By: SharpBrains
Study shows mental agility game slows cognitive decline in older people (Iowa Now): “Wolinsky and colleagues separated 681 generally healthy medical patients in Iowa into four groups—each further separated into those 50 to 64 years of age and those over age 65. One group was given computerized crossword puzzles, while three other groups were exposed to a video game called Read the rest of this entry »
By: Alvaro Fernandez
In honor of Brain Awareness Week 2013, which starts today, let’s debunk ten myths about brain fitness and brain training that remain surprisingly popular.
Top 10 brain fitness and brain training myths, debunked:
Myth 1. Genes determine the fate of our brains.
Fact: Lifelong brain plasticity means that our lifestyles and behaviors play a significant role in how our brains (and therefore our minds) physically evolve.
Myth 2. We are what we eat. Read the rest of this entry »
By: SharpBrains
Authors: Develop digital games to improve brain function and well-being (UW-Madison News):
“Neuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature. In the Feb. 28 issue, the two — Daphne Bavelier of the University of Rochester and Richard J. Davidson of the University of Wisconsin-Madison — urge game designers and brain scientists to work together to design new games that train the brain, producing positive effects on behavior, such as decreasing anxiety, sharpening attention and improving empathy.”
To Learn More:
By: SharpBrains
“Behavioral training interventions have received much interest as potentially efficient and cost-effective ways to maintain brain fitness or enhance skilled performance with impact ranging from health and fitness to education and job training. In particular, neuroscience research has documented the importance of explicitly training (i) attentional control, in order to enhance perceptual and cognitive fitness as well as (ii) kindness and compassion, to Read the rest of this entry »
By: SharpBrains
We often view memory, thinking, emotions, as completely separate entities, but they truly are part of the same process. So, if we want to improve brain health, we need to pay attention to the “weak link” in that process. In today’s society, managing stress and negative emotions is often that weak link, as we discuss during October Q&A session with participants in SharpBrains’ new e-course. Time now for SharpBrains’ October 2012 eNewsletter, featuring new science, new resources and new thinking.
New science:
New tools:
New thinking:
That’s it for now. Have a Happy Halloween!
Pic courtesy of BigStockPhoto
By: SharpBrains
Video Game With Biofeedback Teaches Children to Curb Their Anger (Science Daily):
“Children with serious anger problems can be helped by a simple video game that hones their ability to regulate their emotions, finds a pilot study at Boston Children’s Hospital. Results were published online October 24 in the journal Adolescent Psychiatry Read the rest of this entry »
By: Veronika Litinski
In an increasingly knowledge-based and innovation-driven economy, human brains—not financial capital—are becoming the primary drivers of business success. Engaged, creative citizens and workers mean the difference between success and failure at the organizational and societal levels.
Looking at the problem from the perspective of brain health, there are Read the rest of this entry »