We had a great event last Thursday in London to discuss the future of applied neuroscience and gaming. Thank you, Brainbow/ Peak team, for hosting us, and Strategic North for helping promote it! [Read more…] about Upgrading Education and Health in light of Neuroscience: The Frontier of Gaming?
We are delighted to invite SharpBrains friends to discover the future of applied neuroscience and gaming at a cocktail evening in London on Thursday July 17th, hosted by Brainbow in collaboration with Strategic North and SharpBrains. [Read more…] about London, July 17th: Upgrading Education and Health in light of Neuroscience — The Frontier of Gaming?
Much Anticipated Necomimi Launches in the US (press release):
“A concept born in Japan by Neurowear, a fashion electronics company, Necomimi’s popularity skyrocketed within the anime and costume communities…Necomimi is a headband with cat ears that move according to the user’s feelings and emotions in real time. Necomimi, powered by NeuroSky’s ThinkGear technology, gives people a chance to express their moods in a real-time, unique way…Three emotional states create cat-like reactive movements that show how interested or relaxed the wearer is. When something catches the user’s attention, the ears shoot straight up. When the wearer is relaxed, the ears droop down. When both highly focused and highly relaxed –or “in the zone” — the ears will wiggle back and forth.”
- Mind-Controlled Videogames Become Reality (The Wall Street Journal)
- 1‑minute demo video (opens YouTube clip)
- NeuroSky’s CEO talks on consumer trends, wellness apps @ 2012 SharpBrains Summit (requires registration)
Sponsored Ad (How to Advertise on SharpBrains.com)
Time for the October edition of the monthly SharpBrains eNewsletter, featuring this time several articles on the impact of stress, emotions, and self-regulation, on our brain’s structure and performance.
We are pleased to bring to SharpBrains readers a new 6‑part series on the Neurobiology of Stress, based on a recent book by SharpBrains contributor Dr. Jerome Schultz. The first two parts are already available: Part 1 — The Human Brain and How It Responds to Stress and Part 2 — Gray Matters.
Brain Study Links Emotional Self-Regulation and Math Performance: A new study strongly suggests the need to “help students reappraise the situation and control emotions before they even get into a task”. While the study focused on math anxiety and performance, the implications are relevant outside the classroom too.
Reminder: Brain Fitness Q&A Sessions in November: As we announced a few weeks ago, we are honored to present an upcoming Brain Fitness Q&A Series. The first session, featuring Dr. Gary Small, will take place November 1st, 2011, 2–3pm US Eeastern Time. Please mark your calendar and join us at sharpbrains.com then! (no need to do anything prior to the session).
Music Training Can Enhance Verbal Intelligence and Executive Function: Very interesting new study published in Psychological Science on the value of music training (vs. simply listening to music).
Gaming and Neuroscience: Opportunities and Challenges: A summary of impressions by researcher Aki Nikolaidis based on his participation in the recent conference Entertainment Software and Cognitive Neurotherapeutics Conference (ESCoNS) at the University of California San Francisco.
Families’ Perspectives on ADHD and its Treatment: Dr. David Rabiner presents new data on families’ experience with ADHD and its treatment.
Brain Games and Optical Illusions @ National Geographic: Several SharpBrains friends recommend this recent 3‑part National Geographic TV mini-series.
Math Brain Teaser for Kids and Adults: Archimedes Grave: A fun puzzle to exercise our brains a bit, submitted by new contributor Maria Lando. Enjoy!
A couple weeks ago I attended the Entertainment Software and Cognitive Neurotherapeutics Conference, ESCoNS, at the University of California San Francisco. The speakers’ talks were insightful, surprising, and inspiring in many regards. The purpose of this meeting was to bring together great minds in a variety of fields from neuroscience to game design and to come up with some ideas how to make game based cognitive training a reality as an effective therapy for many of today’s most challenging disorders and deficits. Many of the scientists also thought that game based therapies for cognitive deficits could be used as enhancement tools for healthy individuals as well. [Read more…] about Gaming and Neuroscience: Opportunities and Challenges
In recent years, we have witnessed the beginnings of a revolution in education. Technology has fundamentally altered the way we do many things in daily life, but it is just starting to make headway in changing the way we teach. Just as television shows like Sesame Street enhanced the passive learning of information for kids by teaching in a fun format, electronic games offer to greatly enhance the way kids and adults are taught by actively engaging them in the process. [Read more…] about Learning with Video Games: A Revolution in Education and Training?