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Needed: funding for innovative research on slowing cognitive decline via cognitive training

August 9, 2010 by Nick Almond

I was real­ly inter­est­ed in the recent cri­tique of the BBC brain train­ing exper­i­ment by Dr. Eliz­a­beth Zelin­s­ki. I think Owens et al (2010) was a crit­i­cal piece of research which was not con­duct­ed in the right way and was focus­ing on the wrong sam­ple pop­u­la­tion.  I total­ly agree with the com­ments by Dr. Zelin­s­ki regard­ing the poten­tial for sam­ple bias and the use of some ques­tion­able cog­ni­tive mea­sures. How­ev­er, I would like to take this cri­tique fur­ther and ques­tion whether the study was val­ue for mon­ey when there are oth­er stud­ies which can­not achieve fund­ing but would, in my opin­ion, show the criticism/scepticism of the use-it-or-lose-it theory.

I think there is not enough crit­i­cism about the age of the sam­ple pop­u­la­tion used in Owens et al. (2010). We have con­clu­sive cog­ni­tive and neu­ro­log­i­cal evi­dence that cognitive/neurological plas­tic­i­ty exists in young adults. There is also ade­quate evi­dence that neu­ro­plas­tic­i­ty is evi­dent in old­er adults. The crit­i­cal point which I want to make about the sam­ple pop­u­la­tion in Owens et al. study is that it did not tar­get the cor­rect sam­ple pop­u­la­tion, that is, old­er adults who are at risk of cognitive/neuronal atro­phy. It does not mat­ter if younger adults improve on brain train­ing tasks, or if skills picked up by younger adults from brain train­ing are not trans­ferred to oth­er cog­ni­tive domains, sim­ply because younger adults are good at these skills/cognitive func­tions. There­fore there is a pos­si­bil­i­ty that ceil­ing or scal­ing effects mask the true find­ings in Owens et al. (2010), as indi­cat­ed by Zelinski.

The recruit­ment of the sam­ple pop­u­la­tion is also very con­cern­ing and I do not feel that their con­trol group was appro­pri­ate. [Read more…] about Need­ed: fund­ing for inno­v­a­tive research on slow­ing cog­ni­tive decline via cog­ni­tive training

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: aging, BBC, BBC brain training, bias, Brain-Training, cognitive, cognitive-decline, Cognitive-functions, Cognitive-Training, critique, episodic memory, executive-function, healthy-aging, innovative, memory, metacognition, neurological, neuroplasticity, neuropsychological, nintendo, nintendo-brain-training, Owens, Salthouse, Use-It-or-Lose-It, Zelinski

Nintendo Brain Age/ Training vs. Crossword Puzzles

January 27, 2009 by Alvaro Fernandez

Nin­ten­do brain-train­er ‘no bet­ter than pen­cil and paper’ (The Times):
“The sur­vey of ten-year-old chil­dren found no evi­dence to sup­port claims in Nin­ten­do’s adver­tis­ing cam­paign, fea­tur­ing Nicole Kid­man, that users can test and reju­ve­nate their grey cells. The Nin­ten­do DS is a tech­no­log­i­cal jew­el. As a game it’s fine, said Alain Lieury, pro­fes­sor of cog­ni­tive psy­chol­o­gy at the Uni­ver­si­ty of Rennes, Brit­tany, who con­duct­ed the sur­vey. But it is char­la­tanism to claim that it is a sci­en­tif­ic test.

Com­ments: as we have said before, Nin­ten­do Brain Age and Brain Train­ing should be seen as what they are: a game. And the con­struct of one’s hav­ing a  “brain age” makes no sense.

Hav­ing said that, the researcher quot­ed then offers, out of the blue, a high­ly inac­cu­rate statement:

“The study test­ed Nin­ten­do’s claims on 67 ten-year-olds. “That’s the age where you have the best chance of improve­ment,” Pro­fes­sor Lieury said. “If it does­n’t work on chil­dren, it won’t work on adults.”

