By: Alvaro Fernandez
Thank you for visiting us today. May we encourage you to disconnect from the World Wide Web for a few days, including closing this web page, and to spend time connecting with your Loved Ones.
Having said that, if you really really need to read good information on brain, cognition, neuroplasticity, learning and lifelong brain health, may we encourage you to read some of our recent eNewsletters:
If you’re looking for a great book to read (yes, we’re biased, but we do think it is a great book), please take a look at The SharpBrains Guide to Brain Fitness. If you are looking for brain teasers and games, look Here.
We’ll be back next week. In the meantime, let us Wish You Happy Holidays, Merry Christmas and Happy Hanukkah!
By: Alvaro Fernandez
You may have noticed that Amazon.com is sharing aggregated data on how ebook readers interact with the books they are reading. For example, the “Popular Highlights” section (towards the bottom of our Kindle book page) ranks the Top 10 sentences that Kindle readers have highlighted and shared while reading The SharpBrains Guide to Brain Fitness: 18 Interviews with Scientists, Practical Advice and Product Reviews, to Keep Your Brain Sharp (April 2009; 182 pages; ranked #1 in Kindle Store’s Preventive Medicine section).
This information is invaluable to authors and publishers - as you can imagine, we’ll make sure to not only maintain but to elaborate on these topics as we prepare future editions of the book.
So, what are so far the Top Ten Quotes on Lifelong Neuroplasticity and Neurogenesis, Read the rest of this entry »
By: SharpBrains
Reminder:—> Join Live Q&A with Alvaro Fernandez by clicking HERE, today November 15th at 11am Pacific Time/ 2pm Eastern Time. Chat about the present and future of cognition, learning, brain training, technology and more with Alvaro Fernandez, co-founder of SharpBrains.com and co-author of The SharpBrains Guide to Brain Fitness. You can also learn more about the Brain Fitness Q&A Series.
By: Marshall Weinstein
In recent years, we have witnessed the beginnings of a revolution in education. Technology has fundamentally altered the way we do many things in daily life, but it is just starting to make headway in changing the way we teach. Just as television shows like Sesame Street enhanced the passive learning of information for kids by teaching in a fun format, electronic games offer to greatly enhance the way kids and adults are taught by actively engaging them in the process. Read the rest of this entry »
By: Chris Dede @ Harvard
(Editor’s Note: the recent trade book Computer Games and Instruction brings together the leading edge perspectives of over a dozen scientists in the area of videogames and learning, including a very insightful analysis –excerpted below– by Harvard’s Chris Dede. Please pay attention to his thoughts on scalability below, and enjoy!)
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The research overview provided by Tobias, Fletcher, and Dai (this volume) is very helpful in summarizing studies to date on various dimensions of educational games and simulations. The next challenge for the field is to move beyond isolated research in which each group of investigators uses an idiosyncratic set of definitions, conceptual frameworks, and methods. Instead, to make further progress, we as scholars should adopt common research strategies and models—not only to ensure a higher standard of rigor, but also to enable studies that complement each other in what they explore. Read the rest of this entry »
By: Dr. Pascale Michelon
What do you think is the best way to learn: Studying the material repeatedly, drawing detailed diagrams of what you are learning, or taking a test in which you recall what you have read?
A recent study published in Science and summarized in this New York Times article found out that taking a test was the best method!
students who read a passage, then took a test asking them to recall what they had read, retained about 50 percent more of the information a week later than students who used [the] two other methods. Read the rest of this entry »