Reinventing Brain Medicine, Pharma adopts Digital Therapeutics: Evidence-based videogames, smartphone apps, and sensors

___ From app store to drug store, dig­i­tal health is redefin­ing pharma’s pipeline (STAT): “The pitch­es always sound­ed promis­ing: A new soft­ware app could track glu­cose lev­els for peo­ple with dia­betes or soothe the brains of insom­ni­acs. Most phar­ma exec­u­tives would polite­ly smile and nod, but then park their mon­ey some­where else. Not anymore.

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Dr. Sheryl Flynn on Getting Evidence-Based Rehab Video Games Into the Hands of Users

Dr. Fly­nn will dis­cuss her entre­pre­neur­ial jour­ney to get Evi­­dence-Based Rehab Video Games Into the Hands of Users, at the upcom­ing 2012 Sharp­Brains Vir­tu­al Sum­mit (June 7–14th, 2012). Dr. Sheryl Fly­nn is the founder and CEO of Blue Mar­ble Game Co, a seri­ous games com­pany that focus­es design and devel­op­ment of video games to enhance 

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Study: Families’ Perspectives on ADHD and its Treatment

In 2005 the Amer­i­can Acad­e­my of Pedi­atrics (AAP) began an ini­tia­tive to pro­mote an approach to care among its mem­bers in which “…the pedi­atric team works in part­ner­ship with a child and a child’s fam­i­ly to assure that all of the med­ical and non-med­i­cal needs of the patient are met.” A crit­i­cal­ly impor­tant focus of…

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