That asser­tion (that some­thing won’t “work” on adults because it won’t “work” on kids) makes even less sense than hav­ing a “brain age”. The Cog­ni­tive Reserve research shows the need for life­long men­tal stim­u­la­tion — and the real­i­ty is that kids are more exposed to nov­el­ty and chal­lenge all the time, where­as old­er adults may not be. Fur­ther, that claim (some­thing that does­n’t “work” on kids won’t “work” on adults) has already been test­ed and proven wrong:

In a cou­ple of recent tri­als, dis­cussed here, the same strat­e­gy game (Rise of Nations, a com­plex chal­lenge for exec­u­tive func­tions), played for the same num­ber of hours (23)  showed quite impres­sive (untrained) cog­ni­tive ben­e­fits in peo­ple over 60 — and no ben­e­fits in peo­ple in their 20s.

How can this be? Well, we often say that our brains need nov­el­ty, vari­ety and chal­lenge — and it should be obvi­ous that those ingre­di­ents depend on who we are [Read more…] about Nin­ten­do Brain Age/ Train­ing vs. Cross­word Puzzles

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: brain-age, Brain-Training, brain-training-games, cognitive-benefits, cognitive-psychology, crossword-puzzles, enhance-intelligence, fluid-intelligence, intelligence, Lieury, nintendo, Nintendo-Brain-Age, nintendo-brain-training, Rise-of-Nations, videogame

Announcing the Premium Research Sponsors program

October 14, 2008 by Alvaro Fernandez

Have you ever won­dered how we can main­tain Sharp­Brains web­site, blog and newslet­ter with­out sell­ing any prod­uct and with only lim­it­ed adver­tis­ing? Peo­ple often ask us that ques­tion, espe­cial­ly once we explain that we don’t sell prod­ucts (sell­ing prod­ucts would present a con­flict of inter­est giv­en our mis­sion to “pro­vide indi­vid­u­als, com­pa­nies and insti­tu­tions with high-qual­i­ty, research-based, infor­ma­tion and guid­ance to nav­i­gate the grow­ing cog­ni­tive and brain fit­ness market”.)

The answer is, we offer pro­pri­etary mar­ket research and advi­so­ry ser­vices to orga­ni­za­tions such as these. They want to ful­ly under­stand emerg­ing Brain Fit­ness and Cog­ni­tive Health trends, oppor­tu­ni­ties and chal­lenges, in order to make bet­ter-informed deci­sions. Examples:

- lead­ing health­care providers eval­u­at­ing cog­ni­tive assess­ment and train­ing options.
— uni­ver­si­ties and research cen­ters try­ing to bridge brain research and practice.
— devel­op­ers of tech­nolo­gies that help assess and/ or train cog­ni­tive func­tions who want a bet­ter view of mar­ket size, trends and the com­pet­i­tive landscape.
— con­sult­ing and train­ing com­pa­nies inter­est­ed in under­stand­ing mar­ket trends to scope their own poten­tial offerings.
— ven­ture cap­i­tal firms look­ing for invest­ment ideas and due dili­gence on existing/ poten­tial deals.

We chose to focus our efforts on pro­vid­ing qual­i­ty mar­ket research and advi­so­ry ser­vices giv­en the grow­ing con­fu­sion in the mar­ket­place and the need for an inde­pen­dent and qual­i­fied source of infor­ma­tion, mar­ket data and best prac­tices. The brain fit­ness soft­ware field (defined as soft­ware appli­ca­tions that help assess or train cog­ni­tive func­tions) is pro­ject­ed to exceed $2B by 2015, fueled by an increas­ing amount of applied research on neu­ro­plas­tic­i­ty and cog­ni­tion; a rapid­ly evolv­ing mar­ket­place of prod­ucts mak­ing cog­ni­tive claims; and grow­ing con­sumer and insti­tu­tion­al demand. Large and small orga­ni­za­tions are already tak­ing the first steps to lever­age those technologies.

