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Fast-ForWord

Report calls for wide classroom-based adoption of ten brain fitness programs designed to improve foundational executive functions

September 27, 2019 by SharpBrains

__________

Nation­al Non­prof­it Releas­es Report Call­ing for Brain Fit­ness Inter­ven­tions in All U.S. Schools (press release):

“Brain­Fu­tures released a report today that makes a clear case for inte­grat­ing proven brain fit­ness pro­grams into all U.S. class­rooms. Over a decade of research has shown that evi­dence-based pro­grams can improve stu­dents’ exec­u­tive func­tion skills and proso­cial behav­iors, which are more accu­rate pre­dic­tors of aca­d­e­m­ic readi­ness and life suc­cess than IQ or any oth­er per­for­mance mark­ers. [Read more…] about Report calls for wide class­room-based adop­tion of ten brain fit­ness pro­grams designed to improve foun­da­tion­al exec­u­tive functions

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Filed Under: Education & Lifelong Learning, Technology & Innovation Tagged With: academic readiness, Activate, Brain-Fitness, brain-fitness-programs, BrainFutures, Cogmed-Working-Memory-Training, cognitive-flexibility, Cognitive-Training, executive function skills, Fast-ForWord, inhibitory control, Inner Explorer, IQ, Master Mind, mindfulness, Mindfulness in Schools Project, MindUP, PATH to reading, prosocial behaviors, smart, teacher certification programs, Tools of the mind, Working-memory

Learning with Video Games: A Revolution in Education and Training?

July 29, 2011 by Marshall Weinstein

In recent years, we have wit­nessed the begin­nings of a rev­o­lu­tion in edu­ca­tion.  Tech­nol­o­gy has fun­da­men­tal­ly altered the way we do many things in dai­ly life, but it is just start­ing to make head­way in chang­ing the way we teach.  Just as tele­vi­sion shows like Sesame Street enhanced the pas­sive learn­ing of infor­ma­tion for kids by teach­ing in a fun for­mat, elec­tron­ic games offer to great­ly enhance the way kids and adults are taught by active­ly engag­ing them in the process. [Read more…] about Learn­ing with Video Games: A Rev­o­lu­tion in Edu­ca­tion and Training?

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Filed Under: Education & Lifelong Learning Tagged With: angry birds, Anne McLaughlin, attention, brain, Brain-exercises, Cheryl-Olson, classroom, cognitive effects, computer-games, dyslexia, Education & Lifelong Learning, electronic games, Eric Klopfer, EVOKE, Fast-ForWord, games, Gaming, human-brain, information, Johns-Hopkins-University, Learning, learning deficits, Learning styles, malleable, memory, Michael-Merzenich, multitasking, neuroplasticity, neuroscience, PISA, probabilistic inference, Psychology, Rise-of-Nations, Second Life, Sesame Street, software, speed-of-processing, strategy, strategy video game, technology, technology integration, transfer effects, videogames, virtual environment, visual-attention, World of Warcraft

Debunking 10 Brain Training/ Cognitive Health Myths

June 20, 2009 by Alvaro Fernandez

Think about this: How can any­one take care of his or her brain when every week brings a new bar­rage of arti­cles and stud­ies which seem to con­tra­dict each other?

Do sup­ple­ments improve mem­o­ry? Do you need both phys­i­cal and men­tal exer­cise or is one of them enough? Which brain train­ing approach, if any, is worth one’s time and money?

We tried to address these ques­tions, and many oth­ers, in our recent book, The Sharp­Brains Guide to Brain Fit­nessSharpBrains Guide to Brain Fitness. The Book (182 pages, $24.95), that we pre­sent­ed at Games for Health Con­fer­ence last week. The book is the result of over two years of exten­sive research includ­ing more than a hun­dred inter­views with sci­en­tists, pro­fes­sion­als and con­sumers, and a deep review of the sci­en­tif­ic lit­er­a­ture, led by neu­ropsy­chol­o­gist Elkhonon Gold­berg and myself with the help of cog­ni­tive sci­en­tist Pas­cale Mich­e­lon. As we wrote in the Intro­duc­tion, what we want­ed to do first of all was to debunks these 10 myths on brain health and brain training:

Myth 1. Genes deter­mine the fate of our brains.
Facts: Life­long neu­ro­plas­tic­i­ty allows our lifestyles and actions to play a mean­ing­ful role in how our brains phys­i­cal­ly evolve, espe­cial­ly giv­en longer life expectancy.

