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Daniel-Gopher

Brain Training New Frontier: Ice Hockey!

December 18, 2008 by Alvaro Fernandez

“USA Hock­ey Inc., is the nation­al gov­ern­ing body for the sport of ice hock­ey in the Unit­ed States. As such, its mis­sion is to pro­mote the growth of hock­ey and pro­vide the best Ice Hockeypos­si­ble expe­ri­ence for all par­tic­i­pants by encour­ag­ing, devel­op­ing, advanc­ing and admin­is­ter­ing the sport.”

Why do we talk about ice hock­ey in a  brain fit­ness blog?

Well, we recent­ly announced this very inno­v­a­tive ini­tia­tive, and now can offer more context:

USA Hock­ey and Intelligym:

- “USA Hock­ey, with part­ners ACE (Applied Cog­ni­tive Engi­neer­ing) and the BIRD (Bina­tion­al Indus­tri­al Research and Devel­op­ment) Foun­da­tion, have announced plans to devel­op a rev­o­lu­tion­ary prod­uct that will, for the first time ever, pro­vide play­ers a train­ing tool to devel­op “hock­ey sense.”

- “To be called Hock­ey Intel­li­Gym, the soft­ware-based prod­uct will fur­nish play­ers with a high­ly effec­tive train­ing tool to devel­op per­cep­tion and deci­sion-mak­ing skills. Fur­ther, it will [Read more…] about Brain Train­ing New Fron­tier: Ice Hockey!

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Filed Under: Peak Performance, Technology & Innovation Tagged With: ACE, Applied-Cognitive-Engineering, Binational-Industrial-Research-and-Development, BIRD-Foundation, Brain-Training, brain-training-software, cognitive, Cognitive-Engineering, cognitive-enhancement, Cognitive-Training, Daniel-Gopher, Dave-Ogrean, decision-making-skills, hockey, hockey-intelligym, hockey-sense, ice-hockey, intelligym, perception

IntelliGym cognitive simulation for Ice Hockey players

November 4, 2008 by Alvaro Fernandez

Very inter­est­ing new mar­ket development:

The Mark­er, Israel - Oct 28, 2008, Sharp­Brains,

In oth­er words, Applied Cog­ni­tive Engi­neer­ing (ACE) and USA Hock­ey have part­nered to bring to mar­ket a cog­ni­tive sim­u­la­tion game to improve the per­for­mance of ice hock­ey play­ers — sim­i­lar to what  ACE has been offer­ing to pro­fes­sion­al and ama­teur bas­ket­ball players.

ACE has raised $2.5M, and ACE and USA Hock­ey have received a joint $800k devel­op­ment grant from the BIRD Foun­da­tion for the co-devel­op­ment of a train­ing sys­tem for Ice Hock­ey play­ers. (The arti­cle men­tions Sharp­Brains’ Mar­ket Report as a sign of how the mar­ket is grow­ing, since we cov­er ACE).

For more con­text on cog­ni­tive sim­u­la­tions, you will enjoy this Inter­view with Prof. Daniel Gopher:

Alvaro Fer­nan­dez: Tell us a bit about your over­all research interests.

Daniel Gopher: My main inter­est has been how to expand the lim­its of human atten­tion, infor­ma­tion pro­cess­ing and response capa­bil­i­ties which are crit­i­cal in com­plex, real-time deci­sion-mak­ing, high-demand tasks such as fly­ing a mil­i­tary jet or play­ing pro­fes­sion­al bas­ket­ball. Using a ten­nis anal­o­gy, my goal has been, and is, how to help devel­op many “Wim­ble­don-like cham­pi­ons. Each with their own styles, but per­form­ing to their max­i­mum capac­i­ty to suc­ceed in their environments.

What research over the last 15–20 years has shown is that cog­ni­tion, or what we call think­ing and per­for­mance, is real­ly a set of skills that we can train sys­tem­at­i­cal­ly. And [Read more…] about Intel­li­Gym cog­ni­tive sim­u­la­tion for Ice Hock­ey players

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Filed Under: Peak Performance, Technology & Innovation Tagged With: ACE, Applied-Cognitive-Engineering, basketball, BIRD-Foundation, cognition, cognitive, cognitive-fidelity, cognitive-simulation, cognitive-skills, Daniel-Gopher, human-attention, ice-hockey, information-processing, intelligym, Israel, Serious-Games, USA-Hockey

Videogames for Cognitive Training?

August 24, 2008 by Alvaro Fernandez

There were a few inter­est­ing research papers pre­sent­ed at the last  Amer­i­can Psy­cho­log­i­cal Asso­ci­a­tion con­ven­tions around the theme:

Play­ing Video Games Offers Learn­ing Across Life Span, Say Studies
— Skills Trans­fer to Class­room, Sur­gi­cal Pro­ce­dures, Sci­en­tif­ic Think­ing (press release)
.

