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Next: How can virtual reality–while going mainstream–be used to promote cognition and experience?

virtual reality

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Vir­tu­al real­i­ty star­tups take users to anoth­er dimen­sion (CCTV Amer­i­ca):

Vir­tu­al real­i­ty has tak­en a leap for­ward this year with major com­pa­nies and numer­ous star­tups offer­ing tech­nolo­gies that take users to anoth­er dimen­sion. It’s actu­al­ly part of a grow­ing field called neu­rogam­ing – where all the sen­sa­tions of mind and body meet for an immer­sive expe­ri­ence.

Mar­ket research firm Sharp­Brains says neu­rotech is extend­ing into more indus­tries than ever, with five times the num­ber of non-inva­sive neu­rotech patents being grant­ed today com­pared to a decade ago.

Philip Rosedale, founder of Sec­ond Life, a vir­tu­al world launched in 2003 where users – through avatars, can explore and acquire vir­tu­al prop­er­ty is work­ing on a new project, High Fideli­ty, that allows users to enter the “meta­verse” – a shared vir­tu­al space brought to life by the lat­est in immer­sive tech­nol­o­gy.”

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Categories: Cognitive Neuroscience, Health & Wellness, Technology

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About SharpBrains

As seen in The New York Times, The Wall Street Journal, BBC News, CNN, Reuters,  SharpBrains is an independent market research firm tracking how brain science can improve our health and our lives.

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