We are now launch­ing a new Pre­mi­um Research Spon­sors pro­gram to part­ner with pio­neer­ing orga­ni­za­tions who want to col­lab­o­rate with us to shape the future of [Read more…] about Announc­ing the Pre­mi­um Research Spon­sors program

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: Brain-Fitness, brain-fitness-games, brain-fitness-software, brain-training-games, cognitive-health, computerized-cognitive-assessments, consulting, evaluate-cognitive-assessment, evaluate-cognitive-training, healthcare, market-research, Nintendo-Brain-Age, nintendo-brain-training, Research-centers, seniors-housing, training, venture-capital

The Cognitive Health and Fitness Market On The Move

October 10, 2008 by Alvaro Fernandez

As you have prob­a­bly seen, the Cog­ni­tive Health and Brain Fit­ness field is rapid­ly evolv­ing, so let me high­light some of the main recent devel­op­ments affect­ing the field:

1) Pub­lic pol­i­cy initiatives: 
— The Gov­ern­ment of Ontario, Cana­da, announced a $10m invest­ment in Bay­crest Research Cen­ter to help devel­op and com­mer­cial­ize brain fit­ness tech­nolo­gies. This $10m invest­ment was matched with an addi­tion­al $10m by local investors.
— In the US, The Paul Well­stone and Pete Domeni­ci Men­tal Health Par­i­ty and Addic­tion Equi­ty Act of 2008 was signed into law, includ­ed in the recent­ly-approved eco­nom­ic bailout bill. The pas­sage of this law has sig­nif­i­cant impli­ca­tions for health­care providers and tech­nol­o­gy ven­dors alike.

2) Com­put­er­ized Cog­ni­tive Assess­ments Used by the US Military: 
The US Army launched a new pol­i­cy requir­ing cog­ni­tive screen­ings of all sol­diers before deploy­ment (in order to bet­ter diag­nose poten­tial prob­lems such as PTSD and TBI upon return). ANAM was the select­ed com­put­er­ized bat­tery of tests.

3) Ven­ture & Angel Fundrais­ing for Cog­ni­tive Train­ing companies: 
A num­ber of devel­op­ers have raised mon­ey. Cog­niFit received $5m (from Milk Cap­i­tal), Lumos Labs $3m (First­Mark Cap­i­tal ‑pre­vi­ous­ly called Pequot Ventures‑, Nor­west Ven­ture Part­ners), Sci­en­tif­ic Brain Train­ing $1.5m (issued shares), Viv­i­ty Labs $1m (undis­closed angel investors), This is, of course, on top of the Feb­ru­ary $10.6 invest­ment in Dakim (Galen Part­ners) that we already includ­ed in our mar­ket report.

4) Major Ini­tia­tives by Insur­ance Companies: 
— All­state launched a large-scale research project to mea­sure impact of Posit Sci­ence InSight (visu­al pro­cess­ing train­ing) on dri­ver safe­ty for adults over 50.
— OptumHealth announced a 3‑year, $18m agree­ment with Brain Resource to offer web-based cog­ni­tive assess­ments as part of clin­i­cians’ deci­sion sup­port systems.
— Humana decid­ed not to renew its agree­ment with Posit Sci­ence to offer Posit’s audi­to­ry pro­cess­ing train­ing pro­gram to Medicare members.

5) New Research:
— In a sig­nif­i­cant new study, a team from the Uni­ver­si­ty of Michi­gan pub­lished a high-qual­i­ty paper in the Pro­ceed­ings of the Nation­al Acad­e­my of Sci­ences show­ing how com­put­er­ized work­ing mem­o­ry train­ing can gen­er­al­ize and improve flu­id intel­li­gence (one of the domains that tends to decline with age).
— Learn­ing and Teach­ing Scot­land released an inter­nal study show­ing how Nin­ten­do Brain Train­ing can help children’s math and con­cen­tra­tion skills. The study gained sig­nif­i­cant media atten­tion, despite the fact it hasn’t been pub­lished in a respect­ed journal.