Prob­a­bly the most inter­est­ing study was that of 303 laparo­scop­ic sur­geons, which “showed that sur­geons who played video games requir­ing spa­tial skills and hand dex­ter­i­ty and then per­formed a drill test­ing these skills were sig­nif­i­cant­ly faster at their first attempt and across all 10 tri­als than the sur­geons who did not the play video games first.”

The note goes fur­ther to explain the impli­ca­tions from this research:

“The big pic­ture is that there are sev­er­al dimen­sions on which games have effects, includ­ing the amount they are played, the con­tent of each game, what you have to pay atten­tion to on the screen, and how you con­trol the motions,” said Gen­tile. “This means that games are not “good’ or bad,’ but are pow­er­ful edu­ca­tion­al tools and have many effects we might not have expect­ed they could.”

Very thought­ful quote. Please note a few ele­ments about [Read more…] about Videogames for Cog­ni­tive Training?

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Filed Under: Education & Lifelong Learning, Peak Performance Tagged With: American-Psychological-Association, cognitive-simulations, cognitive-skills, Cognitive-Training, Daniel-Gopher, economists, educational-tools, Serious-Games, spatial-skills, video-game, videogame, videogames-cognitive-effects, videogames-surgeons

Brain Research Interview Series

April 23, 2008 by Alvaro Fernandez

We are work­ing on improv­ing sev­er­al sec­tions of our web­site, espe­cial­ly our Resources sec­tion. It will look much bet­ter in a few days. Our first step has been to re-orga­nize our Neu­ro­science Inter­view Series, and below you have how it looks today.

Dur­ing the last 18 months I have had the for­tune to inter­view over 15 cut­ting-edge neu­ro­sci­en­tists and cog­ni­tive psy­chol­o­gists on their research and thoughts. Here are some of our favorite quotes (you can read the full inter­view notes by click­ing on the links):

[Read more…] about Brain Research Inter­view Series

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning Tagged With: adolescent-brain, aging-research, Alexander-Luria, Alzheimer’s-symptoms, Arthur-Lavin, Bradley-Gibson, brain-research, Brain-Training, brett-steenbarger, cognition, cognitive-reserve, Cognitive-Training, crosswords-brain-training, Daniel-Gopher, Elkhonon-Goldberg, Emotions, Eric-Jensen, Go-Hirano, gratitude-journal, happiness, James-Zull, Jerri-Edwards, Judith-Beck, Learning, Liz-Zelinski, Neurofeedback, neuroimaging, Neurons, neuropsychologist, Robert-Emmons, Robert-Sylwester, schools, Technion, Torkel-Klingberg, traders, Trading-psychology, Working-memory, Yaakov-Stern

Brain Games for Kids, Adults…and Chimps

January 19, 2008 by SharpBrains

examples of working memoryDid you read about the recent exper­i­ment where young chimps dis­played amaz­ing visu­al work­ing mem­o­ry capa­bil­i­ty, beat­ing humans? You can watch a short video about it 

-

And, you can now test your own skills with the Chimp Game!

 

PS: Enjoy these 50 brain teasers to test your cog­ni­tive abil­i­ty.

 

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: basketball-players, Birdwatching, brain, brain-fitness-software, brain-functioning, Brain-games, brain-training-craze, chimp-game, clinical-applications, cognitive-fitness, cognitive-functioning, cognitive-performance, Cognitive-Training, consumer-health, Daniel-Gopher, Education & Lifelong Learning, health-club-memberships, IMPACT-study, innovation, lumos-labs, Lumosity, mental-exercise, military-training, mind-gym, Multitasking-Brain, musical-training, neuroreport, New-Scientist, Posit-Science, Sudoku, Torkel-Klingberg, Working-memory

Brain Training: No Magic Bullet, Yet Useful Tool. Interview with Elizabeth Zelinski

December 18, 2007 by Alvaro Fernandez

Sharon Beg­ley, Newsweek’s sci­ence reporter, recent­ly wrote that

- “With the nation’s 78 mil­lion baby boomers approach­ing the age of those dread­ed ‘“where did I leave my keys?” moments, it’s no won­der the mar­ket for com­put­er-based brain train­ing has shot up from essen­tial­ly zero in 2005 to $80 mil­lion this year, accord­ing to the con­sult­ing firm SharpBrains.

- “Now comes the largest and most rig­or­ous study of a com­mer­cial­ly-avail­able train­ing pro­gram, and it shows that there is hope for aging brains. This morn­ing, at the meet­ing of the Geron­to­log­i­cal Soci­ety of Amer­i­ca, sci­en­tists are pre­sent­ing data show­ing that after eight weeks of dai­ly one-hour ses­sions with Brain Fit­ness 2.0 from Posit Sci­ence, elder­ly vol­un­teers got mea­sur­ably bet­ter in their brain’s speed and accu­ra­cy of processElizabeth Zelinski IMPACTing.

