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Tetris

Research: Does Nintendo Brain Age work as a brain training game?

January 13, 2012 by Alvaro Fernandez

A new study tries to, but unfor­tu­nate­ly does­n’t, answer that ques­tion. Study: Brain Train­ing Game Improves Exec­u­tive Func­tions and Pro­cess­ing Speed in the Elder­ly: A Ran­dom­ized Con­trolled Tri­al (PLoS ONE).

“Con­clu­sions: Our results showed that play­ing Brain Age for 4 weeks could lead to improve cog­ni­tive func­tions (exec­u­tive func­tions and pro­cess­ing speed) in the elder­ly. This result indi­cat­ed that there is a pos­si­bil­i­ty which the elder­ly could improve exec­u­tive func­tions and pro­cess­ing speed in short term train­ing. The results need repli­ca­tion in large sam­ples. Long-term effects and rel­e­vance for every-day func­tion­ing remain uncer­tain as yet.” [Read more…] about Research: Does Nin­ten­do Brain Age work as a brain train­ing game?

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Filed Under: Technology & Innovation Tagged With: Brain-Training, brain-training-game, Cognitive-functions, Cognitive-Training, elderly, Executive-Functions, nintendo, Nintendo-Brain-Age, processing-speed, Ryuta Kawashima, Tetris, videogames

Update: Live Well to 100 by Using Your Brain

November 30, 2009 by Alvaro Fernandez

Here you have the Novem­ber edi­tion of our month­ly newslet­ter cov­er­ing 107px-gray1197thumbnailcog­ni­tive health and brain fit­ness top­ics. Please remem­ber that you can sub­scribe to receive this Newslet­ter by email, using the box at the top of this page.

Liv­ing Well to 100

100 is the new 65: Why do some peo­ple live, and well, to 100? Researchers are try­ing to find out, reports Meera Lee Sethi at Greater Good Mag­a­zine. They are dis­cov­er­ing that genet­ic fac­tors may account for only 20 to 30 per­cent of a per­son­’s lifes­pan, while envi­ron­men­tal and behav­ioral fac­tors can dic­tate the oth­er 70 to 80 percent.

Does cof­fee boost cog­ni­tive func­tions over time? Dr. Pas­cale Mich­e­lon weighs the evi­dence and reports good and bad news. The good news: long-term effects seem more pos­i­tive than neg­a­tive, so cof­fee leads to no clear harm. The bad news: there are no clear ben­e­fi­cial effects on gen­er­al brain func­tions (impli­ca­tion for pro­po­nents of “smart pills”: don’t use cof­fee as the analogy).

10 Inno­va­tions for the Aging Soci­ety: In the Thanks­giv­ing’s spir­it, we want to thank 10 pio­neers for emerg­ing inno­va­tions that may help mil­lions of peo­ple alive today to keep our brains in top shape per­haps till we are 100 or more. Many of those pio­neers will par­tic­i­pate in the inau­gur­al Sharp­Brains Sum­mit.

In Autopi­lot?

Train your autopilot.…and how to turn it off: Madeleine Van Hecke, Ph.D shares an excerpt from The Brain Advan­tage, in which she encour­ages main­tain­ing men­tal “autopi­lot” when it’s work­ing well, yet shift­ing to more con­scious delib­er­a­tions when needed.

Sci­en­tia Pro Pub­li­ca:  A good way to turn off autopi­lot is to enjoy some great sci­ence and nature blog­ging, cour­tesy of Sci­en­tia Pro Pub­li­ca blog car­ni­val. Addi­tion­al­ly, you can enjoy read­ing some of the best neu­ro­science, psy­chol­o­gy and med­ical blog­ging at the first ever com­bined Grand Rounds/ Encephalon edi­tion.

Games for Health

Games for Health Research: The Robert Wood John­son Foun­da­tion announced more than $1.85 mil­lion in grants for research teams to study how dig­i­tal games can improve play­ers health. One of the grantees is UCS­F’s Adam Gaz­za­ley (who will be speak­ing at the Sharp­Brains Sum­mit) to devel­op a dri­ving game for cog­ni­tive fit­ness among younger and old­er adults.

