–An example of a speed-of-processing task. Courtesy of Posit Science
Play on! In a first, brain training cuts risk of dementia 10 years later (STAT News):
“For the first time ever, researchers have managed to reduce people’s risk for dementia — not through a medicine, special diet, or exercise, but by having healthy older adults play a computer-based brain-training game. Read the rest of this entry »
Can Training Help Aging Brains? (WebMD):
George Rebok, PhD, conducted one of the largest studies to date looking at how cognitive training affects older adults. Rebok, a professor at the Center on Aging and Health at Johns Hopkins School of Public Health, talks about the study findings, commercially available brain training, and what he recommends for brain health.
“What we found was I think very encouraging and also somewhat surprising Read the rest of this entry »
By: Alvaro Fernandez
An aspiring clarinetist begins by getting a sense of the way the instrument’s sounds are produced by the air she blows through it. A driver must be acquainted with various vehicle fundamentals, such as adding gas, accelerating, and reading the speedometer. It is no different with the brain. Maximizing your brain’s health and performance begins with a basic understanding of how it works and how it evolves across the lifespan.
The human brain evolved to help us operate in complex, changing environments by continually learning and adapting. Successfully doing so involves Read the rest of this entry »
In a modern society we are confronted with a wide range of increasingly abstract and interconnected problems. Successfully dealing with such an environment requires a highly fit brain, capable of adapting to new situations and challenges throughout life. Consequently, we expect cross-training the brain to soon become as mainstream as cross-training the body is today, going beyond unstructured mental activity and Read the rest of this entry »
Study shows mental agility game slows cognitive decline in older people (Iowa Now): “Wolinsky and colleagues separated 681 generally healthy medical patients in Iowa into four groups—each further separated into those 50 to 64 years of age and those over age 65. One group was given computerized crossword puzzles, while three other groups were exposed to a video game called Read the rest of this entry »