Posts Tagged ‘video-games’
Trend: Esports teams harness cognitive tests to better match player to task and to identify training opportunities
I Took An Esports Brain Test. I’m Not Even Close to Being a Pro Gamer (CNET): NeurOlympics is a deceptively simple test. The 60-minute assessment guides people through four uncomplicated video games. One involves remembering disappearing icons. Another is an exercise in rapid reaction time. A person’s performance on the test is then run through an…
Read MoreStudy finds that playing videogames may be more cognitively beneficial for children than other forms of screentime (social media, watching videos/ TV)
Many parents feel guilty when their children play video games for hours on end. Some even worry it could make their children less clever. And, indeed, that’s a topic scientists have clashed over for years. In our new study, we investigated how video games affect the minds of children, interviewing and testing more than 5,000 children…
Read MoreCanadian study finds causal link between time playing videogames at age 12 and ADHD symptoms at age 13
Recent studies have linked screen time — including video game play — to concerning outcomes in children, including low self-esteem, low life satisfaction, and depressive symptoms. Screen time has also been found to be correlated with symptoms of ADHD in children and adolescents, even when earlier attention difficulties are taken into account. These findings suggest…
Read MoreTrend: Harnessing digital tech to improve mental health and wellness
From mindfulness apps to virtual therapy sessions, digital tools offer instant access to wellness resources (The Globe and Mail): In 2015, Brie Code was working at leading video game company Ubisoft as lead artificial intelligence programmer when she realized that many people she knew – about half, by her estimation – found video games boring.
Read MoreCan biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate
Mightier and Magellan Health Launch NIMH-Funded Research to Improve Outcomes in Children’s Mental Health through the Use of Video Games (press release): Mightier, provider of a ground-breaking video game system for teaching children emotional regulation, today announced the company has been awarded a $2 million grant from the National Institute of Mental Health (NIMH) to…
Read MoreLarge study finds positive yet mixed results from Akili’s digital therapeutic for kids with ADHD
__ Full publication of pivotal trial data outlines Akili’s case for FDA regulation (MobiHealthNews): “A full transcript of STARS-ADHD — the pivotal trial of Akili Interactive’s video game-like pediatric attention deficit treatment — has been published in The Lancet Digital Health journal, providing onlookers a clear view of data fueling the digital therapeutic company’s pending…
Read More