Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News


National Science Foundation report: Can interactive media boost attention and well-being?

interactivemediaBehav­ioral train­ing inter­ven­tions have received much inter­est as poten­tially effi­cient and cost-effective ways to main­tain brain fit­ness or enhance skilled per­for­mance with impact rang­ing from health and fit­ness to edu­ca­tion and job train­ing. In par­tic­u­lar, neu­ro­science research has doc­u­mented the impor­tance of explic­itly train­ing (i) atten­tional con­trol, in order to enhance per­cep­tual and cog­ni­tive fit­ness as well as (ii) kind­ness and com­pas­sion, to pro­duce changes in adap­tive emo­tional reg­u­la­tion and well-being. At the same time, video game play has become per­va­sive through­out all lay­ers of cur­rent soci­ety, thus pro­vid­ing a poten­tially unique vehi­cle to deliver such con­trolled train­ing at home in a highly engag­ing and cost-efficient man­ner. Yet, sev­eral gaps remain in terms of real­iz­ing the true poten­tial of the medium for pos­i­tive impact, as devel­op­ing engag­ing and effec­tive research-based games anchored in neu­ro­sci­en­tific prin­ci­ples that can have scal­able, sus­tain­able pub­lish­ing mod­els presents sev­eral new inter-disciplinary challenges.”

At an August 2012 meet­ing hosted by the White House Office of Sci­ence and Tech­nol­ogy Pol­icy and spon­sored by the National Sci­ence Foun­da­tion, a panel of inter­na­tional experts iden­ti­fied 5 main areas of focus to help raise the sec­tor of sci­en­tif­i­cally val­i­dated games designed to boost well-being or atten­tion:  Click here to con­tinue read­ing (opens Full Report as PDF in new window).

To Learn More:

Comments are closed.

Categories: Cognitive Neuroscience, Health & Wellness, Technology

Tags: , , , , , , , , , , ,