Smart indus­try-research col­lab­o­ra­tion: Lumos Labs and researchers Susanne Jaeg­gi and Mar­tin Buschkuehl announce a col­lab­o­ra­tion to make the orig­i­nal Dual N‑Back work­ing mem­o­ry train­ing pro­gram avail­able online and use it for ongo­ing research.

News

Mar­i­an C. Dia­mond to open Sharp­Brains Sum­mit: Kick­ing off our Jan­u­ary 2010 Sharp­Brains Sum­mit is Mar­i­an C. Dia­mond, one of the pio­neers of neu­ro­plas­tic­i­ty research since the 1960s. She will intro­duce us to the human brain, its anato­my and func­tion, and impli­ca­tions of  neu­ro­plas­tic­i­ty for brain health and per­for­mance at any age.

The Sharp­Brains Guide’s reviews and inter­views: a col­lec­tion of links to inter­views and reviews of The Sharp­Brains Guide to Brain Fitness.

Net­work for Brain Fit­ness Inno­va­tion (mem­bers-only): Dis­cus­sion on the future of com­put­er­ized cog­ni­tive behav­ioral ther­a­py; Unit­ed BioSource acquires Cog­ni­tive Drug Research; inno­v­a­tive part­ner­ship between Nav­i­gen­ics and Posit Sci­ence; new research on brain impact of Tetris; how a drop in visu­al skills may pre­cede Alzheimer’s Dis­ease;  excel­lent report by the Nation­al Acad­e­mies for the US Army avail­able for free now.

Brain Teas­er

Who will you believe, me or your own eyes? dis­cov­er the 3 Win­ners of the 2009 Best Visu­al Illu­sion of the Year Con­test. Neu­ro­sci­en­tists Susana Mar­tinez-Conde and Stephen Mack­nik, who help orga­nize the con­test, will give a fun demo on Mag­ic and the Brain at Sharp­Brains Sum­mit, to dis­cuss the lim­its of human per­cep­tion and cognition.

Enjoy the final month of 2009!

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Filed Under: Brain Teasers, Brain/ Mental Health, Education & Lifelong Learning, SharpBrains Monthly eNewsletter Tagged With: Alzheimers-disease, Blog-Carnivals, boost cognitive functions, brain, Brain-Plasticity, brain-teaser, coffee, cognitive, Cognitive-Drug-Research, Cognitive-functions, encephalon, games for health research, Games-for-Health, genetic factors, Grand-Rounds, innovation, lumos-labs, magic, Martin-Buschkuehl, National Academies, neuroplasticity, RWJF, Scientia Pro Publica, smart pills, Susanne-Jaeggi, Tetris, United-BioSource, US-Army

Brain Games and Training for Baby Boomers: News Round-Up

February 8, 2009 by Alvaro Fernandez

Round-up of recent news with a vari­ety of angles, from the effects of Brain Health Newsgam­ing to cog­ni­tive train­ing for dri­ving skills and brain fit­ness classes.

Seniors use brain train­ing soft­ware to sharp­en their minds (Dal­las Morn­ing News)

- “All­state Insur­ance has invit­ed some pol­i­cy­hold­ers and oth­er old­er dri­vers to try InSight so researchers can eval­u­ate whether the soft­ware reduces accidents.”

- “Depend­ing on the results, the auto insur­er says it may expand the pilot project and offer pre­mi­um dis­counts to dri­vers who take the brain training.”

- “Today, only one in sev­en licensed dri­vers is 65 or old­er. But by 2030, when the last of the boomers turn 65, the pro­por­tion will be one in four. ”

Brain games (Palo Alto Weekly)

- “There is research that jus­ti­fies the belief that games can aid the brain’s health, accord­ing to Dr. Wal­ter Bortz II, a Stan­ford Uni­ver­si­ty School of Med­i­cine asso­ciate pro­fes­sor and expert on longevi­ty and robust aging. Stud­ies show that stim­u­lat­ing the brain by learn­ing new tasks increas­es blood fac­tors in the brain that act like steroids, mak­ing it pos­si­ble for the brain to grow even in old age

- “Called “brain plas­tic­i­ty,” such growth is the foun­da­tion of brain-fit­ness soft­ware research.”

