Necomimi Available in USA: gaming application of NeuroSky EEG technology with wellness potential

Much Antic­i­pat­ed Necomi­mi Launch­es in the US (press release): “A con­cept born in Japan by Neu­rowear, a fash­ion elec­tron­ics com­pa­ny, Necomim­i’s pop­u­lar­i­ty sky­rock­et­ed with­in the ani­me and cos­tume communities…Necomimi is a head­band with cat ears that move accord­ing to the user’s feel­ings and emo­tions in real time. Necomi­mi, pow­ered by Neu­roSky’s ThinkGear tech­nol­o­gy, gives people…

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Update: How Stress and Emotions Impact Brain Performance

Spon­sored Ad (How to Adver­tise on SharpBrains.com) Time for the Octo­ber edi­tion of the month­ly Sharp­Brains eNewslet­ter, fea­tur­ing this time sev­er­al arti­cles on the impact of stress, emo­tions, and self-reg­u­la­­tion, on our brain’s struc­ture and per­for­mance. We are pleased to bring to Sharp­Brains read­ers a new 6‑part series on the Neu­ro­bi­ol­ogy of Stress, based on a…

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Gaming and Neuroscience: Opportunities and Challenges

A cou­ple weeks ago I attend­ed the Enter­tain­ment Soft­ware and Cog­ni­tive Neu­rother­a­peu­tics Con­fer­ence, ESCoNS, at the Uni­ver­si­ty of Cal­i­for­nia San Fran­cis­co. The speak­ers’ talks were insight­ful, sur­pris­ing, and inspir­ing in many regards. The pur­pose of this meet­ing was to bring togeth­er great minds in a vari­ety of fields from neu­ro­science to game design and to…

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Learning with Video Games: A Revolution in Education and Training?

In recent years, we have wit­nessed the begin­nings of a rev­o­lu­tion in edu­ca­tion.  Tech­nol­o­gy has fun­da­men­tal­ly altered the way we do many things in dai­ly life, but it is just start­ing to make head­way in chang­ing the way we teach.  Just as tele­vi­sion shows like Sesame Street enhanced the pas­sive learn­ing of infor­ma­tion for kids…

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