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altruism

Virtual “Brain Games” roundtable: Why we can, and SHOULD, train our brains

February 8, 2016 by Alvaro Fernandez

brainGames_new seasonIn prepa­ra­tion for the new sea­son of Nation­al Geo­graph­ic’s Brain Games, start­ing this Sun­day Feb­ru­ary 14th, their pro­duc­ers asked us to par­tic­i­pate in a vir­tu­al round­table around this thought-pro­vok­ing question:

Do you think indi­vid­u­als can train their brain to respond in a par­tic­u­lar way to cer­tain sit­u­a­tions, or do you think our brain’s innate “star­tle response” is too hard­wired to alter?

Short answer: [Read more…] about Vir­tu­al “Brain Games” round­table: Why we can, and SHOULD, train our brains

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Filed Under: Education & Lifelong Learning Tagged With: altruism, Brain-Fitness, brain-game, Brain-games, Brain-Plasticity, Brain-Training, concentration, digital, emotional-self-regulation, meditative, mental equipment, National Geographic, neuroplasticity, train brain, Working-memory

Can video games inspire altruism?

June 3, 2010 by Greater Good Science Center

(Editor’s Note: we are pleased to bring you this arti­cle thanks to our col­lab­o­ra­tion with Greater Good Mag­a­zine).

Gam­ing for Good
Research sug­gests that games like Lem­mings, where the goal is to help oth­ers, inspire real-life acts of altruism.
— By Kyle Smith

For years, video games have been linked to aggres­sion and vio­lence, with researchers and media reports sug­gest­ing that vio­lent games have inspired or even caused vio­lent acts.

But a new study sug­gests that video games can be a force for good, find­ing that games with pos­i­tive objec­tives can actu­al­ly inspire peo­ple to per­form acts of altruism.

lemmings-435x285Over four exper­i­ments, Tobias Gre­it­e­mey­er and Sil­ia Oss­wald, researchers at the Uni­ver­si­ty of Sus­sex in Eng­land and Lud­wig-Max­i­m­il­ian Uni­ver­si­ty in Ger­many, respec­tive­ly, had par­tic­i­pants play either a “proso­cial” game—a game where the goal is to help others—or a “neu­tral” game, mean­ing it has no char­ac­ters with whom to inter­act pos­i­tive­ly or neg­a­tive­ly, like Tetris. Then the researchers placed the par­tic­i­pants in sit­u­a­tions where they had the oppor­tu­ni­ty to help oth­ers, rang­ing from low-risk sit­u­a­tions, such as see­ing a dropped cup of pen­cils, to high-risk ones, like wit­ness­ing an angry ex-boyfriend harass an experimenter.

Gre­it­e­mey­er and Oss­wald want­ed to see if the par­tic­i­pants wee more like­ly to inter­vene [Read more…] about Can video games inspire altruism?

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Filed Under: Education & Lifelong Learning Tagged With: altruism, games, healthy-games, lemmings, Serious-Games, silia-osswal, tobias greitemeyer, videogames

Playing the Blame Game: Video Games Pros and Cons

September 26, 2008 by Greater Good Science Center

Play­ing the Blame Game
– Video games stand accused of caus­ing obe­si­ty, vio­lence, and lousy grades. But new research paints a sur­pris­ing­ly com­pli­cat­ed and pos­i­tive pic­ture, reports Greater Good Mag­a­zine’s Jere­my Adam Smith.

Cheryl Olson had seen her teenage son play video games. But like many par­ents, she did­n’t know much about them.

Then in 2004 the U.S. Depart­ment of Jus­tice asked Olson and her hus­band, Lawrence Kut­ner, to run a fed­er­al­ly fund­ed study of how video games affect adolescents.

Olson and Kut­ner are the co-founders and direc­tors of the Har­vard Med­ical School’s Cen­ter for Men­tal Health and Media. Olson, a pub­lic health researcher, had stud­ied the effects of media on behav­ior but had nev­er exam­ined video games, either in her research or in her per­son­al life.

And so the first thing she did was watch over the shoul­der of her son, Michael, as he played his video games. Then, two years into her research—which com­bined sur­veys and focus groups of junior high school students—Michael urged her to pick up a joy­stick. “I def­i­nite­ly felt they should be famil­iar with the games if they were doing the research,” says Michael, who was 16 at the time and is now 18.

Olson start­ed with the PC game [Read more…] about Play­ing the Blame Game: Video Games Pros and Cons

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Filed Under: Education & Lifelong Learning, Peak Performance Tagged With: altruism, Blame-Game, brain-activity, Centers-for-Disease-Control-and-Prevention, Cheryl-Olson, cognitive-health, compassion, Craig-Anderson, Dave-Grossman, Department-of-Education, Elizabeth-Vandewater, Greater-Good, Harvard-Medical-School, Jeremy-Adam-Smith, lousy-grades, Marjorie-Taylor, Mental-Health, obesity, play, psychologists, reading, relieve-stress, scientific-research, socialization, UC-Berkeley, video-game-research, video-games, Video-Games-Pros-and-Cons, violence

Brain and Cognition Expert Contributors

May 5, 2008 by Alvaro Fernandez

As you have prob­a­bly noticed, a grow­ing num­ber of Expert Con­trib­u­tors are writ­ing in our blog, so that we can col­lec­tive­ly dis­cuss the lat­est research and trends on cog­ni­tive and brain health, and the impli­ca­tions of brain research in gen­er­al for our every­day lives. 