Brain Fit­ness Class­es Keep Seniors Men­tal­ly And Social­ly Active (Wash­ing­ton Post)

- “More options for exer­cis­ing the brain are on the way. Last year, the Ontario gov­ern­ment pledged about $8 mil­lion to devel­op a brain fit­ness cen­ter in Toron­to. In San Fran­cis­co, Jan Zivic, a for­mer exec­u­tive search con­sul­tant, opened a cen­ter, vibrant­Brains, that offers mem­o­ry improve­ment class­es and work­shops. Zivic was inspired by help she got from brain fit­ness games she played after being injured in an auto­mo­bile accident.”

The 15 Clear­est Ben­e­fits of Gam­ing (Edge Magazine)

-“But Fer­nan­dez warns that the gamer gen­er­a­tion isn’t auto­mat­i­cal­ly guar­an­teed to have bet­ter cog­ni­tive health than their grand­par­ents. Cog­ni­tive fit­ness (hav­ing the men­tal abil­i­ties required to thrive in cog­ni­tive­ly more com­plex envi­ron­ments) seems to depend on four major pil­lars: nutri­tion, phys­i­cal exer­cise, stress man­age­ment and men­tal exer­cise. All these fac­tors have phys­i­cal effects on our brains (for exam­ple, phys­i­cal exer­cise con­tributes to the cre­ation of new neu­rons, while stress and anx­i­ety pre­vents and/or reduces the cre­ation of new neu­rons). The bad news is that we have grow­ing obe­si­ty rates and anx­i­ety among young peo­ple. So, games are great for men­tal exer­cise, but we should­n’t for­get the oth­er ingre­di­ents for cog­ni­tive fitness.

- “Fer­nan­dez mus­es, Indeed fun can be seen as a goal in itself . The prob­lem is that we con­fuse gam­ing as a vehi­cle with gam­ing as con­tent. Gam­ing as vehi­cle is arguably great it allows for inter­ac­tiv­i­ty, engage­ment. Gam­ing as con­tent, well, it depends. It is not the same to play a bloody shoot­er game as it is to Tetris or Rise of Nations, so the field should do a bet­ter job at explain­ing to main­stream soci­ety the diver­si­ty of games and dis­pel some myths.

More Brain Fit­ness and Cog­ni­tive Health News

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Allstate-insurance, baby-boomers, Baycrest, Brain-Fitness-Center, brain-fitness-gym, brain-fitness-software, Brain-games, Brain-health, Brain-Plasticity, Brain-Training, cognitive-health, Cognitive-Training, Gaming, InSight, insurance, memory-improvement-classes, Ontario, Physical-Exercise, Rise-of-Nations, Tetris, vibrantbrains, Walter-Bortz

Top 30 Brain Health and Fitness Articles of 2008

December 23, 2008 by Alvaro Fernandez

Here brain teasers job interview you have Sharp­Brains’ 30 most pop­u­lar arti­cles, ranked by the num­ber of peo­ple who have read each arti­cle in 2008.

Please note that, since the first arti­cle already includes most of our most pop­u­lar brain teasers, we have exclud­ed teasers from the rest of the rank­ing. (If those 50 are not enough for you, you can also try these brain teasers).

