Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

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New virtual reality platforms for brain health assessments and therapies: Oculus Rift, Morpheus

OculusVir­tual Real­ity is Here. Can We Play With It? (The New York Times):

…I can assure you that vir­tual real­ity works. Tech­nol­ogy is no longer the lim­i­ta­tion. The lin­ger­ing ques­tion is what game design­ers, artists and film­mak­ers should do with it…Oculus VR sold Read the rest of this entry »

USA Hockey uses cognitive training to enhance pattern recognition, game-intelligence

USAHockey_IntelliGymAster­oids on Ice: Video Game Helps Young Play­ers Develop Skills (New York Times):

  • Could a desk­top com­puter game be what makes the young Amer­i­cans so good?… “Work the brain; the sci­ence is there,” said Dan­ton Cole, in his fourth sea­son as the coach of USA Hockey’s U-18 team…For the past five sea­sons, Read the rest of this entry »

Study: Well-targeted brain training videogame can lead to real-life benefits

Brain_Training_videogameA Mul­ti­task­ing Video Game Makes Old Brains Act Younger (The New York Times):

Brain sci­en­tists have dis­cov­ered that swerv­ing around cars while simul­ta­ne­ously pick­ing out road signs in a video game can improve the short-term mem­ory and long-term focus Read the rest of this entry »

Can biofeedback-based videogames help kids regulate anger and emotions?

Video Game With Biofeed­back Teaches Chil­dren to Curb Their Anger (Sci­ence Daily):

Chil­dren with seri­ous anger prob­lems can be helped by a sim­ple video game that hones their abil­ity to reg­u­late their emo­tions, finds a pilot study at Boston Children’s Hos­pi­tal. Results were pub­lished online Octo­ber 24 in the jour­nal Ado­les­cent Psy­chi­a­try Read the rest of this entry »

Update: Can We Shape Our Brains? Does It Matter?

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Time for Sharp­Brains’ April 2012 eNewslet­ter, fea­tur­ing new  per­spec­tives and research on how, and why, we can think about shap­ing our brains for bet­ter life­long health and functioning.

Fea­tured Perspectives:

New Research & Resources:

Sharp­Brains News:

 

Note: Please remem­ber that 2012 Sharp­Brains Sum­mit early-bird reg­is­tra­tion rates end tomor­row, Tues­day May 1st. We hope you can join us! To Learn More and Reg­is­ter, please Click Here.

Have a great month of May!

Maker of cognitive training game seeks FDA approval

Good brief arti­cle at New Sci­en­tist, Maker of cog­ni­tive train­ing game seeks FDA approval:

- “Imag­ine walk­ing away from a doctor’s office with a pre­scrip­tion to play a video game. Brain Plas­tic­ity, the devel­oper of a cog­ni­tive train­ing game, has begun talks with the Food and Drug Admin­is­tra­tion (FDA) to mar­ket the game as a ther­a­peu­tic drug.”

- “Brain Plas­tic­ity has been fine-tuning a game to help peo­ple with schiz­o­phre­nia improve the deficits in atten­tion and mem­ory that are often asso­ci­ated with the disorder.”

References on Cognitive Health/ Brain Fitness

This is a par­tial list of the lit­er­a­ture we reviewed dur­ing the research phase of our new book, The Sharp­Brains Guide to Brain Fit­ness.  We know many friends of Sharp­Brains are researchers, health­care pro­fes­sion­als, graduate/ Ph.D. stu­dents, who want have direct access to the ref­er­ences (per­haps PubMed should pro­mote itself as a never end­ing source of men­tal stim­u­la­tion?), so here you have this list, orga­nized by rel­e­vant chap­ter. Please note that the list below appears in the book — whose man­u­script we had to close in Jan­u­ary 2009.

Intro­duc­tion

Basak, C. et al. (2008). Can train­ing in a real-time strat­egy video game atten­u­ate cog­ni­tive decline in older adults? Psy­chol­ogy and Aging.
Beg­ley, S. (2007). Train your mind, change your brain: How a new sci­ence reveals our extra­or­di­nary poten­tial to trans­form our­selves. Bal­lan­tine Books.
DeKosky, S. T., et al. (2008). Ginkgo biloba for pre­ven­tion of demen­tia: a ran­dom­ized con­trolled trial. Jour­nal of the Amer­i­can Med­ical Asso­ci­a­tion, 300, 2253–2262.
Doidge, N. (2007). The Brain that changes itself: Sto­ries of per­sonal tri­umph from the fron­tiers of brain sci­ence. Viking Adult.

Chap­ter 1. The Brain and Brain Fit­ness 101

Bunge, S. A., & Wright, S. B. (2007). Neu­rode­vel­op­men­tal changes in work­ing mem­ory and cog­ni­tive con­trol. Cur­rent Opin­ion In Neu­ro­bi­ol­ogy, 17(2), 243–50.
Dama­sio, A. (1995). Descartes error: Emo­tion, rea­son, and the human brain. Pen­guin Press.
David Kolb, D. (1983). Expe­ri­en­tial learn­ing: Expe­ri­ence as the source of learn­ing and devel­op­ment. FT Press.
Dra­gan­ski, B., Gaser, C., Kem­per­mann, G., Kuhn, H. G., Win­kler, J., Buchel, C., & May A. (2006). Tem­po­ral and spa­tial dynam­ics of brain struc­ture changes dur­ing exten­sive learn­ing. The Jour­nal of Neu­ro­science, 261231, 6314–6317.
Gage, F. H., Kem­per­mann, G., & Song, H. (2007). Adult Neu­ro­ge­n­e­sis. Cold Spring Har­bor Lab­o­ra­tory Press, NY.
Gard­ner, H. (1983). Frames of Mind: The the­ory of mul­ti­ple intel­li­gences. New York: Basic Books.
Gaser, C. & Schlaug, G. (2003). Brain struc­tures dif­fer between musi­cians and non-musicians. The Jour­nal of Neu­ro­science, 23, 9240–9245. Read the rest of this entry »

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