Note: This is an excerpt from the 6‑Month Mar­ket Update we will  release lat­er this month, cov­er­ing the many impor­tant devel­op­ments that have occurred since we launched the inau­gur­al Brain Fit­ness Mar­ket Report in March this year. This spe­cial report will be avail­able exclu­sive­ly for our Pre­mi­um Research Spon­sors.

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Allstate, anam, Baycrest, Brain-Fitness, brain-fitness-tools, Brain-health, Brain-Resource, Brain-Training, Canada, Clinicians, cognifit, cognitive-assessments, cognitive-health, Cognitive-Training, Dakim, FirstMark-Capital, fitbrains, fluid-intelligence, Galen-Partners, healthcare, Humana, insurance, lumos-labs, Medicare, mental-health-parity, military, Milk-Capital, nintendo-brain-training, Norwest-Venture-Partners, Ontario, OptumHealth, Pequot-Ventures, Posit-Science, Posit-Science-Insight, PTSD, public-policy, scientific-brain-training, TBI, US-Army, venture-capital, venture-funding, Vivity-Labs, working-memory-training

Newsletter: Navigating Games for Health and Education

September 30, 2008 by Alvaro Fernandez

Here you have the twice-a-month newslet­ter with our most pop­u­lar blog posts. Please brain fitness and health newsletterremem­ber that you can sub­scribe to receive this Newslet­ter by email, sim­ply by sub­mit­ting your email at the top of this page.

Quick, Are videogames good or bad?

That’s an impos­si­ble ques­tion. Good or bad for what? What  spe­cif­ic games are we talk­ing about? More impor­tant­ly, what are they sub­sti­tut­ing for, giv­en time is a lim­it­ed resource?  Con­trib­u­tor Jere­my Adam Smith, man­ag­ing direc­tor of Greater Good mag­a­zine, offers an in-depth review on the trade-offs videogames present in: Play­ing the Blame Game.

News Round-Up

Math Inno­va­tion in UK Schools: a recent (and unpub­lished) study seems to sup­port the poten­tial role for “Seri­ous Games” in edu­ca­tion. Learn­ing and Teach­ing Scot­land reports sig­nif­i­cant improve­ments in pupils’ con­cen­tra­tion and behav­ior, on top of math skills, after using Nin­ten­do Brain Train­ing game.

Alzheimer’s Aus­tralia endors­es Posit Sci­ence pro­grams: this announce­ment brings to sur­face a gen­uine pub­lic health dilem­ma — do you, as an asso­ci­a­tion, pro­mote pro­grams before they have been shown to have long-term effects on Alzheimer’s pro­gres­sion and preva­lence, or do you wait until you have “per­fect” research, and then per­haps lose 10–20-30 years or use­ful con­tri­bu­tion to thousands/ mil­lions of brain’s Cog­ni­tive Reserves? In our judg­ment, it may well be worth offer­ing options today, as long as they are accom­pa­nied by inde­pen­dent mea­sure­ment of the cog­ni­tive benefits.

More Sep­tem­ber News: Sep­tem­ber has brought a wealth of addi­tion­al world­wide media cov­er­age on cog­ni­tive health and brain fit­ness top­ics, includ­ing the role of schools in nur­tur­ing stu­den­t’s exec­u­tive func­tions, the impor­tance of base­line neu­ropsy­cho­log­i­cal test­ing in sports, the need for geron­tol­ogy as a dis­ci­pline to incor­po­rate brain research, how walk­ing can enhance brain func­tion, and the val­ue of brain fit­ness pro­grams for long-term care operators.

Resources for Brain Fit­ness Navigation

Well­ness Coach­ing for Brain Health and Fit­ness: will Well­ness Coach­es expand their role and become “Brain coach­es”? We have part­nered with Sut­ter Health Part­ners, the pio­neer­ing coach­ing group of a major health sys­tem, to train their well­ness coach­es on the impli­ca­tions of emerg­ing brain research for their work: focus on the 4 pil­lars of brain health ‑bal­anced nutri­tion, phys­i­cal exer­cise, stress man­age­ment and men­tal exercise.

