Lindsay Gaskins on What Brain Games Consumers Buy and Why

The CEO of Mar­bles: The Brain Store will pro­vide an overview of What Brain Games Con­sumers Buy (in Mar­bles’ stores) and Why, at the upcom­ing 2012 Sharp­Brains Vir­tu­al Sum­mit (June 7–14th, 2012).

Lind­say start­ed Mar­bles: The Brain Store in 2008 with the sim­ple idea of find­ing the best brain games out there and putting them all in one place. Not just prod­ucts for aging baby boomers con­cerned about mem­ory loss and vic­tims of brain dis­or­ders, but also any­one who want­ed to improve focus and atten­tion, enhance cre­ativ­ity, become bet­ter mul­ti-taskers. Mar­bles opened three more Chicagoland stores in 2009 and four more stores in 2010. Pre­vi­ously, Lind­say was a Vice Pres­i­dent at Sand­box Indus­tries, a Chica­go-based ven­ture cap­i­tal fund and incubator.

–> To learn more about her work, you can check out:

–> To Learn More about the 2012 Sum­mit and to Reg­is­ter: click on 2012 Sharp­Brains Vir­tu­al Sum­mit: Opti­miz­ing Health through Neu­ro­plas­tic­i­ty, Inno­va­tion and Data (June 7–14th).

About SharpBrains

SHARPBRAINS is an independent think-tank and consulting firm providing services at the frontier of applied neuroscience, health, leadership and innovation.
SHARPBRAINS es un think-tank y consultoría independiente proporcionando servicios para la neurociencia aplicada, salud, liderazgo e innovación.

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