Posts Tagged ‘videogames’
Update: Playing videogames may be more cognitively beneficial than other forms of screentime like social media, watching videos/ TV
Welcome to a new edition of SharpBrains’ e‑newsletter, featuring timely brain & mental health news and a fun brain teaser to put your temporal lobes to good use :-) #1. Study finds that playing videogames may be more cognitively beneficial for children than other forms of screentime (social media, watching videos/ TV) “Here, we estimated the impact…
Read MoreCanadian study finds causal link between time playing videogames at age 12 and ADHD symptoms at age 13
Recent studies have linked screen time — including video game play — to concerning outcomes in children, including low self-esteem, low life satisfaction, and depressive symptoms. Screen time has also been found to be correlated with symptoms of ADHD in children and adolescents, even when earlier attention difficulties are taken into account. These findings suggest…
Read MoreVirtual-reality gaming + affordable biofeedback = Anxiety therapy for all?
Videogame Technology Could Bring Biofeedback Therapy to the Living Room (The Wall Street Journal): For decades, use of biofeedback to help sufferers of anxiety, among other psychological conditions, has largely been limited to clinical settings with expensive—and somewhat tedious—medical equipment. Now, with an assist from developers of virtual-reality games, effective therapeutic biofeedback is becoming more…
Read MoreReinventing Brain Medicine, Pharma adopts Digital Therapeutics: Evidence-based videogames, smartphone apps, and sensors
___ From app store to drug store, digital health is redefining pharma’s pipeline (STAT): “The pitches always sounded promising: A new software app could track glucose levels for people with diabetes or soothe the brains of insomniacs. Most pharma executives would politely smile and nod, but then park their money somewhere else. Not anymore.
Read MorePending FDA review and approval, research findings pave way for Akili’s EVO to become first brain training platform prescribed for ADHD
Akili Achieves Primary Efficacy Endpoint in ADHD Trial (MD magazine): “Boston-based Akili Interactive has announced top-line results from the STARS-ADHD pivotal study of its investigational digital therapeutic medicine AKL-T01, in treatment of pediatric attention-deficit/hyperactivity disorder (ADHD)…The digital medicine, AKL-T01, is a video game for patients to play on tablet devices. It uses the same storytelling…
Read MoreStudy: Physically-active video games (‘exergames’) boost cognition more than physical activity alone
— Active gaming is good for brain health and memory, finds study (University of Manchester release): “Video games which involve physical activity significantly boost our brain health as we get older, according to new research led by University of Manchester experts. Study authors Dr Emma Stanmore and Joseph Firth say systems that use physical activity…
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