On Awe, Wonder, Biofeedback, CBSM, Virtual Reality, Privacy, Being Wrong, and more

Wel­come to a new edi­tion of Sharp­Brains’ e‑newsletter, this time fea­tur­ing eleven time­ly resources and research find­ings for life­long brain health and men­tal well-being. #1. “Awe is the feel­ing we expe­ri­ence when encoun­ter­ing vast things that we don’t under­stand. Around the world and in cul­tur­al­ly vary­ing ways, stud­ies show, we expe­ri­ence awe in response to…

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Growing research supports Heart Rate Variability (HRV) biofeedback training to lower stress and anxiety, increase sports performance

What’s HRV? An impor­tant health met­ric every golfer should pay atten­tion to (Golf.com): As ama­teur golfers, we’d love to play like the pros. There’s no doubt that you would trade your banana slice for Dustin Johnson’s pen­e­trat­ing 300-yard dri­ve down the mid­dle of the fair­way or Collin Morikawa’s impec­ca­ble ball strik­ing in a heart­beat. Unfortunately,…

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On Brain Awareness Week, mental health innovation, tDCS, biofeedback, psychedelics, and more

Wel­come to a new edi­tion of Sharp­Brains’ e‑newsletter, start­ing with some ideas to get in the mood for Brain Aware­ness Week next month (March 15–21st). May BAW 2021 be a hun­dred times more upbeat than last year’s… #1. Sev­en brain teasers and a neu­ro­plas­tic­i­ty pod­cast to cel­e­brate Brain Aware­ness Week 2021 #2. Imag­ine what this capability…

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Can biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate

Might­i­er and Mag­el­lan Health Launch NIMH-Fund­ed Research to Improve Out­comes in Chil­dren’s Men­tal Health through the Use of Video Games (press release): Might­i­er, provider of a ground-break­ing video game sys­tem for teach­ing chil­dren emo­tion­al reg­u­la­tion, today announced the com­pa­ny has been award­ed a $2 mil­lion grant from the Nation­al Insti­tute of Men­tal Health (NIMH) to…

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Magellan Health is testing biofeedback videogame Mightier to help children better self-regulate stress and behavioral health

Mag­el­lan Health pilot­ing Might­ier’s video game plat­form for emo­tion­al reg­u­la­tion train­ing (Mobi­Health­News): Scotts­dale, Ari­­zona-based Mag­el­lan Health announced today that it has launched a pilot of Boston Chil­dren’s Hos­pi­tal spin-out Neu­ro­mo­tion Labs’ Might­i­er, a biofeed­back video game plat­form designed to help chil­dren reg­u­late their emotions.

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Update: Repetitive negative thinking may increase (or perhaps be caused by) Alzheimer’s pathology

Time for a new edi­tion of Sharp­Brains’ e‑newsletter, fea­tur­ing this month 13 research find­ings, resources and brain teasers for life­long brain and men­tal health. #1. “We found that peo­ple who exhib­it­ed high­er repet­i­tive neg­a­tive think­ing pat­terns expe­ri­enced more cog­ni­tive decline over a four-year peri­od. They also had spe­cif­ic declines in mem­o­ry (which is an ear­ly sign…

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