Myth 2. Aging means auto­mat­ic decline.
Facts: There is noth­ing inher­ent­ly fixed in the pre­cise tra­jec­to­ry of how brain func­tions evolve as we age.

Myth 3. Med­ica­tion is the main hope for cog­ni­tive enhancement.
Facts: Non-inva­sive inter­ven­tions can have com­pa­ra­ble and more durable effects, side effect-free.

Myth 4. We will soon have a Mag­ic Pill or Gen­er­al Solu­tion to solve all our cog­ni­tive challenges.
Facts: A mul­ti-pronged approach is rec­om­mend­ed, cen­tered around nutri­tion, stress man­age­ment, and both phys­i­cal and men­tal exercise.

Myth 5. There is only one “Use It or Lose it”.
Facts: The brain is com­posed of a num­ber of spe­cial­ized units. Our life and pro­duc­tiv­i­ty depend on a vari­ety of brain func­tions, not just one.

Myth 6. All brain activ­i­ties or exer­cis­es are equal.
Facts: Var­ied and tar­get­ed exer­cis­es are the nec­es­sary ingre­di­ents in brain train­ing so that a wide range of brain func­tions can be stimulated.

Myth 7. There is only one way to train your brain.
Facts: Brain func­tions can be impact­ed in a num­ber of ways: through med­i­ta­tion, cog­ni­tive ther­a­py, cog­ni­tive training.

Myth 8. We all have some­thing called “Brain Age”.
Facts: Brain age is a fic­tion. No two indi­vid­u­als have the same brain or expres­sion of brain functions.

Myth 9. That “brain age”‚ can be reversed by 10, 20, 30 years.
Facts: Brain train­ing can improve spe­cif­ic brain func­tions, but, with research avail­able today, can­not be said to roll back one “brain age”‚ by a num­ber of years.

Myth 10. All human brains need the same brain training.
Facts: As in phys­i­cal fit­ness, users must ask them­selves: What func­tions do I need to improve on? In what time­frame? What is my budget?

Do you have oth­er myths in mind you would like  us to address?

We have start­ed to receive great feed­back from the health­care com­mu­ni­ty, such as this email from a neu­ro­sur­geon in Texas:

“I real­ly like the book, it is com­pre­hen­sive with­out being too tech­ni­cal. I have rec­om­mend­ed it to sev­er­al patients. There are some oth­er books that I expect­ed would be greet­ed with enthu­si­asm, but were too com­plex for most of my patients. I think this book is right in the sweet spot”.

A short, sweet, enter­tain­ing read of a com­plex top­ic, with time­ly (writ­ten in 1/09) reviews of 21 top tech­nol­o­gy prod­ucts, as well as informed and expert pre­dic­tions of where this bur­geon­ing brain-fit­ness field is head­ed. More impor­tant­ly, after you read it, you’ll have a good, detailed sense of where you, per­son­al­ly, can act to improve your own couch-pota­to brain — and how to keep it fit and flex­i­ble your whole life. The Sharp­Brains Guide To Brain Fit­ness reminds of us all why books (and not just googling a top­ic) can be well worth your time and mon­ey. Two Stetho­scopes Up — check it out. life.”

And this great book review by an Internist Physi­cian and Robert Wood John­son Foun­da­tion Fel­low, titled Is Your Brain A Couch Potato?:

Doc Gur­ley, book review for SFGate.com (06/08/09)

The book:  The Sharp­Brains Guide to Brain Fit­ness (avail­able via Amazon.com Here, review copies avail­able upon request).

