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screen time

Study finds that playing videogames may be more cognitively beneficial for children than other forms of screentime (social media, watching videos/ TV)

June 1, 2022 by The Conversation

Many par­ents feel guilty when their chil­dren play video games for hours on end. Some even wor­ry it could make their chil­dren less clever. And, indeed, that’s a top­ic sci­en­tists have clashed over for years.

In our new study, we inves­ti­gat­ed how video games affect the minds of chil­dren, inter­view­ing and test­ing more than 5,000 chil­dren aged ten to 12. And the results, pub­lished in Sci­en­tif­ic Reports, will be sur­pris­ing to some. [Read more…] about Study finds that play­ing videogames may be more cog­ni­tive­ly ben­e­fi­cial for chil­dren than oth­er forms of screen­time (social media, watch­ing videos/ TV)

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: cognition, cognitive, cognitive-abilities, cognitive-development, Cognitive-tests, Cognitive-Training, digital media, executive-function, flexible thinking, free time, intelligence, Learning, learning ability, screen time, self-control, social-media, video-games, visual-spatial processing, watching TV, Working-memory

Canadian study finds causal link between time playing videogames at age 12 and ADHD symptoms at age 13

March 7, 2022 by Dr. David Rabiner

Recent stud­ies have linked screen time — includ­ing video game play — to con­cern­ing out­comes in chil­dren, includ­ing low self-esteem, low life sat­is­fac­tion, and depres­sive symp­toms. Screen time has also been found to be cor­re­lat­ed with symp­toms of ADHD in chil­dren and ado­les­cents, even when ear­li­er atten­tion dif­fi­cul­ties are tak­en into account.

These find­ings sug­gest that exces­sive video game play may be a risk fac­tor for the devel­op­ment of ADHD symp­toms. Oth­er research sug­gests the pos­si­bil­i­ty of reverse cau­sa­tion, i.e., that ADHD symp­toms pre­dicts the devel­op­ment of exces­sive video game play. [Read more…] about Cana­di­an study finds causal link between time play­ing videogames at age 12 and ADHD symp­toms at age 13

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: adhd, ADHD-symptoms, adolescence, screen time, screens, video-games, videogames

On physical activity, neuroplasticity, depression, screen time, neuromodulation and more

October 29, 2021 by SharpBrains

Wel­come to a new edi­tion of Sharp­Brains’ e‑newsletter, fea­tur­ing this time eight sci­en­tif­ic reports and indus­try resources plus a few fun brain teasers.

#1. Study finds ulti­mate hack to pro­tect teen brains from harm­ful screen time: Exer­cise (and good role-mod­el­ing):

“Girls who spent less than an hour on screens and boys who spent less than 90 min­utes on screens were not neg­a­tive­ly impact­ed by it. But at high­er amounts of screen time, their life sat­is­fac­tion dropped significantly—they were less hap­py with their lives, and it got worse the more time they spent … (the) study also found that teens who got more reg­u­lar exer­cise had greater life sat­is­fac­tion and few­er phys­i­cal com­plaints for both gen­ders. Not only that, the effects were large­ly unre­lat­ed to how much time a teen spent on screens, so that if teens exer­cised more, it could poten­tial­ly undo the dam­age to their well-being that went along with even six or eight hours of screen time.”

#2. Stud­ies find grow­ing evi­dence link­ing weight, phys­i­cal activ­i­ty, neu­ro­plas­tic­i­ty and depres­sion:

‘Obe­si­ty and depres­sion are both major glob­al health chal­lenges, and our study pro­vides the most robust evi­dence to date that high­er BMI caus­es depres­sion,’ said lead author Jess O’Loughlin. ‘Under­stand­ing whether phys­i­cal or social fac­tors are respon­si­ble for this rela­tion­ship can help inform effec­tive strate­gies to improve men­tal health and wellbeing.’

#3. Dr. Judith Beck on the future of cog­ni­tive ther­a­py and psy­chother­a­py:

Let’s hope! — “I think Cog­ni­tive Behav­ioral Ther­a­py (CBT) will con­tin­ue to be adapt­ed for more prob­lems, diag­noses, and con­di­tions. We will train many kinds of care­givers, teach­ers, front-line work­ers, police, and even politicians.”

