Serious Games: Developing a Research Agenda for Educational Games and Simulations

(Edi­tor’s Note: the recent trade book Com­put­er Games and Instruc­tion brings togeth­er the lead­ing edge per­spec­tives of over a dozen sci­en­tists in the area of videogames and learn­ing, includ­ing a very insight­ful analy­sis ‑excerpt­ed below- by Har­vard’s Chris Dede. Please pay atten­tion to his thoughts on scal­a­bil­i­ty below, and enjoy!) — The research overview pro­vid­ed by…

Read More

Update: Innovation to Upgrade Brain Care

Here you have the July edi­tion of our month­ly eNewslet ter cov­er­ing cog­ni­tive health and brain fit­ness top­ics. Please remem ber that you can sub­scribe to receive this free Brain Fit­ness eNewslet­ter by email, using the box in the right col­umn. Tech­nol­o­gy to upgrade brain care: In this exten­sive inter­view, Dr. John Docher­ty helps con­nect the…

Read More

Can video games inspire altruism?

(Editor’s Note: we are pleased to bring you this arti­cle thanks to our col­lab­o­ra­tion with Greater Good Mag­a­zine). Gam­ing for Good Research sug­gests that games like Lem­mings, where the goal is to help oth­ers, inspire real-life acts of altru­ism. — By Kyle Smith For years, video games have been linked to aggres­sion and vio­lence, with researchers and…

Read More

Update: Public Libraries as Health Clubs for the Brain

Here you have the July edi­tion of our month­ly newslet­ter cov­er­ing cog­ni­tive health and brain fit­ness top­ics. Please remem­ber that you can sub­scribe to receive this Newslet­ter by email, using the box at the top of this page. Pub­lic libraries have long offered the pub­lic more than books. And now, recent demo­graph­ic and sci­en­tif­ic trends are…

Read More