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Dr. C. Shawn Green on Training Conditions For Video Games to Result in Real Brain-based Benefits

May 21, 2012 by SharpBrains

Dr. Green will dis­cuss the Train­ing Con­di­tions For Video Games to Result in Real Brain-based Ben­e­fits, at the upcom­ing 2012 Sharp­Brains Vir­tu­al Sum­mit (June 7–14th, 2012).

Dr. C. Shawn Green is the Assis­tant Pro­fes­sor at Uni­ver­sity of Wis­con­sin-Madi­son. Dr. Green’s research inter­ests include the fac­tors that affect the gen­er­al­ity, rate, and depth of per­cep­tual and cog­ni­tive learn­ing. One of his main research tracks has focused on enhance­ments in visu­al pro­cess­ing evoked by play­ing one par­tic­u­lar sub-genre of video games (so-called “action video games”). These enhance­ments range from low-lev­el vision (e.g., improve­ments in acu­ity and con­trast sen­si­tiv­ity), through mid-lev­el vision (e.g. visu­al search in clut­ter), all the way to high-lev­el vision (e.g., mul­ti­ple-object track­ing, men­tal rota­tion). Much of his cur­rent research focus­es on the ques­tion of why games have these broad effects (in con­trast to the speci­ficity often seen as a result of visu­al learn­ing) and how games can be har­nessed for prac­ti­cal pur­poses such as reha­bil­i­ta­tion and job train­ing. He is also an affil­i­ate fac­ulty mem­ber in the Games+Learning Soci­ety at the Uni­ver­sity of Wisconsin-Madison.

–> To learn more about his work, you can check out:

  • His Learn­ing & Train­ing Lab
  • Research on Brain Plas­tic­i­ty and Video Games

–> To Learn More about the 2012 Sum­mit and to Reg­is­ter: click on 2012 Sharp­Brains Vir­tu­al Sum­mit: Opti­miz­ing Health through Neu­ro­plas­tic­i­ty, Inno­va­tion and Data (June 7–14th).

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Filed Under: Technology & Innovation Tagged With: action-video-games, brain-based, Brain-Training, cognitive learning, Shawn Green, video-games, visual-processing

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