Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

Can biofeedback-based videogames help kids regulate anger and emotions?

Video Game With Biofeed­back Teaches Chil­dren to Curb Their Anger (Sci­ence Daily):

Chil­dren with seri­ous anger prob­lems can be helped by a sim­ple video game that hones their abil­ity to reg­u­late their emo­tions, finds a pilot study at Boston Children’s Hos­pi­tal. Results were pub­lished online Octo­ber 24 in the jour­nal Ado­les­cent Psy­chi­a­try Read the rest of this entry »

Update: Can We Shape Our Brains? Does It Matter?

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Time for Sharp­Brains’ April 2012 eNewslet­ter, fea­tur­ing new  per­spec­tives and research on how, and why, we can think about shap­ing our brains for bet­ter life­long health and functioning.

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New Research & Resources:

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Have a great month of May!

Maker of cognitive training game seeks FDA approval

Good brief arti­cle at New Sci­en­tist, Maker of cog­ni­tive train­ing game seeks FDA approval:

- “Imag­ine walk­ing away from a doctor’s office with a pre­scrip­tion to play a video game. Brain Plas­tic­ity, the devel­oper of a cog­ni­tive train­ing game, has begun talks with the Food and Drug Admin­is­tra­tion (FDA) to mar­ket the game as a ther­a­peu­tic drug.”

- “Brain Plas­tic­ity has been fine-tuning a game to help peo­ple with schiz­o­phre­nia improve the deficits in atten­tion and mem­ory that are often asso­ci­ated with the disorder.”

References on Cognitive Health/ Brain Fitness

This is a par­tial list of the lit­er­a­ture we reviewed dur­ing the research phase of our new book, The Sharp­Brains Guide to Brain Fit­ness.  We know many friends of Sharp­Brains are researchers, health­care pro­fes­sion­als, graduate/ Ph.D. stu­dents, who want have direct access to the ref­er­ences (per­haps PubMed should pro­mote itself as a never end­ing source of men­tal stim­u­la­tion?), so here you have this list, orga­nized by rel­e­vant chap­ter. Please note that the list below appears in the book — whose man­u­script we had to close in Jan­u­ary 2009.

Intro­duc­tion

Basak, C. et al. (2008). Can train­ing in a real-time strat­egy video game atten­u­ate cog­ni­tive decline in older adults? Psy­chol­ogy and Aging.
Beg­ley, S. (2007). Train your mind, change your brain: How a new sci­ence reveals our extra­or­di­nary poten­tial to trans­form our­selves. Bal­lan­tine Books.
DeKosky, S. T., et al. (2008). Ginkgo biloba for pre­ven­tion of demen­tia: a ran­dom­ized con­trolled trial. Jour­nal of the Amer­i­can Med­ical Asso­ci­a­tion, 300, 2253–2262.
Doidge, N. (2007). The Brain that changes itself: Sto­ries of per­sonal tri­umph from the fron­tiers of brain sci­ence. Viking Adult.

Chap­ter 1. The Brain and Brain Fit­ness 101

Bunge, S. A., & Wright, S. B. (2007). Neu­rode­vel­op­men­tal changes in work­ing mem­ory and cog­ni­tive con­trol. Cur­rent Opin­ion In Neu­ro­bi­ol­ogy, 17(2), 243–50.
Dama­sio, A. (1995). Descartes error: Emo­tion, rea­son, and the human brain. Pen­guin Press.
David Kolb, D. (1983). Expe­ri­en­tial learn­ing: Expe­ri­ence as the source of learn­ing and devel­op­ment. FT Press.
Dra­gan­ski, B., Gaser, C., Kem­per­mann, G., Kuhn, H. G., Win­kler, J., Buchel, C., & May A. (2006). Tem­po­ral and spa­tial dynam­ics of brain struc­ture changes dur­ing exten­sive learn­ing. The Jour­nal of Neu­ro­science, 261231, 6314–6317.
Gage, F. H., Kem­per­mann, G., & Song, H. (2007). Adult Neu­ro­ge­n­e­sis. Cold Spring Har­bor Lab­o­ra­tory Press, NY.
Gard­ner, H. (1983). Frames of Mind: The the­ory of mul­ti­ple intel­li­gences. New York: Basic Books.
Gaser, C. & Schlaug, G. (2003). Brain struc­tures dif­fer between musi­cians and non-musicians. The Jour­nal of Neu­ro­science, 23, 9240–9245. Read the rest of this entry »