We recent­ly had the chance to inter­view Dr. Eliz­a­beth Zelin­s­ki of the Uni­ver­si­ty of South­ern Cal­i­for­nia Andrus Geron­tol­ogy Cen­ter, who led the IMPACT (Improve­ment in Mem­o­ry with Plas­tic­i­ty-based Adap­tive Cog­ni­tive Train­ing) Study Sharon Beg­ley refers to in the quote above.

First, some con­text on this study, which is by far the largest high-qual­i­ty study of its kind. The study was prospec­tive, ran­dom­ized, con­trolled, and used a dou­ble blind tri­al. 524 healthy adults 65-year-old and over were divid­ed into two groups. One received an hour a day of train­ing for eight to ten weeks, and the oth­er spent the same amount of time watch­ing edu­ca­tion­al DVDs. The IMPACT study, fund­ed by Posit Sci­ence cor­po­ra­tion, was per­formed in mul­ti­ple loca­tions, includ­ing the Mayo Clin­ic, USCF, and San Fran­cis­co Vet­er­an Affairs Med­ical Center.

The dis­cus­sion cen­ters at his point on the ini­tial results that were pre­sent­ed Geron­to­log­i­cal Soci­ety of Amer­i­ca (the study has­n’t been pub­lished yet).

Alvaro Fer­nan­dez: Dr. Zelin­s­ki. Thank you for being with us. Could you start by set­ting the con­text and pro­vid­ing an overview of how human cog­ni­tive abil­i­ties typ­i­cal­ly evolve as we age based on insights from your Long Beach Lon­gi­tu­di­nal Study?

Eliz­a­beth Zelin­s­ki: Of course. The first con­cept to under­stand is that dif­fer­ent cog­ni­tive skills evolve over the lifes­pan in dif­fer­ent ways. Some that rely on expe­ri­ence, such as vocab­u­lary, actu­al­ly improve as we age. Some tend to decline grad­u­al­ly, start­ing in our late 20s. This hap­pens, for exam­ple, with pro­cess­ing speed (how long it takes us to process and respond to infor­ma­tion), mem­o­ry, and rea­son­ing. We could sum­ma­rize this phe­nom­e­non by say­ing that as we age we get bet­ter at deal­ing with the famil­iar, but worse at deal­ing with the new. We can always learn, but at a slow­er pace.

Are there any spe­cif­ic tip­ping or inflec­tion points in this trend, any age when the rate of decline is more pronounced? 

We don’t have a clear answer to that. It depends a lot on the indi­vid­ual. In gen­er­al it is a grad­ual, cumu­la­tive process, so that by age 70 we sta­tis­ti­cal­ly see clear age declines. Which, for exam­ple, is a strong fac­tor deter­min­ing why old­er adults strug­gle to adapt to new tech­nolo­gies, but why try­ing to learn them pro­vides need­ed men­tal stim­u­la­tion. Now we know that genes only account for a por­tion of this decline. Much of it depends on our envi­ron­ment, lifestyle and actions.

Can you sum­ma­rize what a healthy indi­vid­ual can do to slow down this process of decline, and help stay healthy and pro­duc­tive as long as possible?

One gen­er­al rec­om­men­da­tion is to do every­thing we can to pre­vent or delay dis­ease process­es, such as dia­betes or high-blood pres­sure, that have a neg­a­tive effect on our brains. For exam­ple, it is a tragedy in our soci­ety that we usu­al­ly reduce our lev­els of phys­i­cal exer­cise dras­ti­cal­ly after we leave school.

Let me then ask: what are the rel­a­tive virtues of phys­i­cal vs. men­tal exercise? 

Great ques­tion! That in fact leads into my sec­ond rec­om­men­da­tion. Aer­o­bic exer­cise has been shown to [Read more…] about Brain Train­ing: No Mag­ic Bul­let, Yet Use­ful Tool. Inter­view with Eliz­a­beth Zelinski

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Filed Under: Brain/ Mental Health, Technology & Innovation Tagged With: Andrus-Gerontology-Center, auditory-processing, brain, Brain-Fitness, Brain-Fitness-2.0, brain-fitness-market, brain-fitness-program, brain-fitness-software, Brain-Training, cognitive-intervention, Cognitive-Training, Daniel-Gopher, Elizabeth-Zelinski, fitness, Gerontological-Society-of-America, health, Impact, Long-Beach-Longitudinal-Study, Mayo-Clinic, memory, mental-exercise, Michael-Merzenich, Newsweek, Physical-Exercise, Posit-Science, Sharon-Begley, Torkel-Klingberg, USCF, Veteran-Affairs

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