May 21, 2012
Dr. Green will discuss the Training Conditions For Video Games to Result in Real Brain-based Benefits, at the upcoming 2012 SharpBrains Virtual Summit (June 7-14th, 2012).
Dr. C. Shawn Green is the Assistant Professor at University of Wisconsin-Madison. Dr. Green’s research interests include the factors that affect the generality, rate, and depth of perceptual and cognitive learning. One of his main research tracks has focused on enhancements in visual processing evoked by playing one particular sub-genre of video games (so-called “action video games”). These enhancements range from low-level vision (e.g., improvements in acuity and contrast sensitivity), through mid-level vision (e.g. visual search in clutter), all the way to high-level vision (e.g., multiple-object tracking, mental rotation). Much of his current research focuses on the question of why games have these broad effects (in contrast to the specificity often seen as a result of visual learning) and how games can be harnessed for practical purposes such as rehabilitation and job training. He is also an affiliate faculty member in the Games+Learning Society at the University of Wisconsin-Madison.
–> To learn more about his work, you can check out:
–> To Learn More about the 2012 Summit and to Register: click on 2012 SharpBrains Virtual Summit: Optimizing Health through Neuroplasticity, Innovation and Data (June 7-14th).