Nintendo Brain Age/ Training vs. Crossword Puzzles

Nin­tendo brain-trainer ‘no bet­ter than pen­cil and paper’ (The Times):
“The sur­vey of ten-year-old chil­dren found no evi­dence to sup­port claims in Nintendo’s adver­tis­ing cam­paign, fea­tur­ing Nicole Kid­man, that users can test and reju­ve­nate their grey cells. The Nin­tendo DS is a tech­no­log­i­cal jewel. As a game it’s fine, said Alain Lieury, pro­fes­sor of cog­ni­tive psy­chol­ogy at the Uni­ver­sity of Rennes, Brit­tany, who con­ducted the sur­vey. But it is char­la­tanism to claim that it is a sci­en­tific test.

Com­ments: as we have said before, Nin­tendo Brain Age and Brain Train­ing should be seen as what they are: a game. And the con­struct of one’s hav­ing a  “brain age” makes no sense.

Hav­ing said that, the researcher quoted then offers, out of the blue, a highly inac­cu­rate statement:

The study tested Nintendo’s claims on 67 ten-year-olds. “That’s the age where you have the best chance of improve­ment,” Pro­fes­sor Lieury said. “If it doesn’t work on chil­dren, it won’t work on adults.”

That asser­tion (that some­thing won’t “work” on adults because it won’t “work” on kids) makes even less sense than hav­ing a “brain age”. The Cog­ni­tive Reserve research shows the need for life­long men­tal stim­u­la­tion — and the real­ity is that kids are more exposed to nov­elty and chal­lenge all the time, whereas older adults may not be. Fur­ther, that claim (some­thing that doesn’t “work” on kids won’t “work” on adults) has already been tested and proven wrong:

In a cou­ple of recent tri­als, dis­cussed here, the same strat­egy game (Rise of Nations, a com­plex chal­lenge for exec­u­tive func­tions), played for the same num­ber of hours (23)  showed quite impres­sive (untrained) cog­ni­tive ben­e­fits in peo­ple over 60 — and no ben­e­fits in peo­ple in their 20s.

How can this be? Well, we often say that our brains need nov­elty, vari­ety and chal­lenge — and it should be obvi­ous that those ingre­di­ents depend on who we are Read the rest of this entry »

Videogames for Cognitive Training?

There were a few inter­est­ing research papers pre­sented at the last  Amer­i­can Psy­cho­log­i­cal Asso­ci­a­tion con­ven­tions around the theme:

Play­ing Video Games Offers Learn­ing Across Life Span, Say Stud­ies
– Skills Trans­fer to Class­room, Sur­gi­cal Pro­ce­dures, Sci­en­tific Think­ing (press release)
.

Prob­a­bly the most inter­est­ing study was that of 303 laparo­scopic sur­geons, which “showed that sur­geons who played video games requir­ing spa­tial skills and hand dex­ter­ity and then per­formed a drill test­ing these skills were sig­nif­i­cantly faster at their first attempt and across all 10 tri­als than the sur­geons who did not the play video games first.”

The note goes fur­ther to explain the impli­ca­tions from this research:

The big pic­ture is that there are sev­eral dimen­sions on which games have effects, includ­ing the amount they are played, the con­tent of each game, what you have to pay atten­tion to on the screen, and how you con­trol the motions,” said Gen­tile. “This means that games are not “good’ or bad,’ but are pow­er­ful edu­ca­tional tools and have many effects we might not have expected they could.”

