Virtual-reality gaming + affordable biofeedback = Anxiety therapy for all?

Videogame Tech­nol­o­gy Could Bring Biofeed­back Ther­a­py to the Liv­ing Room (The Wall Street Jour­nal): For decades, use of biofeed­back to help suf­fer­ers of anx­i­ety, among oth­er psy­cho­log­i­cal con­di­tions, has large­ly been lim­it­ed to clin­i­cal set­tings with expensive—and some­what tedious—medical equip­ment. Now, with an assist from devel­op­ers of vir­­tu­al-real­i­­ty games, effec­tive ther­a­peu­tic biofeed­back is becom­ing more…

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