Next: How can virtual reality–while going mainstream–be used to promote cognition and experience?

. Vir­tu­al real­i­ty star­tups take users to anoth­er dimen­sion (CCTV Amer­i­ca): “Vir­tu­al real­i­ty has tak­en a leap for­ward this year with major com­pa­nies and numer­ous star­tups offer­ing tech­nolo­gies that take users to anoth­er dimen­sion. It’s actu­al­ly part of a grow­ing field called neu­rogam­ing – where all the sen­sa­tions of mind and body meet for an…

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Learning with Video Games: A Revolution in Education and Training?

In recent years, we have wit­nessed the begin­nings of a rev­o­lu­tion in edu­ca­tion.  Tech­nol­o­gy has fun­da­men­tal­ly altered the way we do many things in dai­ly life, but it is just start­ing to make head­way in chang­ing the way we teach.  Just as tele­vi­sion shows like Sesame Street enhanced the pas­sive learn­ing of infor­ma­tion for kids…

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