Descrip­tion: While most of us have heard the phrase “use it or lose it,” very few under­stand what it means, or how to prop­er­ly ‚“use it”‚¬ in order to main­tain brain func­tion and fit­ness. The Sharp­Brains Guide to Brain Fit­ness is an invalu­able guide that helps read­ers nav­i­gate grow­ing brain research and iden­ti­fy the lifestyle fac­tors and prod­ucts that con­tribute to brain health and fit­ness. By gath­er­ing insights from eigh­teen of the world’s top sci­en­tists and offer­ing tools and detailed descrip­tions of over twen­ty prod­ucts, this book is an essen­tial guide to the field of brain fit­ness, neu­ro­plas­tic­i­ty and cog­ni­tive health. An acces­si­ble and thought-pro­vok­ing read, The Sharp­Brains Guide to Brain Fit­ness edu­cates life­long learn­ers and pro­fes­sion­als in health­care, edu­ca­tion, busi­ness, etc., on emerg­ing trends and fore­casts of what the future will hold.

Prod­ucts Reviewed (we reviewed sci­en­tif­ic stud­ies pub­lished before Jan­u­ary 2009, when the man­u­script text was closed):

- Over­all brain main­te­nance: Brain Age series (Nin­ten­do), Brain­Ware Safari (Learn­ing Enhance­ment Cor­po­ra­tion), FitBrains.com (Viv­i­ty Labs), Happy-Neuron.com (Sci­en­tif­ic Brain Train­ing), Lumosity.com (Lumos Labs), Mind­Fit (Cog­niFit), (m)Power (Dakim)

- Tar­get­ed brain work­out: Clas­sic and InSight (Posit Sci­ence), Work­ing Mem­o­ry Train­ing JM and RM (Cogmed), Dri­ve­Fit (Cog­niFit), Earo­bics (Houghton Mif­flin), Fast For­Word (Sci­en­tif­ic Learn­ing), Intel­li­Gym (Applied Cog­ni­tive Engi­neer­ing), Vision Rest­pra­tion Ther­a­py (NovaV­i­sion)

- Emo­tion­al self-reg­u­la­tion: emWave PC and Per­son­al Stress Reliev­er (Heart­Math), Jour­ney to the Wild Divine (Wild Divine), RES­PeR­ATE (Inter­Cure), StressEras­er (Helicor)

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: aging, Applied-Cognitive-Engineering, book, brain, brain-age, brain-book, brain-functions, Brain-health, brain-supplements, Brain-Training, BrainWare-Safari, cogmed, cognifit, cognitive, cognitive-health, cognitive-therapy, Cognitive-Training, Dakim, DriveFit, Earobics, Elkhonon-Goldberg, emotional-self-regulation, emWave-PC, emWave-Personal-Stress-Reliever, Fast-ForWord, FitBrains.com, Games-for-Health, Games-for-Health-Conference, Happy-Neuron.com, heartmath, Helicor, Houghton-Mifflin, improve-memory, intelligym, InterCure, Journey-to-the-Wild-Divine, Learning-Enhancement-Corporation, lumos-labs, lumosity.com, meditation, mental-exercise, MindFit, mPower, neuroplasticity, neuropsychologist, nintendo, NovaVision, Physical-Exercise, Posit-Science, posit-science-classic, Posit-Science-Insight, RESPeRATE, scientific-brain-training, Scientific-Learning, StressEraser, Use-It-or-Lose-It, Vision-Restpration-Therapy, Vivity-Labs, Wild-Divine, working-memory-training

Mobile Brain Training, Scientific Learning, and More News

July 30, 2008 by Alvaro Fernandez

Some recent brain train­ing and health news: Monkey memory

1) A Promis­ing Debut for Com­put­er­ized Therapies

2) Fit­ness pro­tects brain in Alzheimer’s patients

3) Brain Fit­ness Pro­gram Clas­sic comes to Mac

4) Posit Sci­ence gains own­er­ship of Sci­en­tif­ic Learn­ing (NSDQ: SCIL) BrainConnection.

