Lindsay Gaskins on What Brain Games Consumers Buy and Why

The CEO of Mar­bles: The Brain Store will pro­vide an overview of What Brain Games Con­sumers Buy (in Mar­bles’ stores) and Why, at the upcom­ing 2012 Sharp­Brains Vir­tu­al Sum­mit (June 7–14th, 2012). Lind­say start­ed Mar­bles: The Brain Store in 2008 with the sim­ple idea of find­ing the best brain games out there and

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28 Confirmed Speakers: Optimizing Health through Neuroplasticity & Digital Innovation

The 2012 Sharp­Brains Vir­tu­al Sum­mit (June 7–8th 2012, no trav­el required since event takes place ful­ly online) is plung­ing ahead, with 28 Con­firmed Speak­ers so far: Dr. Tra­cy Alloway, Assis­tant Pro­fes­sor, Uni­ver­sity of North Flori­da; author of AWMA assess­ment Dr. Gre­gory Bay­er, CEO, Brain Resource Dr. Robert Bilder, Chief of Med­ical Psy­­chol­o­­gy-Neu­rop­sy­­chol­o­­gy, UCLA Semel Insti­tute for Neu­ro­science Nolan Bush­nell, Founder,…

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A Brain Store to Find the Right Brain Fitness Products

Baby­boomers, wor­ried about demen­tia, are look­ing for ways to keep their brain active. Board games and brain fit­ness soft­ware pro­grams are part of the answer. How­ev­er it is not always easy to find and com­pare these prod­ucts. This arti­cle shows how Mar­ble: The Brain Store has devel­oped a very inter­ac­tive retail expe­ri­ence to help consumers…

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