Very thought­ful quote. Please note a few ele­ments about Read the rest of this entry »

Top Articles on Brain Health and Neuroplasticity

  1. Debunk­ing 10 com­mon brain fit­ness myths, by Alvaro Fernandez
  2. Brain plas­tic­ity: How learn­ing changes your brain, by Pas­cale Michelon
  3. 8 Tips To Remem­ber What You Read, by Bill Klemm
  4. Why do You Turn Down the Radio When You’re Lost?, by Car­o­line Latham
  5. Retool­ing Brain Care With Low-Cost, Data-Driven Tech­nolo­gies, by Alvaro Fernandez
  6. Do you believe these neu­romyths?, by SharpBrains
  7. Six tips to build resilience and pre­vent brain-damaging stress, by SharpBrains
  8. Does cog­ni­tive train­ing work? (For Whom? For What?), by Pas­cale Michelon
  9. The Emo­tional Life of Your Brain, by by Richard David­son, Sharon Begley
  10. To Be (Your Con­nec­tome), or Not to Be (Your Genome), by Sebas­t­ian Seung
  11. Top 10 Brain Fit­ness Future Trends, by Alvaro Fernandez
  12. Biofeed­back now a “Level 1 — Best Sup­port” Inter­ven­tion for ADHD, by SharpBrains
  13. When 1 + 1 = 5: Dyscal­cu­lia and Work­ing Mem­ory, by Tracy Alloway
  14. Train­ing Atten­tion and Emo­tional Self-Regulation — Inter­view with Michael Pos­ner, by Alvaro Fernandez
  15. The Ten Habits of Highly Effec­tive Brains, by Alvaro Fernandez
  16. Does brain train­ing work? Yes, if it meets these 5 con­di­tions, by SharpBrains
  17. Cog­ni­tive ther­apy or med­ica­tion? Brain scans may help per­son­al­ize treat­ments, by SharpBrains
  18. New Study shows Teens with ADHD helped by Cog­ni­tive Behav­ioral Ther­apy, by David Rabiner
  19. How Do Words Change Our Brains and Lives?, by Andrew New­berg, Mark Waldman
  20. BBC “Brain Train­ing” Exper­i­ment: the Good, the Bad, the Ugly, by Alvaro Fernandez
  21. From Anti-Alzheimer’s “Magic Bul­lets” to True Brain Health, by Alvaro Fer­nan­dez, Peter Whitehouse
  22. Why Agile Minds Deploy Both Ratio­nal and Intu­itive Problem-Solving, by Judith Tingley
  23. Why I Wrote The Woman Who Changed Her Brain, by Bar­bara Arrowsmith-Young
  24. The Busi­ness and Ethics of the Brain Fit­ness Boom, by Alvaro Fernandez
  25. Break­ing Down the Cog­ni­tion & Alzheimer’s Dis­ease Alpha­bet Soup, by Dharma Singh Khalsa
  26. Top 10 Quotes on Life­long Neu­ro­plas­tic­ity, by Alvaro Fernandez
  27. To Har­ness Neu­ro­plas­tic­ity, Start with Enthu­si­asm, by Helena Popovic
  28. Q&A with Yaakov Stern on Brain Reserve, Exer­cise, Cog­ni­tive Train­ing, Angry Birds, by Alvaro Fernandez
  29. Eval­u­a­tion Check­list for Brain Fit­ness prod­ucts and games, by Alvaro Fernandez
  30. Mind­ful­ness and Med­i­ta­tion in Schools for Stress Man­age­ment, by Jill Sutie
  31. Stress and Neural Wreck­age: Part of the Brain Plas­tic­ity Puz­zle, by Gre­gory Kellet
  32. Cog­ni­tive and Emo­tional Devel­op­ment Through Play, by David Elkind
  33. AARP’s Brain Fit­ness Best Books List, by SharpBrains
  34. Judith Beck: Train Your Brain to Think Like a Thin Per­son, by Alvaro Fernandez
  35. Improve Mem­ory with Sleep, Prac­tice, and Test­ing, by Bill Klemm
  36. 10 Brain Tips To Teach and Learn, by Lau­rie Bartels
  37. Dr. Elkhonon Gold­berg on Cog­ni­tive Train­ing and Brain Fit­ness, by Alvaro Fernandez
  38. Mind­ful­ness Med­i­ta­tion for Adults & Teens with ADHD, by David Rabiner
  39. Phys­i­cal Exer­cise and Brain Health, by Pas­cale Michelon
  40. Sleep, Tetris, Mem­ory and the Brain, by Shan­non Moffet

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