—

Blog Chan­nel
Arti­cle
Brain teasers
1. Top 50 Brain Teasers and Games to Test your Brain
It is always good to stim­u­late our minds and to learn a bit about how our brains work. Here you have a selec­tion of the 50 Brain Teasers that peo­ple have enjoyed the most.
Health & Wellness
2. The Ten Habits of High­ly Effec­tive Brains
Let’s review some good lifestyle options we can fol­low to main­tain, and improve, our vibrant brains. My favorite: don’t out­source your brain (even to us).
Cog­ni­tive Neuroscience
3. Why do You Turn Down the Radio When You’re Lost?
You’re dri­ving through sub­ur­bia one evening look­ing for the street where you’re sup­posed to have din­ner at a friend’s new house. You slow down to a crawl, turn down the radio, stop talk­ing, and stare at every sign. Why is that? Nei­ther the radio nor talk­ing affects your vision. Or do they?
Cog­ni­tive Neuroscience
4. Brain Plas­tic­i­ty: How learn­ing changes your brain
You may have heard that the brain is plas­tic. As you know the brain is not made of plas­tic! Neu­ro­plas­tic­i­ty or brain plas­tic­i­ty refers to the brain’s abil­i­ty to CHANGE through­out life.
Brain Fit­ness Industry
5. Top 10 Brain Train­ing Future Trends
In an emerg­ing mar­ket like brain fit­ness train­ing, it is dif­fi­cult to make pre­cise pro­jec­tions. But, we can observe a num­ber of trends that exec­u­tives, con­sumers, pub­lic pol­i­cy mak­ers, and the media should watch close­ly in the com­ing years, as brain fit­ness and train­ing becomes main­stream, new tools appear, and an ecosys­tem grows around it.

[Read more…] about Top 30 Brain Health and Fit­ness Arti­cles of 2008

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Filed Under: Education & Lifelong Learning Tagged With: adhd, brain, Brain Teasers, brain-age, Brain-Fitness, brain-fitness-market, brain-fitness-software, Brain-games, Brain-health, Brain-Plasticity, brain-software, brain-tests, brain-tips, Brain-Training, brain-training-games, brain-training-market, cognitive, cognitive-development, cognitive-health, Cognitive-Training, Elkhonon-Goldberg, exercise, fitness, health, improve-memory, intelligence, Judith-Beck, lifestyle, Martin-Buschkuehl, meditation, mental-workout, mindfulness-meditation, Neurofeedback, neuroplasticity, PBS, Physical-Exercise, Posit-Science, test-your-brain, Tetris, Working-memory

Brain Fitness Newsletter: End-March Edition

April 1, 2008 by Alvaro Fernandez

(Please remem­ber you can sub­scribe, at the top of this page, to receive this com­pli­men­ta­ry bi-month­ly newslet­ter by email). 

We are proud to announce that we now belong to the exclu­sive Sci­en­tif­ic Amer­i­can Part­ner Net­work. Sci­en­tif­ic Amer­i­can Mind spoke high­ly of our web­site last year, so it was only nat­ur­al (but made us very pleased) that we were invit­ed to join their new blog­ger network. We remain an inde­pen­dent company, so there will be few obvi­ous changes — main­ly some more links between their web­site and ours and new ban­ner ads admin­is­tered by Sci­en­tif­ic Amer­i­can’s great team. 

News

Brain Fit­ness Soft­ware Report: Reviews:  our just released Mar­ket Report is earn­ing a grow­ing num­ber of acco­lades as a must-read pub­li­ca­tion for exec­u­tives and investors inter­est­ed in emerg­ing brain health trends and opportunities.  

Brain Rules- sci­ence and prac­tice: mol­e­c­u­lar biol­o­gist John Med­i­na releas­es a new book to make brain sci­ence acces­si­ble and rel­e­vant to all, and writes a fun arti­cle chal­leng­ing the very exis­tance of class­rooms and cubi­cles. [Read more…] about Brain Fit­ness Newslet­ter: End-March Edition

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Filed Under: Brain/ Mental Health, SharpBrains Monthly eNewsletter Tagged With: brain, brain-fitness-software, brain-rules, Dartmouth-College, John-Medina, meditation, memory, Neukom-Institute, nintendo-brain-training, Posit-Science, Posit-Science-Insight, relaxation, Shannon-Moffett, sleep, Stress, Tetris, The-Human-Algorithm

Sleep, Tetris, Memory and the Brain

March 24, 2008 by Alvaro Fernandez

As part of our ongo­ing Author Speaks Series, we are hon­ored to present today this excel­lent arti­cle by Dr. Shan­non Mof­fett, based on her illu­mi­nat­ing and engag­ing book. Enjoy!

