Mind-Controlled Videogames Become Reality

Mind-Con­trolled Videogames Become Real­i­ty (The Wall Street Journal):

- Pic­ture this: You put on a head­set and relax your mind. Soon you begin con­trol­ling an object with your thoughts.

- Among the offer­ings avail­able in the com­pa­ny’s app store are desk­top games like “Mind­Hunter,” in which play­ers must focus sin­gle-mind­ed­ly in order to fire a weapon, and med­i­ta­tion aids like “Mind Labyrinth,” which grants play­ers access to 52 dif­fer­ent lev­els of an ancient tem­ple as their relax­ation grows deep­er. Most of the games cost between $5 and $20, but oth­er offerings—like the “Hocus­Fo­cus” atten­tion-build­ing game, billed as a seri­ous edu­ca­tion­al tool—can cost as much as $150.

- “There is going to be a whole ecosys­tem of new play­ers, and Neu­roSky is very well-posi­tioned to be like the Intel of this new indus­try,” said Alvaro Fer­nan­dez, chief exec­u­tive of Sharp­Brains, a brain-fit­ness ana­lyst and con­sul­tan­cy. “They are to be inside a lot of what’s going on.”

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About SharpBrains

SHARPBRAINS is an independent think-tank and consulting firm providing services at the frontier of applied neuroscience, health, leadership and innovation.
SHARPBRAINS es un think-tank y consultoría independiente proporcionando servicios para la neurociencia aplicada, salud, liderazgo e innovación.

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