If you haven’t done so already, make sure to sub­scribe to our newslet­ter (above) and our RSS feed (on the right).

Below you have the pro­files of some of our Con­trib­u­tors and links to their best arti­cles with us so far. Enjoy!

[Read more…] about Brain and Cog­ni­tion Expert Contributors

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning Tagged With: altruism, Applied-Learning, attention-training, brain, brain-fitness-program, cognifit, cognition, Cognitive-Neurology, cognitive-psychology, compassion, Duke-University, Haifa, Harvard-Business-Review, Highland-Hospital, Memory-Workshops, PBS, psychiatry, Stanford, Stress, Texas-A&M-University, UCSF, University-of-Michigan, Washington-University

The Power of Mindsight-by Daniel Goleman

March 3, 2008 by Greater Good Science Center

Daniel Gole­man requires no intro­duc­tion. Per­son­al­ly, of all his books I have read, the one I found most stim­u­lat­ing was Destruc­tive Emo­tions: A Sci­en­tif­ic Dia­logue With the Dalai Lama, a superb overview of what emo­tions are and how we can put them to good use. He is now con­duct­ing a great series of audio inter­views includ­ing one with George Lucas on Edu­cat­ing Hearts and Minds: Rethink­ing Education.

We are hon­ored to bring you a guest post by Daniel Gole­man, thanks to our col­lab­o­ra­tion with Greater Good Mag­a­zine, a UC-Berke­ley-based quar­ter­ly mag­a­zine that high­lights ground break­ing sci­en­tif­ic research into the roots of com­pas­sion and altru­ism. Enjoy!

- Alvaro

—————-

The Pow­er of Mindsight 

How can we free our­selves from pris­ons of the past?

– By Daniel Goleman

When you were young, which of these did you feel more often?

a) No mat­ter what I do, my par­ents love me;

b) I can’t seem to please my par­ents, no mat­ter what I do;

c) My par­ents don’t real­ly notice me.

[Read more…] about The Pow­er of Mind­sight-by Daniel Goleman

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Filed Under: Brain/ Mental Health, Education & Lifelong Learning Tagged With: altruism, compassion, Dalai-Lama, Daniel-Goleman, Daniel-Siegel, destructive-emotions, Education & Lifelong Learning, emotional-intelligence, Emotions, George-Lucas, Greater-Good-Magazine, interpersonal-neurobiology, Joseph-LeDoux, memory, Mindsight, Social-Intelligence

Lifelong Learning and New Neurons in Adults

May 25, 2007 by Alvaro Fernandez

Very inter­est­ing new study, Crit­i­cal Peri­od Plas­tic­i­ty of Adult-Born Neu­rons, pub­lished in the jour­nal Neu­ron by a team of Johns Hop­kins Uni­ver­si­ty School of Med­i­cine researchers. The press release New Adult Brain Cells May Be Cen­tral To Life­long Learn­ing con­tains a good sum­ma­ry (the bold for­mat is mine):

  • “The steady for­ma­tion of new brain cells in adults may rep­re­sent more than mere­ly a patch­ing up of aging brains, a new study has shown.”
  • “The new adult brain cells may serve to give the adult brain the same kind of learn­ing abil­i­ty that young brains have while still allow­ing the exist­ing, mature cir­cuit­ry to main­tain stability.”
  • “The researchers found that the new adult neu­rons showed a pat­tern of chang­ing plas­tic­i­ty very sim­i­lar to that seen in brain cells in new­born ani­mals. That is, the new adult brain cells showed a “crit­i­cal peri­od” in which they were high­ly plas­tic before they set­tled into the less plas­tic prop­er­ties of mature brain cells. In new­born ani­mals, such a crit­i­cal peri­od enables an impor­tant, ear­ly burst of wiring of new brain cir­cuit­ry with expe­ri­ence.”
  • “The researchers also observed in the new adult neu­rons anatom­i­cal evi­dence of the same kind of for­ma­tion of new con­nec­tions that take place in the brains of new­borns as they wire new path­ways in response to expe­ri­ence.”
  • “They con­clud­ed that “adult neu­ro­ge­n­e­sis may rep­re­sent not mere­ly a replace­ment mech­a­nism for lost neu­rons, but instead an ongo­ing devel­op­men­tal process that con­tin­u­ous­ly reju­ve­nates the mature ner­vous sys­tem by offer­ing expand­ed capac­i­ty of plas­tic­i­ty in response to expe­ri­ence through­out life.”

In short: not only do we know today that the adult brain is capa­ble of cre­at­ing new neu­rons, but this shows that our expe­ri­ence influ­ences what hap­pens to those neu­rons once cre­at­ed. Pret­ty rev­o­lu­tion­ary under­stand­ing, that still needs to per­me­ate through soci­ety and influ­ence our lifestyles and habits.

Some relat­ed posts:

  • Brain Fit­ness Glossary
  • Want to Improve Mem­o­ry? Strength­en Your Synapses.
  • Brain Exer­cise FAQs
  • Easy Steps to Improve Your Brain Health Now

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Filed Under: Brain/ Mental Health Tagged With: altruism, Brain-Fitness, Brain-health, compassion, dana-foundation, Daniel-Siegel, George-Lucas, interpersonal-neurobiology, Joseph-LeDoux, Lifelong-learning, Mind-Fitness

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