Study: A few slow-paced breaths are enough to significantly reduce physiological stress

It’s one of the first things par­ents and teach­ers tell a child who gets upset: “Take a deep breath.” But research into the effect of deep breath­ing on the body’s stress response has over­whelm­ing­ly ignored young chil­dren – and stud­ies done with adults typ­i­cal­ly take place in a uni­ver­si­ty lab, mak­ing them even less applicable…

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Apple/ Eli Lilly’s bet: Wearable and mobile consumer devices may well help us detect cognitive impairment and dementia

__________ Apple, Eli Lil­ly research whether devices can detect demen­tia signs (Health­care Dive): “Demen­tia, which affects rough­ly 47 mil­lion peo­ple across the globe, costs $1 tril­lion world­wide, accord­ing to the World Health Orga­ni­za­tion. Ear­ly test­ing for the con­di­tion is spo­radic and, when con­duct­ed, it’s often not sen­si­tive enough to detect ear­ly stages of men­tal decline, creating…

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Tara Thiagarajan, Founder of Brainnovations Winner Sapien Labs, on building a global platform for brain research that truly captures the diversity of humanity

___ What sur­prised you the most from the Judges’ ques­tions and feed­back dur­ing the Brain­no­va­tions Pitch Con­test? I was pleas­ant­ly sur­prised to see the sig­nif­i­cant range and depth of knowl­edge shown by the judg­ing pan­el, lead­ing to very spe­cif­ic and use­ful ques­tions around the key chal­lenges to build our glob­al research plat­form. In a nutshell,…

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Improving driving safety with alarms triggered by impending sleep state, detected via brain signals: Key Neurotech Patent #11

sleep state alarm

As men­tioned, we are fea­tur­ing a foun­da­tion­al Per­va­sive Neu­rotech patent a day, from old­er to new­er by issue date. Today we are shar­ing a 2002 patent core to the field of dri­ving safe­ty. U.S. Patent No. 6,497,658: Alarm upon detec­tion of impend­ing sleep state Inventor(s): Michael F. Roizen, Lawrence J. Got­tlieb, Avery Tung Tech­nol­o­gy Cat­e­go­ry: EEG Issue Date: Decem­ber 24, 2002…

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Witnessing an explosion of consumer-facing neurotechnologies to (potentially) harness lifelong neuroplasticity

— Last week I shared some key sci­en­tif­ic, tech­no­log­i­cal and invest­ment trends rev­o­lu­tion­iz­ing Brain Health, based on my par­tic­i­pa­tion at the 2016 Sharp­Brains Vir­tu­al Sum­mit, and promised a sec­ond arti­cle more focused on the tech­nol­o­gy side of things. Here it is :-) Just a few weeks after the Sharp­Brains Sum­mit I also attend­ed CES 2017. While I enjoyed the myr­i­ad emerging…

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Can biofeedback-based videogames help kids regulate anger and emotions?

Video Game With Biofeed­back Teach­es Chil­dren to Curb Their Anger (Sci­ence Dai­ly): “Chil­dren with seri­ous anger prob­lems can be helped by a sim­ple video game that hones their abil­i­ty to reg­u­late their emo­tions, finds a pilot study at Boston Chil­dren’s Hos­pi­tal. Results were pub­lished online Octo­ber 24 in the jour­nal Ado­les­cent Psychiatry

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