#4. Ratio­nal­i­ty doesn’t equal effi­cien­cy: Cell­phone data shows how we nav­i­gate cities:

“We dis­cov­ered that the most pre­dic­tive mod­el – rep­re­sent­ing the most com­mon mode of city nav­i­ga­tion – was not the quick­est path, but instead one that tried to min­i­mize the angle between the direc­tion a per­son is mov­ing and the line from the per­son to their des­ti­na­tion … Evo­lu­tion is a sto­ry of trade-offs, not opti­miza­tions, and the cog­ni­tive load of cal­cu­lat­ing a per­fect path rather than rely­ing on the sim­pler point­ing method might not be worth a few saved min­utes. After all, ear­ly humans had to pre­serve brain pow­er for dodg­ing stam­ped­ing ele­phants, just like peo­ple today might need to focus on avoid­ing aggres­sive SUVs.”

#5. Trend: Har­ness­ing dig­i­tal tech to improve men­tal health and well­ness:

“Designed with the help of Dutch aca­d­e­m­ic Isabela Granic … the game is cen­tred around an avatar who stays in bed for the day and aims to relax play­ers by using sooth­ing music, mut­ed colours and self-care prac­tices. Think med­i­ta­tive tasks such as word games and guid­ed breath­ing exer­cis­es. There’s no way to win, com­pete or binge – in fact, it delib­er­ate­ly starts to feel bor­ing after a few min­utes of play, which dis­in­cen­tivizes mind­less scrolling. #Self­Care was an instant hit, gar­ner­ing half a mil­lion down­loads in its first six weeks with­out any advertising…”

#6. Study: Per­son­al­ized, closed-loop neu­ro­mod­u­la­tion can (one day) become a “pace­mak­er for the brain”:

“What made this proof-of-prin­ci­ple tri­al suc­cess­ful was the dis­cov­ery of a neur­al bio­mark­er – a spe­cif­ic pat­tern of brain activ­i­ty that indi­cates the onset of symp­toms – and the team’s abil­i­ty to cus­tomize a new DBS device to respond only when it rec­og­nizes that pat­tern. The device then stim­u­lates a dif­fer­ent area of the brain cir­cuit, cre­at­ing on-demand, imme­di­ate ther­a­py that is unique to both the patient’s brain and the neur­al cir­cuit caus­ing her illness.”

#7. Six guide­lines to nav­i­gate the Aduhelm con­tro­ver­sy and (hope­ful­ly) help patients with Mild Cog­ni­tive Impair­ment and ear­ly-stage Alzheimer’s Dis­ease:

“After ini­tial­ly indi­cat­ing that Aduhelm could be pre­scribed to any­one with demen­tia, the Food and Drug Admin­is­tra­tion now spec­i­fies that the pre­scrip­tion drug be giv­en to indi­vid­u­als with mild cog­ni­tive impair­ment or ear­ly-stage Alzheimer’s, the groups in which the med­ica­tion was studied.
Yet this nar­row­er rec­om­men­da­tion rais­es ques­tions. What does a diag­no­sis of mild cog­ni­tive impair­ment mean? Is Aduhelm appro­pri­ate for all peo­ple with mild cog­ni­tive impair­ment, or only some? And who should decide which patients qual­i­fy for treat­ment: demen­tia spe­cial­ists or pri­ma­ry care physicians?”

#8. The Fed­er­al Trade Com­mis­sion (FTC) hard­ens data secu­ri­ty rules for health apps and devices:

“With data breach­es on the rise, the FTC is look­ing to make health apps more account­able for telling patients when their data has been exposed.”
And here are a few of our favorite brain teasers, in case you missed them…
  • Cel­e­brate Hal­loween with nine great riddles
  • Test your stress lev­el with this quick brain teaser
  • Where’s the baby?
  • Learn about cog­ni­tion and men­tal self-rotation

 

Wish­ing you and yours a sweet Hal­loween and a healthy month of November,

The Sharp­Brains Team

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Peak Performance, SharpBrains Monthly eNewsletter, Technology & Innovation Tagged With: Aduhelm, Brain Teasers, CBT, cognitive load, cognitive-behavioral-therapy, cognitive-therapy, depression, digital health, digital tech, early-stage Alzheimer’s, exercise, FTC, mild-cognitive-impairment, neural biomarker, neural circuit, neuromodulation, neuroplasticity, obesity, pacemaker for the brain, Physical-activity, Psychotherapy, screen time, weight

Study finds ultimate hack to protect teen brains from harmful screen time: Exercise (and good role-modeling)

October 27, 2021 by Greater Good Science Center

Recent­ly, the Wall Street Jour­nal ran an arti­cle about how Insta­gram was affect­ing teen men­tal health. In par­tic­u­lar, some inter­nal stud­ies at Face­book (which owns Insta­gram) appeared to con­firm that when teen girls used the site, they suf­fered poor­er body image and were at increased risk for depres­sion and eat­ing disorders.

