As discussed during my SharpBrains Summit talk last week, it is very important to ensure fidelity between brain training tasks and the real-world scenarios where we expect those sharpened cognitive skills to be put to good use. That’s why, working with a number of researchers in the US and Europe, I’ve been developing a new 3D task called Street Nav, as part of Peak’s suite of mobile cognitive training games.
And this is what we just released: Presenting an aerial map with start and end-points to memorise, the game places the user at street level with the task of navigating to the designated destination, in an immersive 3D environment (see image to the right). In doing so [Read more…] about Brain training 2.0: Adding 3D Navigation to Optimize Cognitive Training