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Games for Brain Health — Novelty, Variety and Challenge

December 12, 2008 by Alvaro Fernandez

Land­mark study just pub­lished: Basak C, et al “Can train­ing in a real-time strat­e­gy video game atten­u­ate cog­ni­tive decline in old­er adults?” Psy­chol Aging 2008; DOI: 10.1037/a0013494.

Play­ing com­put­er games improves brain pow­er of old­er adults, claim sci­en­tists (Tele­graph)

- The team at the Uni­ver­si­ty of Illi­nois recruit­ed 40 adults over 60 years old, half of whom were asked to play a com­put­er game called Rise of Nations, a role-play­ing game in which you have to build your own empire.

- Game play­ers have to build cities, feed and employ their peo­ple, main­tain an ade­quate mil­i­tary and expand their territory.

- Both groups were assessed before, dur­ing and after the video game train­ing on a vari­ety of tests.

- As a group, the “gamers” became sig­nif­i­cant­ly bet­ter – and faster – at switch­ing between tasks as com­pared to the com­par­i­son group. Their work­ing mem­o­ry, as reflect­ed in the tests, was also sig­nif­i­cant­ly improved and their rea­son­ing abil­i­ty was enhanced.

- (Pro­fes­sor Art Kramer, an author of the study pub­lished in the jour­nal Psy­chol­o­gy & Aging) “This is one mode in which old­er peo­ple can stay men­tal­ly fit, cog­ni­tive­ly fit. I’m not sug­gest­ing, how­ev­er, that it’s the only thing they should do.”

Pro­fes­sor Kramer and I dis­cussed this study last June dur­ing our con­ver­sa­tion on Why We Need Walk­ing Book Clubs:

Ques­tion (me): Tell us more about your work with cog­ni­tive train­ing for old­er adults.

Answer (Prof Kramer): We have now a study in press where we eval­u­ate the effect of a com­mer­cial­ly avail­able strat­e­gy videogame on old­er adults’ cognition.

Let me first give some con­text. It seems clear that, as we age, our [Read more…] about Games for Brain Health — Nov­el­ty, Vari­ety and Challenge

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Filed Under: Technology & Innovation Tagged With: Art-Kramer, Arthur-Kramer, brain-exercise, executive, Executive-Functions, gamers, Games-for-Health, learn-new-skills, Learning, mental-rotation, older-brains, Psychology-&-Aging, remain-healthy, remain-productive, Rise-of-Nations, Rise-of-Nations-Gold-Edition, role-playing-game, Serious-Games, task-switching, training, video-games, videogames, visual-short-term-memory, Working-memory

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