Brain Training Goes to School (WebMD):
“Kristy Lea was searching for a way to help her 5-year-old son improve his ADHD, and she wanted to reserve medication as a last resort…Increasingly, therapists, school systems, and parents are turning to brain-training games to help children with learning challenges.
“If you look at the [scientific research], the results are kind of all over the place. Read the rest of this entry »
Computer Games Better Than Medication in Treating Elderly Depression (Live Science):
“Computer games could help in treating older people with depression who haven’t been helped by antidepressant drugs or other treatments for the disorder…In a study of 11 older patients, researchers found playing certain computer games was just as effective at reducing symptoms of depression as Read the rest of this entry »
We had a great event last Thursday in London to discuss the future of applied neuroscience and gaming. Thank you, Brainbow/ Peak team, for hosting us, and Strategic North for helping promote it! Read the rest of this entry »
Time for SharpBrains’ June 2014 e-newsletter, featuring a wealth of insights, science reports, upcoming events, and fun brain teasers.
First of all, let us highlight what may well become the research finding of the year. As you can read in Mental stimulation over genetics: How to hold off Alzheimer’s Disease 8+ Years, “For APOE4 carriers with high lifetime intellectual enrichment, the onset of cognitive impairment was approximately 8.7 years later compared with low lifetime intellectual enrichment.”
Shouldn’t accumulating findings like this inform human capital and health policies across the whole lifespan, and also how all of us lead our lives, harnessing neuroplasticity the right way to maximize mental performance at any age and to delay decline and disease?
That’s all for today. Have a great summer!
Brain Training Database: Treasure Trove for Preclinical Alzheimer’s Research? (Alzforum):
“Some researchers think brain games in general—which adapt to each user’s cognitive ability—may one day serve as cognitive diagnostics to Read the rest of this entry »
By: Alvaro Fernandez
Very interesting to see how Rosetta Stone, given its recent acquisition of Vivity Labs (developer of Fit Brains mobile cognitive games) now identifies itself as a “ a leading provider of technology-based language-learning, reading and brain fitness solutions.” Read the rest of this entry »
Rosetta Stone to Acquire Fit Brains Creator Vivity Labs, Will Enter Fast-Growing Brain-Training Market (press release):
- “There is a remarkable overlap between language learners and people who are looking to boost their cognitive abilities,” said Steve Swad, President and CEO of Rosetta Stone. “Indeed, our research suggests that a significant percentage of people who purchased a language-learning product in the past year also Read the rest of this entry »