Trend: Esports teams harness cognitive tests to better match player to task and to identify training opportunities

I Took An Esports Brain Test. I’m Not Even Close to Being a Pro Gamer (CNET): Neu­rOlympics is a decep­tive­ly sim­ple test. The 60-minute assess­ment guides peo­ple through four uncom­pli­cat­ed video games. One involves remem­ber­ing dis­ap­pear­ing icons. Anoth­er is an exer­cise in rapid reac­tion time. A per­son­’s per­for­mance on the test is then run through an…

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Study finds that playing videogames may be more cognitively beneficial for children than other forms of screentime (social media, watching videos/ TV)

Many par­ents feel guilty when their chil­dren play video games for hours on end. Some even wor­ry it could make their chil­dren less clever. And, indeed, that’s a top­ic sci­en­tists have clashed over for years. In our new study, we inves­ti­gat­ed how video games affect the minds of chil­dren, inter­view­ing and test­ing more than 5,000 children…

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Canadian study finds causal link between time playing videogames at age 12 and ADHD symptoms at age 13

Recent stud­ies have linked screen time — includ­ing video game play — to con­cern­ing out­comes in chil­dren, includ­ing low self-esteem, low life sat­is­fac­tion, and depres­sive symp­toms. Screen time has also been found to be cor­re­lat­ed with symp­toms of ADHD in chil­dren and ado­les­cents, even when ear­li­er atten­tion dif­fi­cul­ties are tak­en into account. These find­ings suggest…

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Trend: Harnessing digital tech to improve mental health and wellness

From mind­ful­ness apps to vir­tu­al ther­a­py ses­sions, dig­i­tal tools offer instant access to well­ness resources (The Globe and Mail): In 2015, Brie Code was work­ing at lead­ing video game com­pa­ny Ubisoft as lead arti­fi­cial intel­li­gence pro­gram­mer when she real­ized that many peo­ple she knew – about half, by her esti­ma­tion – found video games boring.

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Can biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate

Might­i­er and Mag­el­lan Health Launch NIMH-Fund­ed Research to Improve Out­comes in Chil­dren’s Men­tal Health through the Use of Video Games (press release): Might­i­er, provider of a ground-break­ing video game sys­tem for teach­ing chil­dren emo­tion­al reg­u­la­tion, today announced the com­pa­ny has been award­ed a $2 mil­lion grant from the Nation­al Insti­tute of Men­tal Health (NIMH) to…

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Large study finds positive yet mixed results from Akili’s digital therapeutic for kids with ADHD

__ Full pub­li­ca­tion of piv­otal tri­al data out­lines Akil­i’s case for FDA reg­u­la­tion (Mobi­Health­News): “A full tran­script of STARS-ADHD — the piv­otal tri­al of Akili Interactive’s video game-like pedi­atric atten­tion deficit treat­ment — has been pub­lished in The Lancet Dig­i­tal Health jour­nal, pro­vid­ing onlook­ers a clear view of data fuel­ing the dig­i­tal ther­a­peu­tic company’s pending…

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