(and please go to sleep soon if you are read­ing this late Mon­day night).
————

Two years ago I fin­ished a book on the mind/brain, called The Three Pound Enig­ma: The Human Brain and the Quest to Unlock its Mys­ter­iesShannon Moffett-Three Pound Enigma . Each chap­ter pro­files a leader in a dif­fer­ent aspect of mind/brain research, from neu­ro­surgery to zen Bud­dhism, from cog­ni­tive neu­ro­science to phi­los­o­phy of mind. One of my sub­jects was Dr. Robert Stick­gold, a zany, hyper-intel­li­gent men­sch of a Har­vard sleep researcher. When I met him, I was in med­ical school and hav­ing a grand old time—I’d exact­ed an exten­sion of my tenure beyond the cus­tom­ary four years, so I had enough time to write the book, do my course­work, and have a life. I was busy, but still got enough sleep, had time to exer­cise dai­ly, and even went for din­ner and a movie some­times. Although I found Stickgold’s work inter­est­ing, there was a part of me that just didn’t get it.

Fast-for­ward to the present, when I am a res­i­dent in emer­gency med­i­cine at a busy inner-city trau­ma cen­ter; I have two-year-old twins and a hus­band with a 60-hour-a-week job of his own. I do not exer­cise. I do not eat unless I can do some­thing else pro­duc­tive at the same time, and even when I do get to sleep in my own bed, my slum­ber is frac­tured by the awak­en­ings of two cir­ca­di­an­ly dis­parate tod­dlers. It seems to take me twice as long to “get” new con­cepts as it used to, and I nev­er feel like I’m func­tion­ing at top speed. In short, I am a mess. And NOW I get what Stickgold’s work is all about, and under­stand that he is both quan­ti­fy­ing and explain­ing exact­ly what I’m feeling.

[Read more…] about Sleep, Tetris, Mem­o­ry and the Brain

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Filed Under: Brain/ Mental Health Tagged With: brain, brain-fitness-program, brain-fitness-program-pbs, emergency-medicine-zen-Buddhism, Learning, memory, mental-challenges, mind/brain-research, neurosurgery, PBS, Robert-Stickgold, Shannon-Moffett, sleep, sleep-and-brain, sleep-and-memory, sleep-researcher, Tetris, Three-Pound-Enigma, video-games

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Top Articles on Brain Health and Neuroplasticity

  1. Can you grow your hippocampus? Yes. Here’s how, and why it matters
  2. How learning changes your brain
  3. To harness neuroplasticity, start with enthusiasm
  4. Three ways to protect your mental health during –and after– COVID-19
  5. Why you turn down the radio when you're lost
  6. Solving the Brain Fitness Puzzle Is the Key to Self-Empowered Aging
  7. Ten neu­rotech­nolo­gies about to trans­form brain enhance­ment & health
  8. Five reasons the future of brain enhancement is digital, pervasive and (hopefully) bright
  9. What Educators and Parents Should Know About Neuroplasticity and Dance
  10. The Ten Habits of Highly Effective Brains
  11. Six tips to build resilience and prevent brain-damaging stress
  12. Can brain training work? Yes, if it meets these 5 conditions
  13. What are cognitive abilities and how to boost them?
  14. Eight Tips To Remember What You Read
  15. Twenty Must-Know Facts to Harness Neuroplasticity and Improve Brain Health

Top 10 Brain Teasers and Illusions

  1. You think you know the colors? Try the Stroop Test
  2. Check out this brief attention experiment
  3. Test your stress level
  4. Guess: Are there more brain connections or leaves in the Amazon?
  5. Quick brain teasers to flex two key men­tal mus­cles
  6. Count the Fs in this sentence
  7. Can you iden­tify Apple’s logo?
  8. Ten classic optical illu­sions to trick your mind
  9. What do you see?
  10. Fun Mental Rotation challenge
  • Check our Top 25 Brain Teasers, Games and Illusions

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