5) Brain train­ing on your mobile

6) You must remem­ber this: how the mind works

Here you have the links and my com­men­tary for these news: [Read more…] about Mobile Brain Train­ing, Sci­en­tif­ic Learn­ing, and More News

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Alzheimers-patients, ambient-insight, auditory-processing, Brain-Coach, brain-fitness-market, brain-fitness-program, Brain-Fitness-Program-Classic, Brain-Fitness-Program-Mac, Brain-health, brain-training-news, BrainConnection, CBT, cognitive, cognitive-assessments, cognitive-behavioral-therapy, cognitive-therapy, computer-based-training, Computerized-Therapies, Dr.-Kawashima, early-Alzheimers, exercise-Alzheimer´s, Fast-ForWord, how-the-mind-works, information-age, meditation, MindFit, mobile-brain-trainer, mobile-brain-training, mobile-brain-training-market, Nintendo-Brain-Age, nsdq:-scil, Posit-Science, Posit-Science-Mac, Scientific-Learning, Scientific-Learning-Brain-Connection, SCIL, Susan-Greenfield

Lumos Labs (Lumosity) Brain Training Games

June 3, 2008 by Alvaro Fernandez

Press release: Here

– “Lumos Labs, devel­op­er of Lumosity.com, the lead­ing web-based provider of sci­en­tif­i­cal­ly-test­ed brain train­ing games, today announced that it has raised $3 mil­lion of equi­ty financ­ing from Pequot Ven­tures, Nor­west Ven­ture Part­ners (NVP), and exist­ing investors includ­ing Michael Dear­ing. The investor group brings exper­tise that will cat­alyze the ongo­ing devel­op­ment of Lumosity.com and sup­port Lumos Labs mis­sion to improve lives by enhanc­ing brain fitness.

– “Lumos Labs is at the cen­ter of a boom­ing inter­est in cog­ni­tive exer­cise and the emerg­ing sci­ence about the remark­able plas­tic­i­ty of the brain, said Amish Jani of Pequot Ven­tures. Lumosity.com has seen tremen­dous demand from users and part­ners alike by lever­ag­ing the pow­er of the web to deliv­er a unique plat­form for brain fitness.

Great news for the sec­tor. The more tools avail­able for lead­ing men­tal­ly stim­u­lat­ing lives, the bet­ter we will all be.Rubik's Cube brain exercise

Lumosity.com (click Here to get a sense of their games) pro­vides a great user expe­ri­ence at a rea­son­able cost. From an investor’s per­spec­tive, we believe Lumos Labs is a very seri­ous con­tender in the brain fit­ness space, and it has indeed been exe­cut­ing a very smart online strategy.

Now, I am not sure what “sci­en­tif­i­cal­ly-test­ed brain train­ing games” real­ly means. While prepar­ing our Brain Fit­ness Soft­ware Mar­ket Report we reviewed all pub­lished research on the effi­ca­cy behind dif­fer­ent pro­grams, and did­n’t find any for Lumos­i­ty (which has some very inter­est­ing inter­nal, but not pub­lished, data).

We gave Lumos­i­ty a score of 2 ouf of 10 in Clin­i­cal Val­i­da­tion (with Nin­ten­do Brain Age get­ting a score of 1, and NovaV­i­sion, cleared by the FDA for use with stroke/ TBI patients, get­ting a 5).

[Read more…] about Lumos Labs (Lumos­i­ty) Brain Train­ing Games

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning, Technology & Innovation Tagged With: brain-fitness-program, brain-training-games, cogmed, cognitive-exercise, Dakim, educators, Fast-ForWord, fitbrains, Happy-Neuron, health-professionals, lumos-labs, Lumosity, MindFit, MyBrainTrainer, neuropsychologists, Nintendo-Brain-Age, Norwest-Venture-Partners, NovaVision, Pequot-Ventures, Posit-Science

From Scientific Learning to Dakim

February 21, 2008 by Alvaro Fernandez

Two inter­est­ing com­pa­ny press releas­es, one yes­ter­day one today, show­ing how cog­ni­tive inter­ven­tions may be help­ful no mat­ter our age, from kids to seniors, as long as we under­stand what those “tools” are sup­posed to do and don’t expect, or are promised, miracles:

Dakim® , Inc. Secures $10.6 Mil­lion Series C Fund­ing Led by Galen Partners

- “an inno­va­tor in brain fit­ness tech­nol­o­gy solu­tions, today announced [Read more…] about From Sci­en­tif­ic Learn­ing to Dakim

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning Tagged With: aging-population, auditory-processing, brain-fitness-solutions, brain-fitness-technology, Brain-health, cognitive-intervention, Dakim, education-market, Fast-ForWord, fight-Alzheimer’s-disease, Galen-Partners, healthcare-investing, Reading-Assistant, Scientific-Learning

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