But is social media use itself at fault for mak­ing teen men­tal health worse? While some stud­ies sug­gest it is, oth­ers paint a more nuanced pic­ture, find­ing it dif­fi­cult to pin­point prob­lems with screen time itself ver­sus oth­er fac­tors some­times asso­ci­at­ed with social media use that may reduce teen well-being—like cyber­bul­ly­ing or social iso­la­tion. Plus, cur­rent con­clu­sions are often based on data from a sin­gle point in time, which makes it hard to prove that extend­ed screen time actu­al­ly caus­es poor­er men­tal health.

Now, find­ings from an inter­na­tion­al study on teens (details below) add more to this debate and point toward poten­tial guide­lines for screen use. Focus­ing on over 577,000 ado­les­cents from 42 coun­tries across Europe and North Amer­i­ca, the study’s results sug­gest that we might not have to wor­ry about screen time in small­er dos­es, until it reach­es a cer­tain harm­ful lev­el, and that exer­cise can play a pro­tec­tive role no mat­ter how much time a teen spends on screens. [Read more…] about Study finds ulti­mate hack to pro­tect teen brains from harm­ful screen time: Exer­cise (and good role-modeling)

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: adolescents, exercise, Facebook, Instagram, mental health, mental wellbeing, Physical-activity, psychosomatic, role-modeling, screen time, teen, teen mental health

Large NIH study to collect and share data on the impact on kids’ brains of screen time and other social, behavioral, physical and environmental factors

December 17, 2018 by SharpBrains

NIH Study Probes Impact of Heavy Screen Time on Young Brains (Bloomberg):

“Brain scans of ado­les­cents who are heavy users of smart­phones, tablets and video games look dif­fer­ent from those of less active screen users, pre­lim­i­nary results from an ongo­ing study fund­ed by the Nation­al Insti­tutes of Health show [Read more…] about Large NIH study to col­lect and share data on the impact on kids’ brains of screen time and oth­er social, behav­ioral, phys­i­cal and envi­ron­men­tal factors

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: Adolescent Brain Cognitive Development, adolescents, brain-scans, digital devices, Mental-Health, neuroimaging, NIH, screen time, smartphones

Update: Only 5% of US children ages 8–11 follow guidelines recommended for brain development

October 31, 2018 by SharpBrains

___

Dear read­er,

Time for Sharp­Brains month­ly e‑newsletter, dis­cussing the lat­est inno­va­tions for brain health and men­tal health, and open­ing in this occa­sion with an impor­tant wake-up call.

New research:

  • Only 5% of US chil­dren ages 8–11 fol­low screen time, sleep and exer­cise guide­lines rec­om­mend­ed for brain development
  • Neu­ro­feed­back or med­ica­tion to treat ADHD?
  • New study rein­forces need for proac­tive cog­ni­tive mon­i­tor­ing after heart surgery
  • One-week brain train­ing can increase cog­ni­tive flex­i­bil­i­ty and reduce OCD symptoms

New tools:

  • Tran­scra­nial Direct Cur­rent Stim­u­la­tion shows ear­ly promise to ame­lio­rate depres­sion, espe­cial­ly if com­bined with oth­er ther­a­pies and dosage optimized
  • 10-minute cog­ni­tive test MoCA helps pre­dict long-term motor, cog­ni­tive and mor­tal­i­ty out­comes after stroke
  • The Ontario Brain Insti­tute selects 6 neu­rotech start-ups for ONtre­pre­neurs program
  • Antic­i­pat­ing eth­i­cal impli­ca­tions of DARPA’s neu­rotech­nol­o­gy push

New thinking:

  • Time to adopt Mind­ful­ness-Based Cog­ni­tive Ther­a­py (MBCT) as a pub­lic health inter­ven­tion to ease depression?
  • Towards a new cul­ture of Brain Health and Brain Fitness
  • Best pre­dic­tor of sus­tained weight-loss? Pre­frontal cor­tex activation
  • Helius Med­ical and HealthTech Con­nex part­ner to devel­op neu­ro­plas­tic­i­ty clin­ics in Canada

 

Hap­py Hal­loween and have a great month of November,

 

The Sharp­Brains Team

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Filed Under: Attention & ADD/ADHD, Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: brain-development, Brain-health, cognitive monitoring, cognitive-therapy, innovation, medication, Mental-Health, Neurofeedback, neuroplasticity, neurotech, screen time, Transcranial-direct-current-stimulation

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