Time for SharpBrains’ May 2013 e-newsletter, which features a variety of articles offering a more optimistic and evidence-based approach to brain and mental health than current practices.
First of all, let us highlight that Scientific American just published an excellent review of our new book. The author sums it up by saying that “…I wish I had read this awesome guide when I was much younger…I find the emerging field of neuroplasticity immensely exciting, and guides like this one are both hopeful and reasonable.” As a reader points out, the word “awesome” does not appear often in science-oriented publications…so we are especially proud to see the book merit such treatment.
That’s it for now. Have a stimulating June!
Study shows mental agility game slows cognitive decline in older people (Iowa Now): “Wolinsky and colleagues separated 681 generally healthy medical patients in Iowa into four groups—each further separated into those 50 to 64 years of age and those over age 65. One group was given computerized crossword puzzles, while three other groups were exposed to a video game called Read the rest of this entry »
By: Alvaro Fernandez
In honor of Brain Awareness Week, let’s debunk ten myths about brain fitness and brain training that remain surprisingly popular.
Top 10 brain fitness and brain training myths, debunked:
Myth 1. Genes determine the fate of our brains.
Fact: Lifelong brain plasticity means that our lifestyles and behaviors play a significant role in how our brains (and therefore our minds) physically evolve.
Myth 2. We are what we eat. Read the rest of this entry »
Authors: Develop digital games to improve brain function and well-being (UW-Madison News):
“Neuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature. In the Feb. 28 issue, the two — Daphne Bavelier of the University of Rochester and Richard J. Davidson of the University of Wisconsin-Madison — urge game designers and brain scientists to work together to design new games that train the brain, producing positive effects on behavior, such as decreasing anxiety, sharpening attention and improving empathy.”
To Learn More:
“Behavioral training interventions have received much interest as potentially efficient and cost-effective ways to maintain brain fitness or enhance skilled performance with impact ranging from health and fitness to education and job training. In particular, neuroscience research has documented the importance of explicitly training (i) attentional control, in order to enhance perceptual and cognitive fitness as well as (ii) kindness and compassion, to Read the rest of this entry »
We often view memory, thinking, emotions, as completely separate entities, but they truly are part of the same process. So, if we want to improve brain health, we need to pay attention to the “weak link” in that process. In today’s society, managing stress and negative emotions is often that weak link, as we discuss during October Q&A session with participants in SharpBrains’ new e-course. Time now for SharpBrains’ October 2012 eNewsletter, featuring new science, new resources and new thinking.
That’s it for now. Have a Happy Halloween!
Pic courtesy of BigStockPhoto