Serious Games: Developing a Research Agenda for Educational Games and Simulations

(Edi­tor’s Note: the recent trade book Com­put­er Games and Instruc­tion brings togeth­er the lead­ing edge per­spec­tives of over a dozen sci­en­tists in the area of videogames and learn­ing, includ­ing a very insight­ful analy­sis ‑excerpt­ed below- by Har­vard’s Chris Dede. Please pay atten­tion to his thoughts on scal­a­bil­i­ty below, and enjoy!) — The research overview pro­vid­ed by…

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