Eval­u­a­tion Check­list for Orga­ni­za­tions: many health­care and edu­ca­tion orga­ni­za­tions are already mak­ing pur­chase deci­sions which involve eval­u­at­ing dif­fer­ent pro­grams that make “brain train­ing” or “cog­ni­tive health” claims. Here we present our 10-Ques­tion Sharp­Brains Check­list to help orga­ni­za­tions make informed decisions.

Eval­u­a­tion Check­list for Con­sumers: if you are an indi­vid­ual inter­est­ed in pro­grams for your­self and/ or a loved one, you can use this check­list. The start­ing point is to rec­og­nize that no pro­gram is a “mag­ic pill” or “gen­er­al solu­tion”, but a tool to be used in the appro­pri­ate context.

Learn­ing to Lead, and To Think 

Round­table on Human Resources and Lead­er­ship: sev­er­al blog­gers dis­cuss lat­est news around lead­er­ship, social intel­li­gence, appli­ca­tions of brain research, and more.

Help­ing Young and Old Fish Learn How To Think: David Fos­ter Wal­lace gave a mas­ter­ful com­mence­ment speech on Life and Work to the 2005 grad­u­at­ing  class at Keny­on Col­lege.  Worth read­ing, with full attention.

Brain Teasers

Sev­en Brain teasers for Job Inter­views: A recent CNN arti­cle explains why a grow­ing num­ber of tech­nol­o­gy and con­sult­ing com­pa­nies use brain teasers and log­ic puz­zles of a type called “guessti­ma­tions” dur­ing job inter­views. What are they look­ing for? Good exec­u­tive func­tions. Here you have a few typ­i­cal questions.

Enjoy!

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, SharpBrains Monthly eNewsletter Tagged With: Alzheimers-Australia, baseline-testing, Brain Teasers, brain-coaches, brain-fitness-gym, brain-fitness-program, brain-fitness-programs, Brain-games, brain-research, Brain-Training, cognitive-benefits, games-for-education, Games-for-Health, gerontology, gerontology-and-brain, Leadership, Learning-and-Teaching-Scotland, Logic-Puzzles, long-term-care, neuropsychological-testing, nintendo-brain-training, Posit-Science, public-health, Serious-Games, Social-Intelligence, videogames, wellness-coaches

Nintendo Brain Training and Math in UK Schools

September 25, 2008 by Alvaro Fernandez

Com­put­er game boosts maths scores (BBC):

- “It also found improve­ments in pupils’ con­cen­tra­tion and behaviour.”

- “The study involved more than 600 pupils in 32 schools across Scot­land using the Brain Train­ing from Dr Kawashima game on the Nin­ten­do DS every day.”

- “Researchers found that while all groups had improved their scores, the group using the game had improved by a fur­ther 50%.”

- “Less able chil­dren were found to be more like­ly to improve than the high­est attain­ers and almost all pupils had an increased per­cep­tion of their own ability.”

Com­ment:  fas­ci­nat­ing results sup­port­ing the poten­tial role for “Seri­ous Games” in edu­ca­tion. Now, please take the results with a grain of salt, since the study does­n’t seem to have been pub­lished yet in any top-tier peer-reviewed jour­nal.. The infor­ma­tion pub­licly avail­able seems to sim­ply con­sist of a press release by Learn­ing and Teach­ing Scot­land. We hope to see an in-depth report to answer many open ques­tions on the study. In any case, wel­come news!

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Filed Under: Education & Lifelong Learning, Technology & Innovation Tagged With: ability, computer-game, Dr-Kawashima-game, Dr.-Kawashima, Education & Lifelong Learning, Games-for-Health, improve-behaviour, improve-concentration, Learning-and-Teaching-Scotland, math, math-scores, nintendo, nintendo-brain-training, nintendo-DS, perception, Scotland, Serious-Games, UK-schools

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