symptoms at age 13

March 7, 2022 by Dr. David Rabiner

Recent stud­ies have linked screen time — includ­ing video game play — to con­cern­ing out­comes in chil­dren, includ­ing low self-esteem, low life sat­is­fac­tion, and depres­sive symp­toms. Screen time has also been found to be cor­re­lat­ed with symp­toms of ADHD in chil­dren and ado­les­cents, even when ear­li­er atten­tion dif­fi­cul­ties are tak­en into account.

These find­ings sug­gest that exces­sive video game play may be a risk fac­tor for the devel­op­ment of ADHD symp­toms. Oth­er research sug­gests the pos­si­bil­i­ty of reverse cau­sa­tion, i.e., that ADHD symp­toms pre­dicts the devel­op­ment of exces­sive video game play. [Read more…] about Cana­di­an study finds causal link between time play­ing videogames at age 12 and ADHD symp­toms at age 13

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: adhd, ADHD-symptoms, adolescence, screen time, screens, video-games, videogames

Trend: Harnessing digital tech to improve mental health and wellness

October 25, 2021 by SharpBrains

From mind­ful­ness apps to vir­tu­al ther­a­py ses­sions, dig­i­tal tools offer instant access to well­ness resources (The Globe and Mail):

In 2015, Brie Code was work­ing at lead­ing video game com­pa­ny Ubisoft as lead arti­fi­cial intel­li­gence pro­gram­mer when she real­ized that many peo­ple she knew – about half, by her esti­ma­tion – found video games bor­ing. [Read more…] about Trend: Har­ness­ing dig­i­tal tech to improve men­tal health and wellness

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Breathing, Calm, chronic insomnia, Clue, cognitive behavioural therapy, digital mental health, digital therapeutic, digital wellness, Global Wellness Institute, global wellness market, Headspace, Hydro Coach, market-research, meditation, meditative tasks, mental wellness market, mental-wellness, mindfulness, neurotech, neurotechnologies, Neurotechnology, prescription-only digital therapeutic, SelfCare, Somryst, Tru Luv, Ubisoft, video-games

Can biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate

February 10, 2021 by SharpBrains

Might­i­er and Mag­el­lan Health Launch NIMH-Fund­ed Research to Improve Out­comes in Chil­dren’s Men­tal Health through the Use of Video Games (press release):

Might­i­er, provider of a ground-break­ing video game sys­tem for teach­ing chil­dren emo­tion­al reg­u­la­tion, today announced the com­pa­ny has been award­ed a $2 mil­lion grant from the Nation­al Insti­tute of Men­tal Health (NIMH) to sup­port research on the impact of video games on improv­ing chil­dren’s men­tal health. [Read more…] about Can biofeed­back-based videogames help chil­dren bet­ter man­age stress? Mag­el­lan Health and Might­i­er secure $2 mil­lion NIMH grant to investigate

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Behavioral Health, biofeedback, biofeedback video game, heart rate-monitor, Magellan Health, mental health disorders, Mightier, NIMH, regulate stress, video-games, videogame, wearable

Large study finds positive yet mixed results from Akili’s digital therapeutic for kids with ADHD

February 25, 2020 by SharpBrains

__

Full pub­li­ca­tion of piv­otal tri­al data out­lines Akil­i’s case for FDA reg­u­la­tion (Mobi­Health­News):

“A full tran­script of STARS-ADHD — the piv­otal tri­al of Akili Interactive’s video game-like pedi­atric atten­tion deficit treat­ment — has been pub­lished in The Lancet Dig­i­tal Health jour­nal, pro­vid­ing onlook­ers a clear view of data fuel­ing the dig­i­tal ther­a­peu­tic company’s pend­ing FDA sub­mis­sion [Read more…] about Large study finds pos­i­tive yet mixed results from Akili’s dig­i­tal ther­a­peu­tic for kids with ADHD

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Filed Under: Attention & ADD/ADHD, Brain/ Mental Health, Technology & Innovation Tagged With: adhd, ADHD-medication, Akili, Akili Interactive, Akili Interactive Labs, AKL-T01, behavioral, cognitive, digital health, digital therapeutics, pediatric ADHD, Project EVO, TOVA API, treatment, video-games

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