Lindsay Gaskins on What Brain Games Consumers Buy and Why
The CEO of Marbles: The Brain Store will provide an overview of What Brain Games Consumers Buy (in Marbles’ stores) and Why, at the upcoming 2012 SharpBrains Virtual Summit (June 7–14th, 2012).
Lindsay started Marbles: The Brain Store in 2008 with the simple idea of finding the best brain games out there and putting them all in one place. Not just products for aging baby boomers concerned about memory loss and victims of brain disorders, but also anyone who wanted to improve focus and attention, enhance creativity, become better multi-taskers. Marbles opened three more Chicagoland stores in 2009 and four more stores in 2010. Previously, Lindsay was a Vice President at Sandbox Industries, a Chicago-based venture capital fund and incubator.
–> To learn more about her work, you can check out:
–> To Learn More about the 2012 Summit and to Register: click on 2012 SharpBrains Virtual Summit: Optimizing Health through Neuroplasticity, Innovation and Data (June 7–14th).