Videogame Technology Could Bring Biofeedback Therapy to the Living Room (The Wall Street Journal):
For decades, use of biofeedback to help sufferers of anxiety, among other psychological conditions, has largely been limited to clinical settings with expensive—and somewhat tedious—medical equipment. Now, with an assist from developers of virtual-reality games, effective therapeutic biofeedback is becoming more affordable, accessible and engaging.
Tests of a new generation of products that combine advances in wearable biometric sensors with the immersive—and fun—qualities of virtual-reality gaming have increasingly demonstrated effectiveness in helping anxious subjects achieve states of calm, among other therapeutic uses.